It is currently 07 Jul 2021, 21:53
   
Text Size

Forge 10/19/2010 (unofficial BETA) version

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Forge 10/19/2010 (unofficial BETA) version

Postby psillusionist » 21 Oct 2010, 06:35

Thank you for:

Mind Over Matter
Fling
Wall of Blood
Cabal Archon

...and several other stuff that I requested that saw implementation.

Keep up the good work guys. :D
psillusionist
 
Posts: 70
Joined: 20 Jan 2010, 00:15
Has thanked: 0 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby friarsol » 21 Oct 2010, 17:08

Sloth wrote:
rjp14 wrote:Great work however Terramorphic Expanse and Evolving Wilds no longer work correctly. As the land that is taken out of your library is put in your hand instead of onto the battlefield tapped.
Ups, sorry. I will correct this.
Sloth was too slow and the issue almost made me lose a Quest game. So this is fixed in the SVN now.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Happy Cat » 21 Oct 2010, 20:29

Basalt Gargoyle's echo worked only on the first upkeep after it's appearance on the battlefield.
Forge neither asked me to pay it each upkeep nor made me sacriface it.
Happy Cat
 
Posts: 26
Joined: 03 Aug 2009, 06:16
Has thanked: 0 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby friarsol » 21 Oct 2010, 21:02

Happy Cat wrote:Basalt Gargoyle's echo worked only on the first upkeep after it's appearance on the battlefield.
Forge neither asked me to pay it each upkeep nor made me sacriface it.
This is how Echo works. Pay the echo cost on the next upkeep, or sacrifice it. After that it's yours to keep.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Happy Cat » 22 Oct 2010, 05:00

friarsol wrote:This is how Echo works. Pay the echo cost on the next upkeep, or sacrifice it. After that it's yours to keep.
Then I mixed things up. Sorry for confusion.
Happy Cat
 
Posts: 26
Joined: 03 Aug 2009, 06:16
Has thanked: 0 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 22 Oct 2010, 09:42

Guard Gomazoa is showing in the text space to the right as a 2B casting cost instead of 2U as it is shown on the card which causes it to show up in the black cards when filtered.
Hamletchickencrisis
 
Posts: 89
Joined: 04 Dec 2009, 11:01
Has thanked: 4 times
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby slapshot5 » 22 Oct 2010, 13:29

Hamletchickencrisis wrote:. Guard Gomazoa is showing in the text space to the right as a 2B casting cost instead of 2U as it is shown on the card which causes it to show up in the black cards when filtered.
now fixed. Thanks.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 22 Oct 2010, 16:58

Executioner's Capsule has cost listed at 1B in text box on right as opposed to the B on the card. The card Fog Bank has 2B in text as opposed to 1U cost on the actual card.
Hamletchickencrisis
 
Posts: 89
Joined: 04 Dec 2009, 11:01
Has thanked: 4 times
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby slapshot5 » 22 Oct 2010, 21:10

Hamletchickencrisis wrote:Executioner's Capsule has cost listed at 1B in text box on right as opposed to the B on the card. The card Fog Bank has 2B in text as opposed to 1U cost on the actual card.
Both of these are now fixed. Thanks for reporting.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Mr.Chaos » 23 Oct 2010, 06:03

I'll be over there in the corner, quietly making happy sounds. 8) =D>
I may not be posting as much as I used to do, but rest assured, I still play this almost daily.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
Mr.Chaos
Tester
 
Posts: 625
Joined: 06 Sep 2008, 08:15
Has thanked: 0 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Typical Idiot » 23 Oct 2010, 08:58

Animate Dead, upon resolving, no longer brings the target creature into play.
Terramorphic Expanse is supposed to put the land into play, but instead puts the land into your hand.
Typical Idiot
 
Posts: 7
Joined: 23 Oct 2010, 08:55
Has thanked: 1 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby srecko » 23 Oct 2010, 13:57

Card Battle Squadron has "Goblin" creature type instead of "Ship"
srecko
 
Posts: 9
Joined: 25 Sep 2010, 11:25
Has thanked: 0 time
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby slapshot5 » 23 Oct 2010, 14:10

srecko wrote:Card Battle Squadron has "Goblin" creature type instead of "Ship"
This is correct. We use the latest Oracle text for cards. Check out Battle Squadron in Gatherer.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Forge 10/19/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 23 Oct 2010, 15:56

The card Battlegrace Angel and it's exalted ability of life link, while triggering upon attacking, doesn't seem to resolve into life gain when being blocked by a monster that dies during combat. This occurs when either Battlegrace Angel attacks alone or another creature attack alone while Battlegrace Angel is in play. When damaging opponent directly creatures seem to gain life fine.
Hamletchickencrisis
 
Posts: 89
Joined: 04 Dec 2009, 11:01
Has thanked: 4 times
Been thanked: 0 time

Re: Forge 10/19/2010 (unofficial BETA) version

Postby slapshot5 » 23 Oct 2010, 16:19

Hamletchickencrisis wrote:The card Battlegrace Angel and it's exalted ability of life link, while triggering upon attacking, doesn't seem to resolve into life gain when being blocked by a monster that dies during combat. This occurs when either Battlegrace Angel attacks alone or another creature attack alone while Battlegrace Angel is in play. When damaging opponent directly creatures seem to gain life fine.
This is fixed in the latest SVN revision.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 15 guests


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 15 guests

Login Form