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Forge 09/12/2010 (unofficial BETA) version

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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Chris H. » 14 Sep 2010, 12:38

The dev team is in the process of making a major change to Forge. This archive contains the last version of the run-forge.jar and cards.txt files prior to the major change that is taking place. These two files are from revision 2016 found on the SVN.

There are several new cards, a couple of bug fixes and slight changes to the way the spell text for permanents are displayed. Enjoy.

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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Caranthol » 15 Sep 2010, 08:07

Chris H. wrote:The dev team is in the process of making a major change to Forge. This archive contains the last version of the run-forge.jar and cards.txt files prior to the major change that is taking place. These two files are from revision 2016 found on the SVN.

There are several new cards, a couple of bug fixes and slight changes to the way the spell text for permanents are displayed. Enjoy.

Due to the Recently Added Cards filter doesn't work anymore, could you put here what are the new cards you added in this new revision?

Thank you.
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Chris H. » 15 Sep 2010, 11:26

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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Caranthol » 15 Sep 2010, 12:15

Thank you!!
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby DeadSpeak » 15 Sep 2010, 12:59

Hi everyone,

Great new update, with Scars cards as well... nice.

These last twenty cards, starting with Afflict and ending with Tenza, Godo's Maul ... how do I get them into Forge?

I have replaced the run-forge.jar and cards.txt with the ones from Forge_Fix_r2016, but these twenty cards doesn't show up in Forge.

Any ideas?
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Mr.Chaos » 15 Sep 2010, 13:16

SWEETNESS! Thanks guys!
At this rate, we will eventually catch up with the WoC boys in terms of cards. So far we have always lagged behind in terms of number of cards (and we still do) but it really is starting to feel like we are doing some serious catching up lately. Great work.
4100 and counting... Woohoo!
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Chris H. » 15 Sep 2010, 13:38

DeadSpeak wrote:Hi everyone,

Great new update, with Scars cards as well... nice.

These last twenty cards, starting with Afflict and ending with Tenza, Godo's Maul ... how do I get them into Forge?

I have replaced the run-forge.jar and cards.txt with the ones from Forge_Fix_r2016, but these twenty cards doesn't show up in Forge.

Any ideas?
`
When I uncompress forge 09-12 the deck editor states 4102 cards and I then copied the r2016 run-forge.jar and cards.txt files into forge 09-12. The deck editor now shows 4123 cards.

Take another look in the deck editor. How many cards do you see next to "Total" ?
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby DeadSpeak » 15 Sep 2010, 14:23

Hey Chris,

The editor still says 4102 cards.

I've even tried putting the 09-12 in a new folder, without pictures, and then overwriting the files to no avail...

I'll just wait 'till the next update.
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby timmermac » 15 Sep 2010, 15:27

Make sure that you put the cards.txt file into your /res folder, otherwise the game may not pick up on the cards.
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Bog Wraith » 15 Sep 2010, 17:02

Chris,

When I pasted over the cards.txt file in res folder and replaced the run-forge file I get this error:


String index out of range: -1


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Mac OS X Version: 10.6.4 Architecture: x86_64

Java Version: 1.6.0_20 Vendor: Apple Inc.

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.AbstractStringBuilder.replace(AbstractStringBuilder.java:797)
at java.lang.StringBuilder.replace(StringBuilder.java:271)
at forge.Card.getText(Card.java:717)
at forge.SpellAbility.getStackDescription(SpellAbility.java:263)
at forge.Spell.getStackDescription(Spell.java:24)
at forge.Spell_Permanent.<init>(Spell_Permanent.java:19)
at forge.CardFactory.getCard2(CardFactory.java:259)
at forge.CardFactory.getCard(CardFactory.java:230)
at forge.CardFactory.<init>(CardFactory.java:72)
at forge.AllZone.<clinit>(AllZone.java:22)
at forge.Gui_NewGame$2.run(Gui_NewGame.java:183)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


The deck editor shows a total of only 731 cards.
I've reverted back to the 0912 release.


It is working properly on my Windows 7 install however, showing a total of 4123 cards.
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby DeadSpeak » 15 Sep 2010, 18:01

Timmermac...

thanks buddy, that did the trick.
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby danielvinson » 16 Sep 2010, 01:17

Thanks! This gives me a good reason to retire my old quest:
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby weirdingway » 16 Sep 2010, 23:01

danielvinson wrote:Thanks! This gives me a good reason to retire my old quest:
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Did you pick her up off the rebound after I dumped her for Baneslayer Angel?
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Huggybaby » 16 Sep 2010, 23:09

Please post your favorite Serra and Baneslayer Angel pics so that I can decide who is the sexiest. :P
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Re: Forge 09/12/2010 (unofficial BETA) version

Postby Rob Cashwalker » 17 Sep 2010, 02:57

Hold on now... I don't want to have to stretch my moderator muscles too hard...
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