Forge Release 10/16/2021 ver. 1.6.45
by mtgrares
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Re: Forge Release 10/16/2021 ver. 1.6.45
by Fregnor » 27 Oct 2021, 13:18
I also have an issue with Enduring Angel. In Constructed, I got the "Unknown Error" trophy in Achievements > Alternative Win Conditions 7 times so far. Sometimes the opponent plays Enduring Angel. Sometimes it is in their deck or hand and it does not get played during a duel. But I have never once witnessed the opponent lose a game by playing the card wrong, or be saved from losing by using the card's effect.
Re: Forge Release 10/16/2021 ver. 1.6.45
by Antiguy » 28 Oct 2021, 11:17
Nightbound side of Outland Liberator "Frenzied Trapbreaker" just listing the 1, sac option but doesn't mention its on attack trigger or nightbound, upon testing has it's on attack trigger but doesn't mention it in the card detail.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by gabrielmop » 29 Oct 2021, 06:07
How can i add more precon decks on commander quest mode? it only shows C18 decks
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Re: Forge Release 10/16/2021 ver. 1.6.45
by gergruul » 29 Oct 2021, 19:01
For android, last versions, Bloodbraid elf doesn't work correctly, thanks
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Re: Forge Release 10/16/2021 ver. 1.6.45
by GoldenGrahams00 » 31 Oct 2021, 15:00
Playing the latest daily Android snapshot and found Dauthi Warlord has a toughness that's way off for some reason. Same toughness in hand and in play.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by kevlahnota » 01 Nov 2021, 01:27
thanks, should be fixed on november snaps.GoldenGrahams00 wrote:Playing the latest daily Android snapshot and found Dauthi Warlord has a toughness that's way off for some reason. Same toughness in hand and in play.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by erzou » 02 Nov 2021, 04:47
+1Pashweetie wrote:I have some issues with a few cards
Olivia, Mobilized for War, after triggering the discard effect as a creature enters the battlefield sometimes the creature does not get a +1/+1 counter and haste
Olivia, Mobilized for War doesn't trigger her boons when the discarded card have madness
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Re: Forge Release 10/16/2021 ver. 1.6.45
by TRT » 03 Nov 2021, 09:12
thanks fixederzou wrote:+1Pashweetie wrote:I have some issues with a few cards
Olivia, Mobilized for War, after triggering the discard effect as a creature enters the battlefield sometimes the creature does not get a +1/+1 counter and haste
Olivia, Mobilized for War doesn't trigger her boons when the discarded card have madness
Re: Forge Release 10/16/2021 ver. 1.6.45
by ertai3000 » 05 Nov 2021, 00:21
Flame Burst doesn't quite work right at present when you have a Pardic Firecat in the graveyard. The game gives you two instances of the message "Flame Burst deals 2 damage to <target>" (instead of "Flame Burst deals 3 damage to <target>", which is what it should be), with only one of those instances successfully dealing damage to the target. The end result is the same as if you don't have any Pardic Firecats in the graveyard at all.
I'd assume the bug also occurs when you cast Muscle Burst with a Diligent Farmhand in the graveyard, but I haven't tested that yet. Will update when I do.
I'd assume the bug also occurs when you cast Muscle Burst with a Diligent Farmhand in the graveyard, but I haven't tested that yet. Will update when I do.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by sriracha » 05 Nov 2021, 16:30
nm - problem resolved once the gitlab site was up.
Last edited by sriracha on 09 Nov 2021, 19:31, edited 1 time in total.
Re: Forge Release 10/16/2021 ver. 1.6.45
by Djebb » 05 Nov 2021, 18:31
Prosper, Tome Bound's ability triggers when you put lands from exile on the battlefield (Oblivion Sower for example) even though these lands are not actually "played"
Re: Forge Release 10/16/2021 ver. 1.6.45
by Elfin Flux » 07 Nov 2021, 23:27
I've been enjoying Forge for some time. I am using MS windows on a desktop. I play and I have also been using it to test decks. I have been able to create a new quest then build a new deck. During new deck building I can import one of my decks using cut/paste of a text file. It has worked great.
I just updated to the newest version of Forge. Now when I get to the import feature, the import continues to recognize all my cards, but when I actually import them, only the cards that are in the current card catalog import. Almost none of those in my deck. I can not find any way around this, nor have I yet found any other threads about this.
I love this software and value it greatly for testing decks. Could you please reinstate this feature? Or if there is a way to do what I want already, let me know.
Thanks for all of your hard work!!
I just updated to the newest version of Forge. Now when I get to the import feature, the import continues to recognize all my cards, but when I actually import them, only the cards that are in the current card catalog import. Almost none of those in my deck. I can not find any way around this, nor have I yet found any other threads about this.
I love this software and value it greatly for testing decks. Could you please reinstate this feature? Or if there is a way to do what I want already, let me know.
Thanks for all of your hard work!!
Last edited by Elfin Flux on 13 Nov 2021, 16:02, edited 2 times in total.
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Re: Forge Release 10/16/2021 ver. 1.6.45
by Fregnor » 08 Nov 2021, 00:34
Larder Zombie does not seem to be working. You get to look at the top card of your deck and you can put it in the graveyard if you wish. That part works. But if you do not put that card in the graveyard, you expect it will remain on the top of your deck and you will get to draw it next time you draw. But it is not there. It appears that the game is shuffling the deck and losing the card you so carefully considered whether to keep or trash.
EDIT:
The coding is using Dig in error, when it ought to be using something that acts like Surveil.
This coding is working properly for me in playtesting:
EDIT:
The coding is using Dig in error, when it ought to be using something that acts like Surveil.
This coding is working properly for me in playtesting:
- Code: Select all
Name:Larder Zombie
ManaCost:U
Types:Creature Zombie
PT:1/3
K:Defender
A:AB$ Surveil | Cost$ tapXType<3/Creature> | Amount$ 1 | Optional$ True | SpellDescription$ Look at the top card of your library. You may put it into your graveyard.
DeckHas:Ability$Graveyard
Oracle:Defender\nTap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.
Re: Forge Release 10/16/2021 ver. 1.6.45
by TRT » 08 Nov 2021, 08:50
thanks fixedDjebb wrote:Prosper, Tome Bound's ability triggers when you put lands from exile on the battlefield (Oblivion Sower for example) even though these lands are not actually "played"
Re: Forge Release 10/16/2021 ver. 1.6.45
by LionRollingCircus » 08 Nov 2021, 12:10
When is night and you play Arlinn, the Pack's Hope from your hand and choose first stack "if is night this card enters the battlefield transformed" it triggers twice and gets 4 extra loyalty points, for a total of 8.
Resolve stack: Arlinn, the Moon's Fury
Replacement Effect: If it is night, this permanent enters the battlefield transformed.
Replacement Effect: Arlinn, the Pack's Hope enters the battlefield with four Loyalty counters on it.
Replacement Effect: Arlinn, the Moon's Fury enters the battlefield with four Loyalty counters on it.
Add to stack: LionRollingCircus cast Arlinn, the Pack's Hope (15)
Resolve stack: Arlinn, the Moon's Fury
Replacement Effect: If it is night, this permanent enters the battlefield transformed.
Replacement Effect: Arlinn, the Pack's Hope enters the battlefield with four Loyalty counters on it.
Replacement Effect: Arlinn, the Moon's Fury enters the battlefield with four Loyalty counters on it.
Add to stack: LionRollingCircus cast Arlinn, the Pack's Hope (15)
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