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Forge Release 10/16/2021 ver. 1.6.45

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Forge Release 10/16/2021 ver. 1.6.45

Postby Agetian » 16 Oct 2021, 16:00

Forge: 10/16/2021 ver 1.6.45



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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.45/forge-gui-desktop-1.6.45.tar.bz2



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Get in the discord if you aren't yet. https://discord.gg/3v9JCVr
The Throne of Eldraine quest world is the largest and most meticulously developed quest world to date, combining fascinating fairytales and interesting interactions. If you've never baked a pie into a pie, have you really played Magic?
Innistrad: Midnight Hunt (MID) and Innistrad: Midnight Hunt Commander (MIC) are 100% supported
Various improvements have been made to the desktop and mobile user interface to enhance the experience
*** Android 7 & 8 support is now deprecated. Support will be dropped in an upcoming release. ***




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Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.





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Known issues are here: https://git.cardforge.org/core-developers/forge/issues

Feel free to report your own there if you have any.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We provide separate macOS builds of desktop and mobile (backported) Forge packaged as native Mac applications. Please check the relevant thread for details and download links.


- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.




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(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby Symphonic » 16 Oct 2021, 21:07

Congrats on the new version!

The nighbound side of Suspicious Stowaway (Seafaring Werewolf) forces me to draw&discard a card when dealing combat damage (just like the daybound side) instead of only drawing a card.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby TRT » 16 Oct 2021, 21:32

Symphonic wrote:Congrats on the new version!

The nighbound side of Suspicious Stowaway (Seafaring Werewolf) forces me to draw&discard a card when dealing combat damage (just like the daybound side) instead of only drawing a card.
thanks fixed
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby Marek14 » 17 Oct 2021, 07:58

I still have a problem with card pictures:
I use a deck from gos's collection, like this one:
Code: Select all
[metadata]
Name=Lock Down V05
[Main]
1 Pressure Point
2 Chillbringer
2 Code of Constraint
2 Repel the Darkness
3 Kytheon's Irregulars
3 Sleep of the Dead
3 Verity Circle
4 Azorius Guildgate
4 Cleric of Chill Depths
4 Frost Lynx
4 Guardian of Tazeem
4 Sleeper Dart
4 Swift Response
9 Plains
11 Island
In the menu, this deck's era is correctly identified as ZNR. But when playing, the latest version of every card, notably basic lands, is used. I want the cards to use the latest version of art with the deck era being a cutoff (so
ZNR basic lands here), with randomization if there are multiple pictures. Is there an option for that?
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby Marek14 » 17 Oct 2021, 08:55

Volition Reins has a triggered ability with intervening if condition, therefore, if it enters the battlefield attached to an untapped permanent, the ability shouldn't trigger at all.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby TRT » 17 Oct 2021, 09:35

Marek14 wrote:Volition Reins has a triggered ability with intervening if condition, therefore, if it enters the battlefield attached to an untapped permanent, the ability shouldn't trigger at all.
thanks fixed
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby yoshimario40 » 17 Oct 2021, 11:01

Nice work devs! Time to try out midnight hunt.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby dolphi5 » 18 Oct 2021, 14:14

Thanks for the set release! I really love how you implemented Day/Night. Makes it very obvious.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby AStrangerIsHere » 18 Oct 2021, 17:01

Sunstreak Phoenix ability can be activated when it is already on the field. And on the other hand, when it's in a graveyard and the night/day changes, nothing happens.

I've added some things and apparently it works fine now:
Name:Sunstreak Phoenix
ManaCost:2 R R
Types:Creature Phoenix
PT:4/2
K:Flying
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | DayTime$ Neither | ReplaceWith$ DoDay | Description$ If it's neither day nor night, it becomes day as CARDNAME enters the battlefield.
SVar:DoDay:DB$ DayTime | Value$ Day | SubAbility$ ETB
SVar:ETB:DB$ InternalEtbReplacement
T:Mode$ DayTimeChanges | Execute$ TrigReturn | TriggerZones$ Graveyard | TriggerDescription$ Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return CARDNAME from your graveyard to the battlefield tapped.
SVar:TrigReturn:AB$ ChangeZone | Cost$ 1 R | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard
DeckHas:Ability$Graveyard
Oracle:Flying\nIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.\nWhenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby Fregnor » 19 Oct 2021, 01:16

Thanks for the update!

Bloodtithe Collector is supposed to have flying, but it does not.
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby cogitationinit » 19 Oct 2021, 23:39

Hi,

i'm a long time player. just downloaded the newest and i can't do tournaments in quest mode.
every time i try the game breaks. screenshot attached.

i have the newest java on windows. is it the game? my machine?

thanks if anyone can help. i love this game and hope to play the newest :)
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forge crash.png
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby cogitationinit » 20 Oct 2021, 13:31

looks like others have had this exact same issue: www.slightlymagic.net/forum/viewtopic.p ... nt#p246894

i also can add an infinite number of the last card in the draft
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby GoldenGrahams00 » 21 Oct 2021, 00:36

When using the -10 Planeswalker ability for Tevesh Szat, Doom of Fools the app crashes completely. I have him Partnered with Akiri, Line-Slinger in a Commander deck and now it's unplayable. :(
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Re: Forge Release 10/16/2021 ver. 1.6.45

Postby kevlahnota » 21 Oct 2021, 01:08

GoldenGrahams00 wrote:When using the -10 Planeswalker ability for Tevesh Szat, Doom of Fools the app crashes completely. I have him Partnered with Akiri, Line-Slinger in a Commander deck and now it's unplayable. :(
I just tested Doom-Slinger EDH deck, seems to work fine here (1.6.46.xxxx Snapshot), can you share what steps to reproduce the error?
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