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Forge Release 07/14/2020 ver 1.6.36

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Re: Forge Release 07/14/2020 ver 1.6.36

Postby gos » 10 Sep 2020, 12:56

Athreos, Shroud-Veiled is not triggering when a creature with a coin counter goes to exile - tested with Mangara of Corondor, controlled by me; also my opponent's creature exiled with Path to Exile.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby MrMystery314 » 10 Sep 2020, 22:06

When I target a permanent I own with Reweave that is stolen by my opponent's In Bolas's Clutches, I get a new permanent and not them.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby peepser » 12 Sep 2020, 20:16

Abu Ja'far not working. It blocks creatures like Citanul Druid but only Abu dies. Seen this in multiple games with different creatures.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Hereticloki » 13 Sep 2020, 23:30

Bug Report: Using Sethron, Hurloon General creates CTD any time another Minotaur is cast.

Seems like the Ability is triggering even if he's in Command Zone. Error still fires if Sethron is the Minotaur being cast.

See attached crash report.
Attachments
2020-09-13-00.txt
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby gos » 14 Sep 2020, 13:12

My opponent's Branching Evolution is affecting my creatures.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Northmoc1344 » 16 Sep 2020, 02:28

Snapshots (gabrielmop) Sadly, the desktop snapshot bot is currently broken. Hopefully soon we'll see it fixed, or a new one.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Northmoc1344 » 16 Sep 2020, 02:43

I can get that script fix for Diminishing Returns in.

Alexey2666 - Currently, Forge supports English, Italian, German, Spanish, and Chinese. No Russian... yet!

Yoshimario - please feel free to contribute issues to the Git! Perhaps you already have. :)

I can start poking at some of these other bugs soon. We are hip deep in Zendikar right now :)
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby gos » 16 Sep 2020, 09:14

peepser wrote:Abu Ja'far not working. It blocks creatures like Citanul Druid but only Abu dies. Seen this in multiple games with different creatures.
Ditto.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Northmoc1344 » 16 Sep 2020, 13:57

Teferi's Puzzle Box (Xitax) - Yep, seems like this is the right interaction with Leovold, Emissary of Trest. Forge is handling it correctly as far as I can tell.

Gate to the Afterlife (gos) - This is probably a case of a misleading stack description. Once you resolve the ability on the stack, there is a rather long prompt asking if you'd like to search (and then shuffle) your library. This prompt also tells you if there are copies of God-Pharaoh's Gift in your graveyard and/or hand. If you click "no" for searching the library, then you'll get the option to search the graveyard and/or hand. I've updated the Stack Description so it doesn't imply that you can only search the library.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby Northmoc1344 » 16 Sep 2020, 14:56

Athreos and Sethron have already been fixed... but there just hasn't been a new release since. The last snapshot is late August, but it might have those fixes.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby gos » 17 Sep 2020, 11:50

The {X} doublers - Zaxara, the Exemplary and Unbounded Flourishing - aren't doubling the value of {X} of spells I cast.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby AStrangerIsHere » 17 Sep 2020, 16:46

By the way, how is the Mutation mechanic doing right now? Is it already playable in a snapshot or is it still not implemented? And if not, is there a particular problem with it?
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby squee1968 » 17 Sep 2020, 18:57

mutate is not implemented at all. it's quite complex. trying to make it work correctly without breaking half a dozen other things is difficult for a lot of mechanics, let alone one that's as complicated as this one.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby AStrangerIsHere » 17 Sep 2020, 19:53

That's sad to hear. And thanks for the answer.
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Re: Forge Release 07/14/2020 ver 1.6.36

Postby epsilon82 » 17 Sep 2020, 23:08

AStrangerIsHere wrote:That's sad to hear. And thanks for the answer.
It really does serve to remind me though how utterly astonishing Forge is, that this is basically the first time they haven't had complicated new mechanics and cards in the program within days of each set's release. There are just so many incredibly complex interactions in Magic, and to have a client that comes pretty close to handling all of those combinations flawlessly in a completely free open-source project is just incredible.
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