Forge Release 10/16/2021 ver. 1.6.45
by mtgrares
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Re: Forge Release 10/16/2021 ver. 1.6.45
by GoldenGrahams00 » 21 Oct 2021, 01:35
I probably should have specified that I'm on the Android version. My bad... Nothing special to get the error. Tried again and once it's at ten counters and I try to use them the next turn it glitches out on mobile.
kevlahnota wrote:I just tested Doom-Slinger EDH deck, seems to work fine here (1.6.46.xxxx Snapshot), can you share what steps to reproduce the error?GoldenGrahams00 wrote:When using the -10 Planeswalker ability for Tevesh Szat, Doom of Fools the app crashes completely. I have him Partnered with Akiri, Line-Slinger in a Commander deck and now it's unplayable.The attachment Untitled.jpg is no longer available
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Re: Forge Release 10/16/2021 ver. 1.6.45
by kevlahnota » 21 Oct 2021, 02:00
forge.log would help after you encounter the error, upload it here. Are you using latest snapshots? what forge version do you use?GoldenGrahams00 wrote:I probably should have specified that I'm on the Android version. My bad... Nothing special to get the error. Tried again and once it's at ten counters and I try to use them the next turn it glitches out on mobile.kevlahnota wrote:I just tested Doom-Slinger EDH deck, seems to work fine here (1.6.46.xxxx Snapshot), can you share what steps to reproduce the error?GoldenGrahams00 wrote:When using the -10 Planeswalker ability for Tevesh Szat, Doom of Fools the app crashes completely. I have him Partnered with Akiri, Line-Slinger in a Commander deck and now it's unplayable.Untitled.jpg
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Re: Forge Release 10/16/2021 ver. 1.6.45
by GoldenGrahams00 » 21 Oct 2021, 02:25
1.6.45.001 stable release. Not the daily snapshot. Log attached.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by kevlahnota » 21 Oct 2021, 02:33
Try installing latest snapshots manually if that would fix your issue.GoldenGrahams00 wrote:1.6.45.001 stable release. Not the daily snapshot. Log attached.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by GoldenGrahams00 » 21 Oct 2021, 03:14
Newest snapshot works as it should. The only odd thing I noticed was this. Thank you!
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Re: Forge Release 10/16/2021 ver. 1.6.45
by TRT » 21 Oct 2021, 12:35
thanks fixedGoldenGrahams00 wrote:Newest snapshot works as it should. The only odd thing I noticed was this. Thank you!
Re: Forge Release 10/16/2021 ver. 1.6.45
by Fregnor » 21 Oct 2021, 15:24
It looks like some or all of the cards with Disturb are not showing up in the "Flashback cards" box that is marked with a lightning symbol.
Re: Forge Release 10/16/2021 ver. 1.6.45
by epsilon82 » 21 Oct 2021, 16:06
Great work to everyone involved! The Day/Night implementation is absolutely brilliant, and well worth the wait. I have to admit that I've been conditioned to expect UI stuff in Forge to necessarily be pretty rough, and have never really been bothered by it, so seeing the board change like that was a wonderful surprise. It makes a huge difference in the playability of decks using these mechanics.
Re: Forge Release 10/16/2021 ver. 1.6.45
by Fregnor » 22 Oct 2021, 20:38
Bloodthirsty Adversary appears to be allowing you to choose cards from any graveyard rather than just your own.
Re: Forge Release 10/16/2021 ver. 1.6.45
by TRT » 22 Oct 2021, 21:36
thanks fixedFregnor wrote:Bloodthirsty Adversary appears to be allowing you to choose cards from any graveyard rather than just your own.
Re: Forge Release 10/16/2021 ver. 1.6.45
by Pashweetie » 22 Oct 2021, 23:15
I have some issues with a few cards
Olivia, Mobilized for War, after triggering the discard effect as a creature enters the battlefield sometimes the creature does not get a +1/+1 counter and haste
Fire and Ice when played by the AI is bugged and can sometimes be used to cause more than 2 damage to a single target (highest I've seen was 4)
There was a bug when you'd play grave scrabbler if neither graveyard contained creatures it'd just take a card from your graveyard
Exotic Orchard doesn't always tap for any color the enemy could produce (example cavern of souls, yes this means if they have a cavern of souls exotic orchard taps for any type)
Olivia, Mobilized for War, after triggering the discard effect as a creature enters the battlefield sometimes the creature does not get a +1/+1 counter and haste
Fire and Ice when played by the AI is bugged and can sometimes be used to cause more than 2 damage to a single target (highest I've seen was 4)
There was a bug when you'd play grave scrabbler if neither graveyard contained creatures it'd just take a card from your graveyard
Exotic Orchard doesn't always tap for any color the enemy could produce (example cavern of souls, yes this means if they have a cavern of souls exotic orchard taps for any type)
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Re: Forge Release 10/16/2021 ver. 1.6.45
by trombonesjones » 25 Oct 2021, 09:10
AI won’t attack with Falkenrath Perforator even on an empty board
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Re: Forge Release 10/16/2021 ver. 1.6.45
by TRT » 25 Oct 2021, 11:58
thanks fixedtrombonesjones wrote:AI won’t attack with Falkenrath Perforator even on an empty board
Re: Forge Release 10/16/2021 ver. 1.6.45
by Fregnor » 26 Oct 2021, 00:04
Arlinn, the Moon's Fury entered the battlefield at night with 8 loyalty counters, but she is supposed to enter with 4.
Re: Forge Release 10/16/2021 ver. 1.6.45
by someguyinahat » 27 Oct 2021, 12:14
I just won a game of Commander and it gave me the alternate win condition "Unknown Error" for winning with Enduring Angel, even though that card never entered play.
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