3rd Party Cards
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
3rd Party Cards
by Kurai » 10 Oct 2010, 14:14
Hello all!
With the new system for implementing cards it makes it easy to add cards to Forge. They could be home-grown cards or simply cards that have yet to be added to the game despite the fact they can be crafted easily enough with the keywords so far.
files could be rars or zip files and for easy implementation should follow this format:
res
{
cardsfolder
{
CARDNAME.txt
}
pics
{
CARDNAME.jpg
}
}
An example can be downloaded here:
http://www.mediafire.com/?cdly6217fzmd7ak
It was made using the Magic Set Editor using the PlayTest template.
The Magic Set Editor can be downloaded here:
http://magicseteditor.sourceforge.net/download
With the new system for implementing cards it makes it easy to add cards to Forge. They could be home-grown cards or simply cards that have yet to be added to the game despite the fact they can be crafted easily enough with the keywords so far.
files could be rars or zip files and for easy implementation should follow this format:
res
{
cardsfolder
{
CARDNAME.txt
}
pics
{
CARDNAME.jpg
}
}
An example can be downloaded here:
http://www.mediafire.com/?cdly6217fzmd7ak
It was made using the Magic Set Editor using the PlayTest template.
The Magic Set Editor can be downloaded here:
http://magicseteditor.sourceforge.net/download
- Kurai
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Re: 3rd Party Cards
by Rob Cashwalker » 10 Oct 2010, 20:00
I used to participate in the MSE community, I made a template called "KidMagic" to help design simple cards using clipart to indicate mechanics.
Many custom sets include custom mechanics, which will never be added to Forge. Given our keywordable mechanics, a designer will be rather limited in what kind of new cards can be done. MaRo has often stated that "choose from column a, column b and column c" makes for a bad design.
Many custom sets include custom mechanics, which will never be added to Forge. Given our keywordable mechanics, a designer will be rather limited in what kind of new cards can be done. MaRo has often stated that "choose from column a, column b and column c" makes for a bad design.
The Force will be with you, Always.
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Rob Cashwalker - Programmer
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Re: 3rd Party Cards
by Kurai » 11 Oct 2010, 13:04
I didn't mean they have to be custom cards or complicated cards.
But I mean also cards like:
Sonic Burst
Sonic Seizure
Relativly simple to make cards probably overlooked simply because of the sheer number of cards in MTG. Adds some personal variety too.
Said two cards can be downloaded here:
http://www.mediafire.com/?bhaktsac3w7gw38
But I mean also cards like:
Sonic Burst
Sonic Seizure
Relativly simple to make cards probably overlooked simply because of the sheer number of cards in MTG. Adds some personal variety too.
Said two cards can be downloaded here:
http://www.mediafire.com/?bhaktsac3w7gw38
- Kurai
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Re: 3rd Party Cards
by friarsol » 11 Oct 2010, 14:16
If you are planning to do real cards, then we can submit them into the real codebase.
Your examples aren't 100% correct, since discarding a card is a cost not a drawback. In most circumstances this will work very similarly, but if your spell is countered a cost is still paid. Also, if you have no cards in hand you normally can't play these spells. Currently there are a fair amount of cards that have this same problem, but we are turning that around recently.
Personally when I write code for this project, I try to write broad code that can be used by many cards and then write up a few samples of how it works. Then other people with less coding background can fill in more cards using my sample and a card database.
Although, I may be able to get these working in the SVN with a new ability we are working on.
Your examples aren't 100% correct, since discarding a card is a cost not a drawback. In most circumstances this will work very similarly, but if your spell is countered a cost is still paid. Also, if you have no cards in hand you normally can't play these spells. Currently there are a fair amount of cards that have this same problem, but we are turning that around recently.
Personally when I write code for this project, I try to write broad code that can be used by many cards and then write up a few samples of how it works. Then other people with less coding background can fill in more cards using my sample and a card database.
Although, I may be able to get these working in the SVN with a new ability we are working on.
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Re: 3rd Party Cards
by Kurai » 11 Oct 2010, 14:45
Ah ok, that makes sense.friarsol wrote:If you are planning to do real cards, then we can submit them into the real codebase.
Your examples aren't 100% correct, since discarding a card is a cost not a drawback. In most circumstances this will work very similarly, but if your spell is countered a cost is still paid. Also, if you have no cards in hand you normally can't play these spells. Currently there are a fair amount of cards that have this same problem, but we are turning that around recently.
And I can't just swap the discard random card to the cost field?I hope you can!friarsol wrote:Personally when I write code for this project, I try to write broad code that can be used by many cards and then write up a few samples of how it works. Then other people with less coding background can fill in more cards using my sample and a card database.
Although, I may be able to get these working in the SVN with a new ability we are working on.
This is another test run to see if I've got it right:
Dromosaur
http://www.mediafire.com/?pqxa4skn3ch95gg
- Kurai
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Re: 3rd Party Cards
by Rob Cashwalker » 11 Oct 2010, 15:40
In the future, you can just put the card text into
You can include the picture url in the card text, as we won't be distributing the picture anyway.
You can PM Dennis Bergkamp your personal email address so that you can get access to the SVN.
- Code: Select all
code
You can include the picture url in the card text, as we won't be distributing the picture anyway.
You can PM Dennis Bergkamp your personal email address so that you can get access to the SVN.
The Force will be with you, Always.
-

Rob Cashwalker - Programmer
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Re: 3rd Party Cards
by Kurai » 14 Oct 2010, 11:00
Ah ok. Thanks and will do.Rob Cashwalker wrote:In the future, you can just put the card text intotags.
- Code: Select all
code
You can include the picture url in the card text, as we won't be distributing the picture anyway.
You can PM Dennis Bergkamp your personal email address so that you can get access to the SVN.
- Kurai
- Posts: 12
- Joined: 08 Oct 2010, 10:44
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