Re: Forge 11/30/2010 (unofficial BETA) version
Is that link for the forge download, or is it still not working? I saved it to my documents, but it would not play.
Pardon my computer illiteracy.
Pardon my computer illiteracy.
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https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=3640
`Maraxas-of-Keld wrote:Is that link for the forge download, or is it still not working? I saved it to my documents, but it would not play.
Pardon my computer illiteracy.
I'm still not convinced the code was wrong, but I've changed the ordering and the bug doesn't occur.SwordFishData wrote:Just noticed that the 11/30 version allowed me to play a Mox Jet during the Computer's 2nd main phase.
Doh. Easy fix. Just find undead_warchief.txt in cardsfolder within Forge on your computer and change the problematic line to this:weirdingway wrote:I don't believe Undead Warchief is buffing my zombie tokens generated by Grave Titan.
K:stPumpAll:Creature.Zombie+YouCtrl:2/1:No Condition:Zombie creatures you control get +2/+1.
It was just a Typo. Now fixed. Thanks ajcgr.ajcgr wrote:Great Work! guys, thanks for this new version
...but the ability of Elvish Archdruid (Other Elf creatures you control get +1/+1) is not working.
Thanks.
K:stPumpAll:Creature.Elf+Other+YouCtrl:1/1:No Condition:Other Elf creatures you control get +1/+1.
Would this bug that's you've fixed logically apply to other things besides artifacts? ie, land?I'm still not convinced the code was wrong, but I've changed the ordering and the bug doesn't occur.
I changed the ordering and it seems to be working now, so as soon as the SVN lets me submit this will be fixed.
Yep. There's one function that (mostly) everything uses to check if a Sorcery could be cast.SwordFishData wrote:Would this bug that's you've fixed logically apply to other things besides artifacts? ie, land?

Someone has been slacking.DennisBergkamp wrote:The amount of updates made this month... just mind-blowing