Forge Release 03/07/2021 ver 1.6.39
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 03/07/2021 ver 1.6.39
by squee1968 » 18 Mar 2021, 07:12
that feature was never meant to be the final solution for all situations. in fact, at first it would only consider basic lands. frankly, it gets more complaints about it's limitations than it's worth. i can't speak for the developers, but this is very low priority. it's probably next to impossible to completely fix, anyway. when you consider all the different nonbasic lands that exist. anyway, it's also good practice to learn to tap your lands in the most strategic manner.
Re: Forge Release 03/07/2021 ver 1.6.39
by Djebb » 19 Mar 2021, 16:52
Sewer Nemesis's first ability reads "choose an opponent" while it should be "choose a player".
It actually lets you choose any player tho.
It actually lets you choose any player tho.
Re: Forge Release 03/07/2021 ver 1.6.39
by greenpony » 20 Mar 2021, 05:26
Hello, I found just yesterday that a recent version of Forge exists. Eager to play new editions, I installed it and everything worked fine. One day later I wanted to launch Forge and it keeps crashing when 'Opening Main Window', giving me this report:
'java.lang.IllegalArgumentException: No element named Draft in enum GameType'
Any idea how to fix this? If this is a known issue, I apologize for posting it here, but I wasn't able to find it on this forum.
The last version I had was 1.2.1.0, and it works without any problems.
(I apologize for bad english, not a native speaker.)
'java.lang.IllegalArgumentException: No element named Draft in enum GameType'
- Full report here | Open
- java.lang.IllegalArgumentException: No element named Draft in enum GameType
at forge.deck.DeckFormat.smartValueOf(DeckFormat.java:173)
at forge.deck.io.DeckFileHeader.<init>(DeckFileHeader.java:74)
at forge.deck.io.DeckSerializer.readDeckMetadata(DeckSerializer.java:30)
at forge.deck.io.DeckSerializer.fromSections(DeckSerializer.java:72)
at forge.deck.io.DeckStorage.read(DeckStorage.java:86)
at forge.deck.io.DeckStorage.read(DeckStorage.java:35)
at forge.util.storage.StorageReaderFolder.readAll(StorageReaderFolder.java:90)
at forge.util.storage.StorageBase.<init>(StorageBase.java:42)
at forge.util.storage.StorageImmediatelySerialized.<init>(StorageImmediatelySerialized.java:58)
at forge.model.CardCollections.getConstructed(CardCollections.java:53)
at forge.deck.DeckProxy.getAllConstructedDecks(DeckProxy.java:381)
at forge.deck.DeckProxy.getAllConstructedDecks(DeckProxy.java:377)
at forge.screens.deckeditor.controllers.CAllDecks.refresh(CAllDecks.java:34)
at forge.screens.deckeditor.controllers.CAllDecks.initialize(CAllDecks.java:30)
at forge.view.FView.initialize(FView.java:125)
at forge.control.FControl$3.run(FControl.java:269)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Any idea how to fix this? If this is a known issue, I apologize for posting it here, but I wasn't able to find it on this forum.
The last version I had was 1.2.1.0, and it works without any problems.
(I apologize for bad english, not a native speaker.)
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Re: Forge Release 03/07/2021 ver 1.6.39
by pavlatoar » 20 Mar 2021, 08:26
Description: [describe what you were doing when the crash occurred]
- OutOfMemoryError | Open
- Code: Select all
Forge Version: 1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_281 Oracle Corporation
java.lang.OutOfMemoryError: Java heap space
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Re: Forge Release 03/07/2021 ver 1.6.39
by yoshimario40 » 20 Mar 2021, 10:12
Mutate is finally out! Good job devs, that must've been an incredible effort to get into mtg forge.
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Re: Forge Release 03/07/2021 ver 1.6.39
by AStrangerIsHere » 20 Mar 2021, 12:23
By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
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Re: Forge Release 03/07/2021 ver 1.6.39
by kevlahnota » 20 Mar 2021, 23:57
KLR was added for draft by the contributors. The Historic anthologies sets and promo sets are added too by the contributors for card collection/images sake I guess.AStrangerIsHere wrote:By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
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Re: Forge Release 03/07/2021 ver 1.6.39
by AStrangerIsHere » 21 Mar 2021, 10:25
I see. So, I can guess that historic is not on the menu for now.kevlahnota wrote:KLR was added for draft by the contributors. The Historic anthologies sets and promo sets are added too by the contributors for card collection/images sake I guess.AStrangerIsHere wrote:By the way, is that really interesting to add Arena exclusive editions (Like Kaladesh Remastered or Historic Anthology) to forge when there's no possibility to play in Historic? Or will historic be implemented someday?
Edit: nothing.
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Re: Forge Release 03/07/2021 ver 1.6.39
by pavlatoar » 22 Mar 2021, 07:39
Hi, I have version 1.6.4-r-1 and I have a trouble to get newer cards (Eldraine edition: Run Away together, Moonlit Scavengers and such...). Today I started with content downloader and app reported this:
Description: [describe what you were doing when the crash occurred]
Thank you
Description: [describe what you were doing when the crash occurred]
- NumberFormatException | Open
- Code: Select all
Forge Version: 1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_281 Oracle Corporation
Game BT4 > Proxy connection could not be established!
Proxy address:
Proxy port:
java.lang.NumberFormatException: For input string: ""
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.download.GuiDownloadService.getProxy(GuiDownloadService.java:321)
at forge.download.GuiDownloadService.run(GuiDownloadService.java:231)
at java.lang.Thread.run(Unknown Source)
Thank you
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Re: Forge Release 03/07/2021 ver 1.6.39
by kevlahnota » 22 Mar 2021, 11:31
You are using very old version of forge(2017 or 2018 version), Throne of Eldraine was released October 2019, try installing new version of Forge, 1.6.39 or the 1.6.40-snapshots which includes sets up to Kaldheim (and other standard/remastered sets)pavlatoar wrote:Hi, I have version 1.6.4-r-1 and I have a trouble to get newer cards (Eldraine edition: Run Away together, Moonlit Scavengers and such...). Today I started with content downloader and app reported this:
Description: [describe what you were doing when the crash occurred]And those cards didn´t appear in the app. Also, I do run it on win 7, 64 bit and I can´t run it to couble clicing on .exe file. I have to always use .jar file.
- NumberFormatException | Open
- Code: Select all
Forge Version: 1.6.4-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_281 Oracle Corporation
Game BT4 > Proxy connection could not be established!
Proxy address:
Proxy port:
java.lang.NumberFormatException: For input string: ""
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.download.GuiDownloadService.getProxy(GuiDownloadService.java:321)
at forge.download.GuiDownloadService.run(GuiDownloadService.java:231)
at java.lang.Thread.run(Unknown Source)
Thank you
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Re: Forge Release 03/07/2021 ver 1.6.39
by lindleya1 » 27 Mar 2021, 15:05
Platinum Angel doesn't correctly update if you remove it's abilities. My opponent was at a negative life total with Platinum Angel out. I enchanted it with Lignify, causing it to lose all abilities, however the opponent was still alive and able to play.
Re: Forge Release 03/07/2021 ver 1.6.39
by El Indio » 28 Mar 2021, 16:36
Hello,
having Syr Konrad, the Grim on the battlefield, after playing some kind of sweeper (Wrath of God for example) his first ability should trigger for every other creature killed with him. Nevertheless, it doesn't trigger at all.
Also all Bestow auras go to the graveyard after the creature they were enchanting is killed, instead of staying on the battlefield and becoming creature themeselves. Similar thing happens with Angelic Destiny: When the creature is killed, the aura stays in graveyard and is not returned back to hand.
Another thing: When opponent controls Soul Echo I am never given the option to remove the counters from it instead of damaging the opponent. This results in a game state where the opponent can never lose the game when having less than 1 life unless I have some other means to ged rid the Soul Echo.
having Syr Konrad, the Grim on the battlefield, after playing some kind of sweeper (Wrath of God for example) his first ability should trigger for every other creature killed with him. Nevertheless, it doesn't trigger at all.
Also all Bestow auras go to the graveyard after the creature they were enchanting is killed, instead of staying on the battlefield and becoming creature themeselves. Similar thing happens with Angelic Destiny: When the creature is killed, the aura stays in graveyard and is not returned back to hand.
Another thing: When opponent controls Soul Echo I am never given the option to remove the counters from it instead of damaging the opponent. This results in a game state where the opponent can never lose the game when having less than 1 life unless I have some other means to ged rid the Soul Echo.
Re: Forge Release 03/07/2021 ver 1.6.39
by lindleya1 » 30 Mar 2021, 09:55
Same happens with Avacyn, Angel of Hope; enchanted with Lignify, Avacyn seems to correctly lose all abilities including indestructible, but other permanents are still indestructible despite Avacyn having no abilities. Even new permanents entering the battlefield still gain indestructible.lindleya1 wrote:Platinum Angel doesn't correctly update if you remove it's abilities. My opponent was at a negative life total with Platinum Angel out. I enchanted it with Lignify, causing it to lose all abilities, however the opponent was still alive and able to play.
Re: Forge Release 03/07/2021 ver 1.6.39
by Fregnor » 01 Apr 2021, 01:55
I think Gingerbrute should be marked as a card the AI cannot play well:
- Code: Select all
AI:RemoveDeck:All
Re: Forge Release 03/07/2021 ver 1.6.39
by Zirbert » 04 Apr 2021, 21:53
. Mana Screw should probably be marked as not for inclusion in AI decks. The AI will spend all its mana activating it, resulting in some long turns of just watching the colorless mana count in the AI's pool go up and down.
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