Forge Release 07/14/2020 ver 1.6.36
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 07/14/2020 ver 1.6.36
by Akei » 25 Sep 2020, 15:19
Hello!
I was playing with Ukkima, Stalking Shadow and noticed that it always deals 2 damage (not its actual power) when leaves the battlefield.
I was playing with Ukkima, Stalking Shadow and noticed that it always deals 2 damage (not its actual power) when leaves the battlefield.
Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 25 Sep 2020, 18:32
Ukkima, Stalking Shadow (Akei) - The SVar:X: line needs to be:
- Code: Select all
SVar:X:TriggeredCard$CardPower
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Re: Forge Release 07/14/2020 ver 1.6.36
by MechZombie » 27 Sep 2020, 13:07
so, im unsure of where to put this question, but when will an update for Zendikar Rising be released?
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Re: Forge Release 07/14/2020 ver 1.6.36
by timmermac » 27 Sep 2020, 22:06
Snapshots are currently available for both mobile and desktop by visiting the Discord and going to the #faq channel. A regular release will likely have to wait until the release bot (Blacksmith) is repaired.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Release 07/14/2020 ver 1.6.36
by Tombervasan » 28 Sep 2020, 12:41
How can i find this "discord"?
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Re: Forge Release 07/14/2020 ver 1.6.36
by peepser » 28 Sep 2020, 15:31
Droning Bureaucrats is not working. Paid 7 mana to prevent Thorn Elemental from blocking and it was still able to block my 6/4 Battlefront Krushok with a No-Dachi attached to it.
Re: Forge Release 07/14/2020 ver 1.6.36
by Fregnor » 28 Sep 2020, 19:03
I am an elderly noob who doesn't get on with all these newfangled contraptions. (Anyone remember the Atari 2600? It was awesome! Or at least it seemed awesome at the time.) Anyway, I went on a quest to find the storied Discord thingie that people are talking about. I was able to locate this link: https://discord.com/invite/EwqhUKE
I poked around a bit looking for the newest Forge snapshot. I came to this place: https://discord.com/channels/2673679461 ... 9265451029
Which lead me to this snapshot download point: https://drive.google.com/drive/u/0/fold ... 2dtIdtzC8f
But alas, I tried to download it five times and always got a network error. I do not know if the problem is at my end or at their end.
EDIT: Never mind. The seventh download attempt appears to have worked.
I poked around a bit looking for the newest Forge snapshot. I came to this place: https://discord.com/channels/2673679461 ... 9265451029
Which lead me to this snapshot download point: https://drive.google.com/drive/u/0/fold ... 2dtIdtzC8f
But alas, I tried to download it five times and always got a network error. I do not know if the problem is at my end or at their end.
EDIT: Never mind. The seventh download attempt appears to have worked.
Re: Forge Release 07/14/2020 ver 1.6.36
by MrMystery314 » 28 Sep 2020, 20:11
The tokens made from Cloudseeder also have Goldmeadow Harrier's ability
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Re: Forge Release 07/14/2020 ver 1.6.36
by peepser » 29 Sep 2020, 20:52
anyone know what the token from Oketra's attendant is named? It's in my token folder as oketras_attendant_flying.jpg but it does not show up. If there is one thing that drives me nuts about this game, it's the continuous problems with blank tokens and trying to figure out what they are called. The token is listed as a bird, a zombie, a solider. I have tried half a dozen naming schemes and nothing works. The token also does not show up in AKH 'edition' text. This is a token created by an AKH card so I do not know why it is not listed there. I tried adding the token to the edition text as 'w_3_3_zombie_flying' and 'w_3_3_zombie_bird_soldier_flying' and it's still blank.
Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 30 Sep 2020, 00:00
Droning Bureaucrats (peepser) - A lot of work has been done on various X cost related things lately, and this particular aspect of it is a bit broken right now. There are a few other cards that are built similarly that also don't work. I'm optimistic this won't be too hard for someone to fix. Here's the issue if you would like to add more comments.
Cloudseeder tokens (MrMystery314) - good catch. Fix is in the pipe!
If you open the cloud_sprite.txt in your tokenscripts directory, the line to delete should be fairly obvious.
Cloudseeder tokens (MrMystery314) - good catch. Fix is in the pipe!
If you open the cloud_sprite.txt in your tokenscripts directory, the line to delete should be fairly obvious.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 30 Sep 2020, 00:06
peepser, try embalm_oketra's_attendant_akh.jpg
I'll take a look at the sets with Embalm and Eternalize and get the tokens lists into shape soon.
I'll take a look at the sets with Embalm and Eternalize and get the tokens lists into shape soon.
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Re: Forge Release 07/14/2020 ver 1.6.36
by N-Cat » 30 Sep 2020, 08:17
Hello, got a bug I haven't seen posted about:
The opponent controls Kytheon, Hero of Akros. I have multiple creatures. I attack with 2 creatures. Kytheon transforms into Gideon, Battle-Forged.
Kytheon also sometimes transforms on the opponent's turn if they control 3 creatures, even if opponent didn't attack at all.
Kytheon should not transform unless its controller attacks with both Kytheon and two other creatures. He should not transform if another player attacks, and he should not transform if only two creatures attack.
I'm playing on 1.6.36
Here is the gamelog
The opponent controls Kytheon, Hero of Akros. I have multiple creatures. I attack with 2 creatures. Kytheon transforms into Gideon, Battle-Forged.
Kytheon also sometimes transforms on the opponent's turn if they control 3 creatures, even if opponent didn't attack at all.
Kytheon should not transform unless its controller attacks with both Kytheon and two other creatures. He should not transform if another player attacks, and he should not transform if only two creatures attack.
I'm playing on 1.6.36
Here is the gamelog
- Kytheon bug game log.txt
- (47.1 KiB) Downloaded 85 times
Re: Forge Release 07/14/2020 ver 1.6.36
by Fregnor » 30 Sep 2020, 13:56
On my computer, the token image is named embalm_oketra's_attendant.jpg (no _akh suffix.) I just playtested and summoned one of these tokens using the embalm mechanic.Northmoc1344 wrote:peepser, try embalm_oketra's_attendant_akh.jpg
I'll take a look at the sets with Embalm and Eternalize and get the tokens lists into shape soon.
Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 30 Sep 2020, 15:06
Thanks for that confirmation, Fregnor. To clarify further for anyone interested, this is how Forge assigns images to tokens:
1. it looks for <exactname>_<SET>.jpg where SET is the set code of the host card
2. failing that, it looks for <exactname>.jpg
Since (to my knowledge) embalm tokens only have one version each, you're absolutely correct that in this case the set code is irrelevant.
Hopefully this will help users to customize their token experience!
If you either don't care to have set symbols on tokens at all, or like playing old sets before they printed tokens with each set but want semi-modern tokens, I highly recommend kevlahnota's setless tokens collection. He put a lot of work into them and they're fantastic.
1. it looks for <exactname>_<SET>.jpg where SET is the set code of the host card
2. failing that, it looks for <exactname>.jpg
Since (to my knowledge) embalm tokens only have one version each, you're absolutely correct that in this case the set code is irrelevant.
Hopefully this will help users to customize their token experience!
If you either don't care to have set symbols on tokens at all, or like playing old sets before they printed tokens with each set but want semi-modern tokens, I highly recommend kevlahnota's setless tokens collection. He put a lot of work into them and they're fantastic.
Last edited by Northmoc1344 on 30 Sep 2020, 15:16, edited 1 time in total.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 30 Sep 2020, 15:14
Kytheon, Hero of Akros (N-Cat) Seems like things like this have been reported before. Thanks for bringing it up again. I really didn't like the look of this script, so I've got a proposed better version in the pipe. We'll see what the others think.
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