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Forge Release 03/07/2021 ver 1.6.39

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Re: Forge Release 03/07/2021 ver 1.6.39

Postby cc-drake » 10 Apr 2021, 20:24

I used a Phyrexian Revoker naming Mox Sapphire. Therefore, I was not able to tap my Mox for mana, but I was able to spend its mana by using the "Auto"-method when trying to cast a spell. Same for AI, it will still use its Mox to pay for spells. Is it possible to fix that bug?
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Re: Forge Release 03/07/2021 ver 1.6.39

Postby Djebb » 12 Apr 2021, 21:19

I had this error :
Code: Select all
java.lang.NullPointerException
   at forge.game.ability.effects.ChangeZoneEffect.changeHiddenOriginStackDescription(ChangeZoneEffect.java:150)
   at forge.game.ability.effects.ChangeZoneEffect.getStackDescription(ChangeZoneEffect.java:69)
   at forge.game.ability.SpellAbilityEffect.getStackDescriptionWithSubs(SpellAbilityEffect.java:105)
   at forge.game.spellability.AbilitySub.getStackDescription(AbilitySub.java:102)
   at forge.game.ability.SpellAbilityEffect.getStackDescriptionWithSubs(SpellAbilityEffect.java:120)
   at forge.game.spellability.AbilitySub.getStackDescription(AbilitySub.java:102)
   at forge.game.spellability.SpellAbilityStackInstance.<init>(SpellAbilityStackInstance.java:106)
   at forge.game.spellability.SpellAbilityStackInstance.<init>(SpellAbilityStackInstance.java:121)
   at forge.game.zone.MagicStack.add(MagicStack.java:277)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:157)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:185)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:110)
   at forge.player.PlayerControllerHuman.orderAndPlaySimultaneousSa(PlayerControllerHuman.java:1866)
   at forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntry(MagicStack.java:812)
   at forge.game.zone.MagicStack.addAllTriggeredAbilitiesToStack(MagicStack.java:780)
   at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1154)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1035)
   at forge.game.GameAction.startGame(GameAction.java:1824)
   at forge.game.Match.startGame(Match.java:102)
   at forge.gamemodes.match.HostedMatch$2.run(HostedMatch.java:251)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I think it is because I control a Descendants' Path
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Re: Forge Release 03/07/2021 ver 1.6.39

Postby HarlequinCasts » 18 Apr 2021, 19:58

I the latest snapshot build, Time Vault seems to automatically untap each turn, however this untap cannot be used to gain an extra turn.
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Re: Forge Release 03/07/2021 ver 1.6.39

Postby Djebb » 19 Apr 2021, 11:51

AI casts Distant Melody with no creatures under its control
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