It is currently 16 Apr 2024, 18:51
   
Text Size

Forge Release 03/07/2021 ver 1.6.39

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Release 03/07/2021 ver 1.6.39

Postby squee1968 » 18 Mar 2021, 07:12

that feature was never meant to be the final solution for all situations. in fact, at first it would only consider basic lands. frankly, it gets more complaints about it's limitations than it's worth. i can't speak for the developers, but this is very low priority. it's probably next to impossible to completely fix, anyway. when you consider all the different nonbasic lands that exist. anyway, it's also good practice to learn to tap your lands in the most strategic manner.
squee1968
 
Posts: 254
Joined: 18 Nov 2011, 03:28
Has thanked: 110 times
Been thanked: 45 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby Djebb » 19 Mar 2021, 16:52

Sewer Nemesis's first ability reads "choose an opponent" while it should be "choose a player".
It actually lets you choose any player tho.
Attachments
Sewer Nemesis.PNG
Djebb
 
Posts: 77
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Release 03/07/2021 ver 1.6.39

Postby greenpony » 20 Mar 2021, 05:26

Hello, I found just yesterday that a recent version of Forge exists. Eager to play new editions, I installed it and everything worked fine. One day later I wanted to launch Forge and it keeps crashing when 'Opening Main Window', giving me this report:

'java.lang.IllegalArgumentException: No element named Draft in enum GameType'

Full report here | Open
java.lang.IllegalArgumentException: No element named Draft in enum GameType
at forge.deck.DeckFormat.smartValueOf(DeckFormat.java:173)
at forge.deck.io.DeckFileHeader.<init>(DeckFileHeader.java:74)
at forge.deck.io.DeckSerializer.readDeckMetadata(DeckSerializer.java:30)
at forge.deck.io.DeckSerializer.fromSections(DeckSerializer.java:72)
at forge.deck.io.DeckStorage.read(DeckStorage.java:86)
at forge.deck.io.DeckStorage.read(DeckStorage.java:35)
at forge.util.storage.StorageReaderFolder.readAll(StorageReaderFolder.java:90)
at forge.util.storage.StorageBase.<init>(StorageBase.java:42)
at forge.util.storage.StorageImmediatelySerialized.<init>(StorageImmediatelySerialized.java:58)
at forge.model.CardCollections.getConstructed(CardCollections.java:53)
at forge.deck.DeckProxy.getAllConstructedDecks(DeckProxy.java:381)
at forge.deck.DeckProxy.getAllConstructedDecks(DeckProxy.java:377)
at forge.screens.deckeditor.controllers.CAllDecks.refresh(CAllDecks.java:34)
at forge.screens.deckeditor.controllers.CAllDecks.initialize(CAllDecks.java:30)
at forge.view.FView.initialize(FView.java:125)
at forge.control.FControl$3.run(FControl.java:269)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Any idea how to fix this? If this is a known issue, I apologize for posting it here, but I wasn't able to find it on this forum.
The last version I had was 1.2.1.0, and it works without any problems.

(I apologize for bad english, not a native speaker.)
greenpony
 
Posts: 1
Joined: 20 Mar 2021, 05:06
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 03/07/2021 ver 1.6.39

Postby pavlatoar » 20 Mar 2021, 08:26

Description: [describe what you were doing when the crash occurred]

OutOfMemoryError | Open
Code: Select all
Forge Version:    1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_281 Oracle Corporation

java.lang.OutOfMemoryError: Java heap space
pavlatoar
 
Posts: 2
Joined: 20 Mar 2021, 08:24
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 03/07/2021 ver 1.6.39

Postby yoshimario40 » 20 Mar 2021, 10:12

Mutate is finally out! Good job devs, that must've been an incredible effort to get into mtg forge.
yoshimario40
 
Posts: 23
Joined: 11 Mar 2014, 09:02
Has thanked: 0 time
Been thanked: 4 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby AStrangerIsHere » 20 Mar 2021, 12:23

By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
AStrangerIsHere
 
Posts: 164
Joined: 22 Jan 2019, 01:17
Has thanked: 45 times
Been thanked: 29 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby kevlahnota » 20 Mar 2021, 23:57

AStrangerIsHere wrote:By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
KLR was added for draft by the contributors. The Historic anthologies sets and promo sets are added too by the contributors for card collection/images sake I guess.
User avatar
kevlahnota
Programmer
 
Posts: 825
Joined: 19 Jul 2010, 17:45
Location: Philippines
Has thanked: 14 times
Been thanked: 264 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby AStrangerIsHere » 21 Mar 2021, 10:25

kevlahnota wrote:
AStrangerIsHere wrote:By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
KLR was added for draft by the contributors. The Historic anthologies sets and promo sets are added too by the contributors for card collection/images sake I guess.
I see. So, I can guess that historic is not on the menu for now.

Edit: nothing.
AStrangerIsHere
 
Posts: 164
Joined: 22 Jan 2019, 01:17
Has thanked: 45 times
Been thanked: 29 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby pavlatoar » 22 Mar 2021, 07:39

Hi, I have version 1.6.4-r-1 and I have a trouble to get newer cards (Eldraine edition: Run Away together, Moonlit Scavengers and such...). Today I started with content downloader and app reported this:

Description: [describe what you were doing when the crash occurred]

NumberFormatException | Open
Code: Select all
Forge Version:    1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_281 Oracle Corporation

Game BT4 > Proxy connection could not be established!
Proxy address:
Proxy port:
java.lang.NumberFormatException: For input string: ""
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.download.GuiDownloadService.getProxy(GuiDownloadService.java:321)
   at forge.download.GuiDownloadService.run(GuiDownloadService.java:231)
   at java.lang.Thread.run(Unknown Source)
And those cards didn´t appear in the app. Also, I do run it on win 7, 64 bit and I can´t run it to couble clicing on .exe file. I have to always use .jar file.
Thank you
pavlatoar
 
Posts: 2
Joined: 20 Mar 2021, 08:24
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 03/07/2021 ver 1.6.39

Postby kevlahnota » 22 Mar 2021, 11:31

pavlatoar wrote:Hi, I have version 1.6.4-r-1 and I have a trouble to get newer cards (Eldraine edition: Run Away together, Moonlit Scavengers and such...). Today I started with content downloader and app reported this:

Description: [describe what you were doing when the crash occurred]

NumberFormatException | Open
Code: Select all
Forge Version:    1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_281 Oracle Corporation

Game BT4 > Proxy connection could not be established!
Proxy address:
Proxy port:
java.lang.NumberFormatException: For input string: ""
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.download.GuiDownloadService.getProxy(GuiDownloadService.java:321)
   at forge.download.GuiDownloadService.run(GuiDownloadService.java:231)
   at java.lang.Thread.run(Unknown Source)
And those cards didn´t appear in the app. Also, I do run it on win 7, 64 bit and I can´t run it to couble clicing on .exe file. I have to always use .jar file.
Thank you
You are using very old version of forge(2017 or 2018 version), Throne of Eldraine was released October 2019, try installing new version of Forge, 1.6.39 or the 1.6.40-snapshots which includes sets up to Kaldheim (and other standard/remastered sets)
User avatar
kevlahnota
Programmer
 
Posts: 825
Joined: 19 Jul 2010, 17:45
Location: Philippines
Has thanked: 14 times
Been thanked: 264 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby lindleya1 » 27 Mar 2021, 15:05

Platinum Angel doesn't correctly update if you remove it's abilities. My opponent was at a negative life total with Platinum Angel out. I enchanted it with Lignify, causing it to lose all abilities, however the opponent was still alive and able to play.
lindleya1
 
Posts: 105
Joined: 01 Jul 2015, 23:32
Has thanked: 1 time
Been thanked: 6 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby El Indio » 28 Mar 2021, 16:36

Hello,

having Syr Konrad, the Grim on the battlefield, after playing some kind of sweeper (Wrath of God for example) his first ability should trigger for every other creature killed with him. Nevertheless, it doesn't trigger at all.

Also all Bestow auras go to the graveyard after the creature they were enchanting is killed, instead of staying on the battlefield and becoming creature themeselves. Similar thing happens with Angelic Destiny: When the creature is killed, the aura stays in graveyard and is not returned back to hand.

Another thing: When opponent controls Soul Echo I am never given the option to remove the counters from it instead of damaging the opponent. This results in a game state where the opponent can never lose the game when having less than 1 life unless I have some other means to ged rid the Soul Echo.
El Indio
 
Posts: 9
Joined: 04 Jul 2020, 13:21
Has thanked: 0 time
Been thanked: 3 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby lindleya1 » 30 Mar 2021, 09:55

lindleya1 wrote:Platinum Angel doesn't correctly update if you remove it's abilities. My opponent was at a negative life total with Platinum Angel out. I enchanted it with Lignify, causing it to lose all abilities, however the opponent was still alive and able to play.
Same happens with Avacyn, Angel of Hope; enchanted with Lignify, Avacyn seems to correctly lose all abilities including indestructible, but other permanents are still indestructible despite Avacyn having no abilities. Even new permanents entering the battlefield still gain indestructible.
lindleya1
 
Posts: 105
Joined: 01 Jul 2015, 23:32
Has thanked: 1 time
Been thanked: 6 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby Fregnor » 01 Apr 2021, 01:55

I think Gingerbrute should be marked as a card the AI cannot play well:
Code: Select all
AI:RemoveDeck:All
The AI uses this card all wrong. It eagerly sacrifices it to gain 3 life, but it never attacks using its unblockable ability. The opponent almost never has a creature with haste, so Gingerbrute ought to be used for attacking almost every turn. I think the AI is not smart enough to comprehend a conditional unblockable ability like this card has.
User avatar
Fregnor
 
Posts: 210
Joined: 29 Nov 2017, 18:24
Has thanked: 15 times
Been thanked: 28 times

Re: Forge Release 03/07/2021 ver 1.6.39

Postby Zirbert » 04 Apr 2021, 21:53

. Mana Screw should probably be marked as not for inclusion in AI decks. The AI will spend all its mana activating it, resulting in some long turns of just watching the colorless mana count in the AI's pool go up and down. :-)
Zirbert
 
Posts: 511
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 54 guests


Who is online

In total there are 54 users online :: 0 registered, 0 hidden and 54 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 54 guests

Login Form