Forge 10/19/2010 (unofficial BETA) version
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Re: Forge 10/19/2010 (unofficial BETA) version
by Happy Cat » 23 Oct 2010, 20:55
Opponent's life counter is displayed only partially all the time except for right after it's life amount changes.
Win 7, if that matters.
Win 7, if that matters.
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Re: Forge 10/19/2010 (unofficial BETA) version
by eljinete7 » 23 Oct 2010, 21:37
Within new GUI (though I like it very much), lands of computer are shown in front of CPU's battlefield with the permanents behind. It would be better if lands are displayed behind creatures and other permanents (such as human player's are already shown), mainly for combat purposes.
Re: Forge 10/19/2010 (unofficial BETA) version
by Almost_Clever » 24 Oct 2010, 00:44
Left click (and hold) the boundary between the left pane and the center pane; pull the boundary to the right until it is wide enough to properly display the opponent icon and the life totals.Happy Cat wrote:Opponent's life counter is displayed only partially all the time except for right after it's life amount changes.
Win 7, if that matters.
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Re: Forge 10/19/2010 (unofficial BETA) version
by Hamletchickencrisis » 24 Oct 2010, 20:43
The card Twitch has text cost of U while card shows to be U2. Hedron Crab isn't milling properly, as in, it isn't milling at all when triggered by landfall. In fact, it seems none of the milling cards other than the milling-type artifacts are working at all. Tome Scour actually put 2 cards INTO my hand instead of milling me for 5. Cathartic Adept works.
Edit: This only seems to occur when the computer uses these cards. When I use Hedron Crab against the computer it works fine.
Edit: This only seems to occur when the computer uses these cards. When I use Hedron Crab against the computer it works fine.
Last edited by Hamletchickencrisis on 25 Oct 2010, 21:42, edited 2 times in total.
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Re: Forge 10/19/2010 (unofficial BETA) version
by slapshot5 » 24 Oct 2010, 21:53
1) Twitch - now fixed in SVNHamletchickencrisis wrote:The card Twitch has text cost of U while card shows to be U2. Hedron Crab isn't milling properly, as in, it isn't milling at all when triggered by landfall. In fact, it seems none of the milling cards other than the milling-type artifacts are working at all. Tome Scour actually put 2 cards INTO my hand instead of milling me for 5. Cathartic Adept works.
2) I think Hedron Crab is on my list to look into
3) Tome Scour I fixed a few days ago in SVN.
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Re: Forge 10/19/2010 (unofficial BETA) version
by SoulStorm » 24 Oct 2010, 21:55
Was a change made to the mouse clicking or sensitivity or something? I've been experiencing a lot of mis-clicks lately where I've been skipping prematurely into combat phase and such. It's been kind of irritating. I'm trying to find out if a change was made or if I'm experiencing the onset of a neurological disorder. 
Last edited by SoulStorm on 28 Oct 2010, 09:32, edited 1 time in total.
Re: Forge 10/19/2010 (unofficial BETA) version
by ajcgr » 27 Oct 2010, 03:44
I have a questions:
How i can place sounds and player image in Forge?
The name of each sound file?
Thanks....
How i can place sounds and player image in Forge?
The name of each sound file?
Thanks....
Re: Forge 10/19/2010 (unofficial BETA) version
by DennisBergkamp » 27 Oct 2010, 04:24
Sound files have kind of been disabled... we're using the JLayer library to play stuff, which is a pretty inefficient way of playing sound effects (it's much better for playing music, however).
It caused major slowdowns, but I'd be happy to try and implement it a different way (simple .WAV files should work just fine).
It caused major slowdowns, but I'd be happy to try and implement it a different way (simple .WAV files should work just fine).
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Re: Forge 10/19/2010 (unofficial BETA) version
by Hamletchickencrisis » 27 Oct 2010, 11:53
Could you guys please tie in the choice to NOT use the new gui with battling special quest opponents. I find the new gui to be fine except it is frustrating to play for me because you can't fast click lands underneath other lands to cast spells like the old gui. With the new gui you have to articulate your mouse over each land to tap it and I find it very annoying. I think I have posted about this before and gotten zero feedback about it so please, please, please won't you consider it?
Thanks!
Thanks!
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Re: Forge 10/19/2010 (unofficial BETA) version
by friarsol » 27 Oct 2010, 13:44
The main issue with UI related stuff is most of the active developers haven't programmed in that area. Every once in a while someone will come along, make a bunch of changes in there, and then disappear. This causes us to have some new stuff, but when issues come along in it, it's unclear why it doesn't work the way it should and can take a huge amount of time to try to debug. It's not that we're ignoring the issue, it's that everyone has certain things they are trying to accomplish and it's a difficult debugging task with not as much gain as other things they are working on.Hamletchickencrisis wrote:Could you guys please tie in the choice to NOT use the new gui with battling special quest opponents. I find the new gui to be fine except it is frustrating to play for me because you can't fast click lands underneath other lands to cast spells like the old gui. With the new gui you have to articulate your mouse over each land to tap it and I find it very annoying. I think I have posted about this before and gotten zero feedback about it so please, please, please won't you consider it?
Thanks!
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Re: Forge 10/19/2010 (unofficial BETA) version
by Hamletchickencrisis » 27 Oct 2010, 14:16
Thanks for the feedback! It's a minor quibble in the scheme of things and all but I am a big proponent of solid ui's and I see many games (Elemental: War of Magic and Final Fantasy XIV online being recent examples) just ignore their importance to their ruin.
Anyways, I certainly appreciate all the stuff that has been done so far very much and keep up the good work!
Anyways, I certainly appreciate all the stuff that has been done so far very much and keep up the good work!
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Re: Forge 10/19/2010 (unofficial BETA) version
by Rob Cashwalker » 27 Oct 2010, 14:20
Put it into the issue tracker on the google code site, and we can assign it to the original dev.
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Re: Forge 10/19/2010 (unofficial BETA) version
by jeffwadsworth » 27 Oct 2010, 20:12
The Hedron Crab works for the player perfectly, whether choosing the computer or his/her own side for the milling process. The computer side produces the dreaded NULL Pointer Error after showing that the Human is targeted by the effect in the stack window.slapshot5 wrote:1) Twitch - now fixed in SVNHamletchickencrisis wrote:The card Twitch has text cost of U while card shows to be U2. Hedron Crab isn't milling properly, as in, it isn't milling at all when triggered by landfall. In fact, it seems none of the milling cards other than the milling-type artifacts are working at all. Tome Scour actually put 2 cards INTO my hand instead of milling me for 5. Cathartic Adept works.
2) I think Hedron Crab is on my list to look into
3) Tome Scour I fixed a few days ago in SVN.
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Re: Forge 10/19/2010 (unofficial BETA) version
by Hamletchickencrisis » 28 Oct 2010, 11:02
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Re: Forge 10/19/2010 (unofficial BETA) version
by Hamletchickencrisis » 30 Oct 2010, 10:36
The card Nightmare Void costs 4B in text but is 3B on the actual card.
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