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Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 13:25
by rex4
Sometime in momir (and maybe other modes too), when I press enter to auto tap mana it taps 0 or only 1 mana instead of the value I selected, and it works anyway so I have to be careful to avoid cheating.

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 18:05
by CptKird
Hm, never played Momir before, what an utterly random style to play :mrgreen:

Anyway, auto tapping worked fine here.. which Forge version are you playing and encountering this?

K.

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 18:29
by rex4
The 34 but it was also present in 33. Is there some file I can upload right when this happen to help fixing the bug ? Because when this happen, if I cancel and try to do it again, it will always again not tap any mana so it's not completely random.

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 19:09
by CptKird
Ok, tested with 1.6.34 as well, still works, so it's something on your end.
Test these, in ascending order of gravity of change:

- Reset match layout in preferences (top group of buttons)
- Exit Forge, move all files out of C:\Users\<YOU>\AppData\Roaming\Forge\preferences to somewhere safe and retry
- Download a new archive of Forge, unzip to someplace else, try from there

You can also post your Forge.log (C:\Users\<YOU>\AppData\Roaming\Forge) after it happened again (I doubt it'll register/reflect this though)

Not sure a screenshot right when/after it happens will contain more clues..
Fingers crossed!
K.

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 19:59
by rex4
I couldn't reproduce this bug yet, what I found very often though is that if I use momir and undo when it asks me to discard a card, it doesn't untap all my lands nor are the missing mana floating. But since this bug and even more the previous one can be easily fixed using Dev Mode, I don't mind still having them, I just though other players would have it too.

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 06 Jun 2020, 20:44
by CptKird
There actually can be inconsistencies in connection with undoing land tap or cancelling a spell, before mana cost is met, but they are rare, I've noticed that too. Sometimes there's still some mana left after :)

Re: Bug: auto doesn't always tap enough lands yet it works

PostPosted: 11 Jun 2020, 14:11
by rex4
I saw it again, this time it was like 3 mana tapped instead of 7, but maybe this bug only happen when I used something in dev mode, I used it to make mojohsto more epic by starting the game with 99 life and 20 mana for AI and me.