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Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
19 Jul 2021, 09:35
by thenaiker
Version 1.6.43
When
Massacre Wurm was summoned in this match, its effect on
Fickle Efreet was triggered infinite times.
https: //ibb.co/s37T7F0 (space added because I couldn't directly add the url)
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
20 Jul 2021, 12:06
by Magicus
What happened to that bot, which was posting here statistics about card implementation in each release?
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
21 Jul 2021, 03:31
by MystREmo
I was using the auto-update in the settings for 1.6.42 and it suggests an update for 1.6.43, but when I use the downloader, it keeps downloading and using 1.6.36 in the tmp folder.
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
22 Jul 2021, 20:33
by friarsol
MystREmo wrote:I was using the auto-update in the settings for 1.6.42 and it suggests an update for 1.6.43, but when I use the downloader, it keeps downloading and using 1.6.36 in the tmp folder.
You might need to manually update for 1.6.43, and then the auto-updater should work again?
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
28 Jul 2021, 15:09
by Siber1an
Hi everyone!
Many thanks for this wonderful release! You guys are rock!!

Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
29 Jul 2021, 04:42
by er00ic
I'm not sure if this is the best place for this, but I ran into an issue today when testing a deck idea. The game crashed against the AI during a game and whenever I try to start a new game I get an error message (I've placed it under the spoiler).
It happens with a single AI or multiple AI and with different decks (I tried removing the newest deck I was making, but it didn't resolve th issue). I originally ran into this error with version 1.6.42, but it also happened with 1.6.43 after I installed the latest version. I restored default settings and ran into the same problem. I also uninstalled and reinstalled Java, but the error persists. Any help would be appreciated.
- | Open
- java.lang.NullPointerException
at forge.screens.match.views.VCombat.updateCombat(VCombat.java:110)
at forge.screens.match.controllers.CCombat.update(CCombat.java:55)
at forge.screens.match.CMatchUI.initialize(CMatchUI.java:666)
at forge.control.FControl.setCurrentScreen(FControl.java:331)
at forge.control.FControl.setCurrentScreen(FControl.java:294)
at forge.screens.match.CMatchUI.openView(CMatchUI.java:1067)
at forge.gamemodes.match.HostedMatch.startGame(HostedMatch.java:220)
at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:136)
at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:98)
at forge.gamemodes.match.GameLobby$1.run(GameLobby.java:543)
at forge.screens.home.VLobby$2.actionPerformed(VLobby.java:215)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
29 Jul 2021, 20:01
by epsilon82
Great work everyone as always!
The only issue I've had so far is that the dungeon card images aren't showing up in the command zone. Interestingly, it was working using some of the pre-release snapshots but at some point it seems to have changed. Does anyone know exactly where and what filenames the images should be? I previously had copies in the tokens folder and then the AFR cards folder with the .full name. The editions.txt file shows "S Dungeon of the Mad Mage" and so on, but it's not clear from that if the filename should include the S or if it should be separated with underscores like most tokens or what.
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
30 Jul 2021, 03:27
by friarsol
er00ic wrote:I'm not sure if this is the best place for this, but I ran into an issue today when testing a deck idea. The game crashed against the AI during a game and whenever I try to start a new game I get an error message (I've placed it under the spoiler).
It happens with a single AI or multiple AI and with different decks (I tried removing the newest deck I was making, but it didn't resolve th issue). I originally ran into this error with version 1.6.42, but it also happened with 1.6.43 after I installed the latest version. I restored default settings and ran into the same problem. I also uninstalled and reinstalled Java, but the error persists. Any help would be appreciated.
- | Open
- java.lang.NullPointerException
at forge.screens.match.views.VCombat.updateCombat(VCombat.java:110)
at forge.screens.match.controllers.CCombat.update(CCombat.java:55)
at forge.screens.match.CMatchUI.initialize(CMatchUI.java:666)
at forge.control.FControl.setCurrentScreen(FControl.java:331)
at forge.control.FControl.setCurrentScreen(FControl.java:294)
at forge.screens.match.CMatchUI.openView(CMatchUI.java:1067)
at forge.gamemodes.match.HostedMatch.startGame(HostedMatch.java:220)
at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:136)
at forge.gamemodes.match.HostedMatch.startMatch(HostedMatch.java:98)
at forge.gamemodes.match.GameLobby$1.run(GameLobby.java:543)
at forge.screens.home.VLobby$2.actionPerformed(VLobby.java:215)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Preferences -> Troubleshooting ->
Reset Match Layout
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
30 Jul 2021, 04:17
by Fregnor
I don't think The Deck of Many Things is working properly. I finally managed to roll a 20 with no subtraction, and I put an opponent's creature from his graveyard onto the battlefield. When it died, the opponent did not lose the game, and I did not win, following the special win condition set forth on that card.
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
30 Jul 2021, 19:33
by Djebb
I killed one of my opp in a 4-players commander game, it triggered a NPE :
- Code: Select all
java.lang.NullPointerException
at forge.game.Game.onPlayerLost(Game.java:808)
at forge.game.GameAction.checkGameOverCondition(GameAction.java:1535)
at forge.game.GameAction.checkStateEffects(GameAction.java:1178)
at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1149)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1034)
at forge.game.GameAction.startGame(GameAction.java:1909)
at forge.game.Match.startGame(Match.java:102)
at forge.gamemodes.match.HostedMatch$2.run(HostedMatch.java:251)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I killed this opponent using
Tezzeret, Master of the Bridge's +2
EDIT :
I clicked the "Concede" button and the same Exception has been thrown but with a different stack :
- Code: Select all
java.lang.NullPointerException
at forge.game.Game.onPlayerLost(Game.java:808)
at forge.game.GameAction.checkGameOverCondition(GameAction.java:1535)
at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:3196)
at forge.gamemodes.match.AbstractGuiGame.concede(AbstractGuiGame.java:316)
at forge.screens.match.VMatchUI.onClosing(VMatchUI.java:178)
at forge.gui.framework.FScreen.onClosing(FScreen.java:254)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:170)
at forge.view.FNavigationBar.access$1200(FNavigationBar.java:44)
at forge.view.FNavigationBar$NavigationTab$CloseButton$1.mouseReleased(FNavigationBar.java:514)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
30 Jul 2021, 20:26
by Symphonic
I've been playing some Modern Horizons 2 drafts in Quest Mode. From time to time the games crash (game being stuck) in the mainphase when specific AI opponents play their decks.
I've added a screenshot of the last time with visible log, field and hand. The guy on the bottom in the screenshot(Zestia) in most games tends to crash the game with his draft deck. I'll add further screenshots when it happens again so that it can be narrowed down.
Edit: Seems it occurs when the AI tries to play Specimen Collector, at least he had it in his hand every time before the crash and the mana to play him.
crash 1:
- | Open
crash 2:
- | Open
crash 3:
- | Open
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
30 Jul 2021, 21:43
by Fregnor
epsilon82 wrote:Great work everyone as always!
The only issue I've had so far is that the dungeon card images aren't showing up in the command zone. Interestingly, it was working using some of the pre-release snapshots but at some point it seems to have changed. Does anyone know exactly where and what filenames the images should be? I previously had copies in the tokens folder and then the AFR cards folder with the .full name. The editions.txt file shows "S Dungeon of the Mad Mage" and so on, but it's not clear from that if the filename should include the S or if it should be separated with underscores like most tokens or what.
This issue has been fixed in or before Snapshot 1.6.44.210730. You can download the snapshot here:
https://downloads.cardforge.org/dailysnapshots/The three dungeon images are named:
Dungeon of the Mad Mage.full.jpg
Lost Mine of Phandelver.full.jpg
Tomb of Annihilation.full.jpg
They are installed in:
AppData\Local\Forge\Cache\pics\cards\AFR
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
31 Jul 2021, 00:35
by Akei
Hello, thanks for the update!
I'd like to report that [Thieves' Tool]'s equip cost is programmed 3 insted of 2 (printed on card)
Re: Forge Release 07/19/2021 ver 1.6.43

Posted:
02 Aug 2021, 15:29
by Symphonic
In two different games, the game got stuck when the opponent got to enter the second room of the dungeon "Tomb of Annihilation".
Don't have any screenshots or logs available, but it happened in 1.6.43 as well as in the current daily snapshot and after the opponent had already completed the Lost Mine of Phandelver.