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Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 03 Nov 2010, 17:32
by Hamletchickencrisis
Deleted, I raised a point without examining the cards more closely.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 03 Nov 2010, 18:34
by slapshot5
Hamletchickencrisis wrote:Not sure if I just misunderstand the mechanic of infect or what but I had an Ichor Rats block a Woodlurker Mimic while the mimic was pumped via a Creakwood Liege and after combat the mimic reverted back to it's normal power and toughness with it's text reading like so:

"Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
-1/-1 counters: 2"

As you can see in bold it has 2 -1/-1 counters on it but somehow manages to still be an alive and fully functional 2/1 creature. This a bug?
It has the 2 -1/-1 counters, but it is still pumped by the Creakwood Liege, right (for being black and for being green)? So, it is 2/1 + 2*(+1/+1) + 2*(-1/-1) => 2/1. Right?

-slapshot5

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 03 Nov 2010, 18:37
by Chris H.
slapshot5 wrote:
Chris H. wrote:The cards that are working use the keywords spDrawCards and abDrawCards. The broken cards are using abDrawCardsTgt. The targeting code to pick the target player appears to be broken in some fashion.
This should be fixed now in SVN.

-slapshot5
`
Thank you. :D

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 03 Nov 2010, 20:09
by Hamletchickencrisis
Oops, my bad again for not reading cards, forgot about Creakwood Liege pumping green and black creatures.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 05 Nov 2010, 06:36
by slapshot5
timmermac wrote:This happened after applying the fixed .jar that was posted.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to mtgerror@yahoo.com
There is an error in the card code for Llanowar Mentor:
Version:Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $OS: Windows XP Version: 5.1 Architecture: x86 Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - a
I don't fully know what's going on, but I can add this:
The 2 ":" in the keyword part of Llanowar Mentor's token ability are screwing things up.

If you remove them, the abMakeToken keyword is recognized correctly. Not sure where the parsing is screwing up. This is a relatively recent change. (Well, some time within the last month). I can say this because I know the card worked the last time I used the deck I ended up testing this with.

-slapshot5

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 05 Nov 2010, 06:38
by RedSypher
Just fyi, Accumulated Knowledge is not drawing the initial card before it counts the ones in the grave.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 05 Nov 2010, 13:26
by Hamletchickencrisis
When Vampire Hounds is enchanted with Robe of Mirrors it is still able to discard a creature but for some reason no longer gets the +2/+2 pump. It was getting the pump without Robe of Mirrors enchanting it. Is the pump supposed to be a targeted ability?

P.S.: Having a Wonder in the graveyard still seems to lag out the program pretty badly.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 05 Nov 2010, 16:28
by Caranthol
I played Farseek but nothing happened. The card went to the graveyard and I didn't get my land.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 05 Nov 2010, 19:56
by Sloth
Caranthol wrote:I played Farseek but nothing happened. The card went to the graveyard and I didn't get my land.
Stupid question: Did you have Plains,Island,Swamp or Mountain in your library?

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 06 Nov 2010, 16:43
by LokiUndergod
I just wanted to say that I'm really happy you guys taught the AI how to use fetch lands. I played against my Jund deck just recently, and was shocked at how much more effective it was in the computers' hand. Nicely done! :D

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 07 Nov 2010, 16:16
by Resonantg
Great update, but I have found a few bugs.

Wild Growth causes all land of same type to tap without giving mana for the other lands it shouldn't be tapping.

Mystic Tutor now does not put the selected card on top of the library but removes it from the game.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 07 Nov 2010, 16:33
by Sloth
Resonantg wrote:Mystic Tutor now does not put the selected card on top of the library but removes it from the game.
This should be fixed by now. (I suppose you meant Mystical Tutor).

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 08 Nov 2010, 00:17
by Resonantg
Cool. So redownload?

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 08 Nov 2010, 00:25
by Chris H.
Resonantg wrote:Cool. So redownload?
`
If you have access to the SVN, then by all means you should update your local copy. :D

I am not sure when we will release the next beta. Sol has been busy with a major update and I want to give him a chance to decide when he thinks the code base is reasonably stable.

Re: Forge 10/31/2010 (unofficial BETA) version

PostPosted: 08 Nov 2010, 00:31
by friarsol
Haha. It has been only a week since we released the last one.