Forge Adventure mode like Shandalar
by mtgrares
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Re: Forge Adventure mode like Shandalar
by Grimm » 08 Sep 2021, 00:23
I just updated the Demo
https://drive.google.com/open?id=195v4a ... mjTAWxFVYl
Now it should be some what playable, every Biom has creatures and towns (only the swamp has a very small demo dungeon).
The starting deck and enemy decks are mostly generated for now (so pretty bad).
You will loose gold and temporary maximum life if you loose a battle.
You can heal in every town for free(for now).
https://drive.google.com/open?id=195v4a ... mjTAWxFVYl
Now it should be some what playable, every Biom has creatures and towns (only the swamp has a very small demo dungeon).
The starting deck and enemy decks are mostly generated for now (so pretty bad).
You will loose gold and temporary maximum life if you loose a battle.
You can heal in every town for free(for now).
Re: Forge Adventure mode like Shandalar
by Zercrow » 08 Sep 2021, 07:18
Great update, Grimm!
I've noticed a few bugs surrounding the UI elements for example I can't click on the deck button in the overworld, it just moves my character in that direction (might be a resolution problem). Also the settings option in battle doesn't work, same for the zoom in card details (it works in the mulligan stage but after that it stops working).
I've noticed a few bugs surrounding the UI elements for example I can't click on the deck button in the overworld, it just moves my character in that direction (might be a resolution problem). Also the settings option in battle doesn't work, same for the zoom in card details (it works in the mulligan stage but after that it stops working).
Re: Forge Adventure mode like Shandalar
by Grimm » 08 Sep 2021, 08:52
Strange, I will take a look at the UI.
You can zoom in card details by a long click.
I have to look if the settings option in the battle is necessary but this is something that does not work for now.
I basically copied the mobile UI and there is still stuff in there that does not work properly or is not suitable for a desktop environment.
You can zoom in card details by a long click.
I have to look if the settings option in the battle is necessary but this is something that does not work for now.
I basically copied the mobile UI and there is still stuff in there that does not work properly or is not suitable for a desktop environment.
Re: Forge Adventure mode like Shandalar
by Zercrow » 08 Sep 2021, 09:06
I see, it makes sense.
Just hit the fullscreen option, restarted and it seems to have fixed the world deck button bug and the zoom in card problem.
Thanks for the info and keep up the good work!
Just hit the fullscreen option, restarted and it seems to have fixed the world deck button bug and the zoom in card problem.
Thanks for the info and keep up the good work!
Re: Forge Adventure mode like Shandalar
by Grimm » 08 Sep 2021, 11:09
Is the bug there if you switch back again?
Doesn't make sense to me if it is only in window mode.
Do you use Windows?
Doesn't make sense to me if it is only in window mode.
Do you use Windows?
Re: Forge Adventure mode like Shandalar
by Zercrow » 08 Sep 2021, 11:34
Did a few tests and the bug seems to appear only if you switch to a custom resolution, but it's usually resolved if you restart. So it doesn't seem to be much of a bother.
Re: Forge Adventure mode like Shandalar
by Grimm » 09 Sep 2021, 12:35
Strange. But those settings are not final anyway, I think most settings needs currently a restart anyway.
Re: Forge Adventure mode like Shandalar
by Saproling » 13 Sep 2021, 01:18
This is a seriously cool project!
I'd like if the overworld felt a bit more like King's Bounty: The Legend than the frantic running around being chased almost at all times of the original which was quite stressful, and not exactly catering to the thinking type typical of MTG players. So either stationary enemies that attack if you get too close, or ones with somewhat predictable patrol paths.
Another idea would be to work in coop gameplay. After all, Forge is already multiplayer so there's a foundation. It would be fun to explore Shandalar with buddies, trade cards and perhaps even join in 2v2 or 3v3 fights, or take on a boss together.
I'd like if the overworld felt a bit more like King's Bounty: The Legend than the frantic running around being chased almost at all times of the original which was quite stressful, and not exactly catering to the thinking type typical of MTG players. So either stationary enemies that attack if you get too close, or ones with somewhat predictable patrol paths.
Another idea would be to work in coop gameplay. After all, Forge is already multiplayer so there's a foundation. It would be fun to explore Shandalar with buddies, trade cards and perhaps even join in 2v2 or 3v3 fights, or take on a boss together.
Re: Forge Adventure mode like Shandalar
by Grimm » 13 Sep 2021, 09:07
The dungeons are a little bit like King's Bounty right now, the over world is procedural generated and if the enemies do not move at all there, then you would never have to fight.
Multiplayer is not that easy to add. Forge also does not has dedicated servers for multiplayer, so you would need port forwarding or hamachi to player over the internet.
Multiplayer is not that easy to add. Forge also does not has dedicated servers for multiplayer, so you would need port forwarding or hamachi to player over the internet.
Re: Forge Adventure mode like Shandalar
by pyrovoice » 18 Oct 2021, 10:07
Hey, is there a discussion group for this or a way to help with the dev ? I'm very interested in this project.
Also could this be put on the android version ?
Also could this be put on the android version ?
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Re: Forge Adventure mode like Shandalar
by friarsol » 18 Oct 2021, 12:52
The Discord is probably the best placepyrovoice wrote:Hey, is there a discussion group for this or a way to help with the dev ? I'm very interested in this project.
Also could this be put on the android version ?
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Re: Forge Adventure mode like Shandalar
by AStrangerIsHere » 19 Oct 2021, 12:18
Is this project still going on? Because I've never seen it anywhere.
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Re: Forge Adventure mode like Shandalar
by Grimm » 20 Oct 2021, 11:31
Nothing used in the project is incompatible with android, but I am not working on this.
A port should possible.
Yes it is still on going.
Hopefully it gets merged in next release.
A port should possible.
Yes it is still on going.
Hopefully it gets merged in next release.
Re: Forge Adventure mode like Shandalar
by Bog Wraith » 04 Nov 2021, 17:39
I like what I see from this but after trying it a number of times, whenever I load a saved game, as soon as my adventurer meets another creature, the duel screen does not load and the the game crashes back to the desktop.
I've tried this with a number of games and after I've added and removed cards from my deck after wining a duel, so I'm not sure if this causes the crash but I thought I should mention that the starting decks have been changed after each duel as I add & replace cards with ones I've won.
Also, will this game be playable using only the java file as I'd like to play this on my Mac as I do with Forge on a regular basis? As it is I'm playing it on an emulator that lets me run Windows with in my Mac. It's what I use whenever I want to play any Windows game I have or even more so, for flight simulation using MS Flight Simulator.
I've tried this with a number of games and after I've added and removed cards from my deck after wining a duel, so I'm not sure if this causes the crash but I thought I should mention that the starting decks have been changed after each duel as I add & replace cards with ones I've won.
Also, will this game be playable using only the java file as I'd like to play this on my Mac as I do with Forge on a regular basis? As it is I'm playing it on an emulator that lets me run Windows with in my Mac. It's what I use whenever I want to play any Windows game I have or even more so, for flight simulation using MS Flight Simulator.
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My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Adventure mode like Shandalar
by Grimm » 05 Nov 2021, 23:33
thanks for the feedback, game is much more stable in the latest version and the save/load mechanic was reworked (to support backward compatibility in the future)
The should be a .command file in the latest version, no idea if it does work but
java -Xmx4096m -Dfile.encoding=UTF-8 -jar forge-gui-desktop-1.6.46-SNAPSHOT-jar-with-dependencies.jar
should start it
The should be a .command file in the latest version, no idea if it does work but
java -Xmx4096m -Dfile.encoding=UTF-8 -jar forge-gui-desktop-1.6.46-SNAPSHOT-jar-with-dependencies.jar
should start it
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