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Forge Release 07/14/2020 ver 1.6.36

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Re: Forge Release 07/14/2020 ver 1.6.36

Postby ertai3000 » 10 Dec 2020, 09:44

Also from Urza block... Ghitu Fire-Eater from Urza's Legacy does not work right at the moment -- no matter how much you increase its power, when you use its activated ability that deals damage equal to its power, it always deals only 2 damage to its target. Had one that was at 10/2 due to Granite Grip, but when sacked, it dealt 2 damage to target player instead of 10 like it was supposed to.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Bruno Batta » 14 Dec 2020, 22:27

Hi!
Having som problems with Ardenn, Intrepid Archaeologist. His ability doesnt work right. I can only attach one equipment or aura, and at the behinning of my next combat, i can only attach the equipment that was attached the combat before!
Something you know about?

Cheers
//BB
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Diena » 15 Dec 2020, 05:22

Is it planned to have a new official release with the newer sets (Zendikar Rising, Commander Legends) ?
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby ilovecapcha » 17 Dec 2020, 15:59

Any idea when the next release is? I've never seen a break for six months like this.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby JarlOlaf » 18 Dec 2020, 08:11

[God-Eternal Rhonas] Does not double the power of each other creature you control until end of turn when it is played.

I hope this is the right place to post this. This is the first time I have reported a bug.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby ilovecapcha » 20 Dec 2020, 00:38

Cannot play any sealed gauntlet games anymore with the new forge snapshots. Keep getting this error. The old forge release from July works fine. The snapshots are hit and miss. Sometimes I will get through a gauntlet against the AI, all 7 opponents, most other times, the game crashes one or two games in. This means the game is over, but it does not move to the next game. I have tried deleting all contents of forge preferences when starting games, and have also reinstalled java. Also set every thing back to original settings in forge. Makes no difference.

java.lang.IllegalArgumentException: illegal component position
at java.awt.Container.addImpl(Unknown Source)
at java.awt.Container.add(Unknown Source)
at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
at forge.screens.deckeditor.controllers.CEditorLimited.resetUIChanges(CEditorLimited.java:272)
at forge.screens.deckeditor.CDeckEditorUI.canSwitchAway(CDeckEditorUI.java:112)
at forge.control.FControl.canExitForge(FControl.java:190)
at forge.control.FControl.exitForge(FControl.java:206)
at forge.control.FControl$1.windowClosing(FControl.java:156)
at java.awt.AWTEventMulticaster.windowClosing(Unknown Source)
at java.awt.AWTEventMulticaster.windowClosing(Unknown Source)
at java.awt.Window.processWindowEvent(Unknown Source)
at javax.swing.JFrame.processWindowEvent(Unknown Source)
at java.awt.Window.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby friarsol » 21 Dec 2020, 13:43

JarlOlaf wrote:[God-Eternal Rhonas] Does not double the power of each other creature you control until end of turn when it is played.

I hope this is the right place to post this. This is the first time I have reported a bug.
I was just playing with this card in a recent snapshot and it was working, so i think this was fixed already.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Alastor » 24 Dec 2020, 08:47

¿There is any news about the incorporation of Commander Legends?
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Xeo22vette » 24 Dec 2020, 10:18

Alastor wrote:¿There is any news about the incorporation of Commander Legends?
If you download the snapshot, Commander Legends and Zendikar Rising are in there. They even started adding the new Kaldheim preview cards to the snapshot.

I'm too new of a member to post a link apparently, but it looks like this, plus the usual stuff at the beginning: downloads.cardforge.org/dailysnapshots/
I then download this version for PC: forge-gui-desktop-1.6.37-SNAPSHOT.tar.bz2

Try that out.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Djebb » 27 Dec 2020, 13:48

The 1st ability of Mistform Warchief doesn't reduce the cost of Changelings unless you turn the Mistform Warchief into a Shapeshifter
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby PrinzMurmel » 04 Jan 2021, 18:26

Hi,
sorry if this was already answered somewhere, I tried to search a bit but didn't find anything. I just tried to install the latest release (1.6.36, on Windows 10), and got the same issue I also had with 1.6.32, when double-clicking forge.exe I get
This application requires a Java Runtime Environment 1.8.0

I have a JDK 1.8 on my machine, and I could run using a self-written bat file that addresses the jar, but I think it should be possible to also use the exe (like I could with older versions)..?!

Regards,
P.M. {G}
User avatar
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Alastor » 06 Jan 2021, 11:58

When you actives the abbility of Daxos the Returned , it creates a 0/0 spirit enchantment creature token that dies inmediately it enters the battlefield. Daxos would create a creature token with "This creature's power and toughness are each equal to the number of experience counters you have."

You may have 4 or 5 experience counters, but the token power and thoughness will be 0/0.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Zirbert » 10 Jan 2021, 20:27

(Actually tested on a more recent snapshot, not the release...)

Palladia-Mors, the Ruiner regains hexproof every turn, only losing it until end of turn after dealing damage. It should lose hexproof permanently the first time it deals damage.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby ghitu64 » 15 Jan 2021, 22:02

Scythe of the Wretched seems not to trigger, whether the damage dealt is in combat or through an ability, and whether the creatures die due to that damage or later on in the turn. I tested with a couple of different creatures (Ashling the Pilgrim, Questing Beast and Neheb, the Eternal) and it simply does not trigger when (I think) it should.

I found a report of the same bug in Forge Release 05/02/2019 ver 1.6.24 by OneMoreNameless from a couple of years ago, but it looks like it's still there.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby yoshimario40 » 27 Jan 2021, 10:39

Zirbert wrote:(Actually tested on a more recent snapshot, not the release...)

Palladia-Mors, the Ruiner regains hexproof every turn, only losing it until end of turn after dealing damage. It should lose hexproof permanently the first time it deals damage.
Came here to report this Palladia-Mors issue too.

Looking at gitlab, looks like this has been an issue since the card was released. https://git.cardforge.org/core-develope ... issues/743

Seems like it's one of those hard to fix bugs where they'll have to implement something special just for this card. Nevertheless, upvoted for visibility.
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