Forge 11/30/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: Forge 11/30/2010 (unofficial BETA) version
by Sloth » 06 Dec 2010, 06:21
Do you use card pictures? It seems that having no pictures slows down this version a little bit.SwordFishData wrote:Any ideas on why the 11/30 version seems to run MUCH more slowly on my 1.8ghz dual-core laptop? It's pausing upwards of 15 seconds before main phases phases, even with 0-3 cards on the table. Seems kind of odd.
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Re: Forge 11/30/2010 (unofficial BETA) version
by SwordFishData » 06 Dec 2010, 13:28
I updated the card pics right after release; do you think that it might be because some are hi-res and some are low-res? I stopped doing hi-res after awhile.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Sloth » 06 Dec 2010, 13:49
I really don't know if this is problematic. But if you try to change anything, post your results.SwordFishData wrote:I updated the card pics right after release; do you think that it might be because some are hi-res and some are low-res? I stopped doing hi-res after awhile.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Rob Cashwalker » 06 Dec 2010, 14:59
I had the same problem on my (allegedly) 1.6Ghz Centrino laptop once I added the HQ pics folders to my system. I then converted the HQ pics to LQ resolution with PaintShopPro. I don't have any trouble playing the game right now. I suspect the slower drive speeds in laptops might affect the searching for pictures as each picture needs to be loaded right before it needs to be painted. This beta was released with some code that slipped back into a file during an SVN merge. This code put the burden of searching for pictures into the ImageCache, the current SVN code has the picture search at the time of launching a new game instead.
The Force will be with you, Always.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Chris H. » 06 Dec 2010, 15:04
`SwordFishData wrote:I updated the card pics right after release; do you think that it might be because some are hi-res and some are low-res? I stopped doing hi-res after awhile.
Forge does not download any of the newer HQ pics for card sets from the last year or so, only HQ pics from the older card sets. The maintainer of the HQ server has not been active in our community for some time.
Try this. Remove the old pics from the /res/cardsfolder/ and use the "Download Card LQ Pictures" command. This should give you all of the LQ card pics but only a few of the LQ token pics.
At this point you should try playing a game and see if things have improved.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Kersed » 08 Dec 2010, 15:28
When using Venser, the Sojourner's +2 ability, you can't target Venser himself.
I think it may have already been posted, but Jhoira of the Ghitu and some other cards that interact with exiled cards are broken now. With Jhoira, when you activate her ability and click the spell you want to suspend from your hand, nothing happens.
One thing that's been bugging me for the past few versions: I can't get the pictures for the tokens made by Creakwood Liege to show up. I think I managed to get it in the last version, but it doesn't work anymore. The file for the token is named "bg_1_1_worm.jpg" Any ideas?
I think it may have already been posted, but Jhoira of the Ghitu and some other cards that interact with exiled cards are broken now. With Jhoira, when you activate her ability and click the spell you want to suspend from your hand, nothing happens.
One thing that's been bugging me for the past few versions: I can't get the pictures for the tokens made by Creakwood Liege to show up. I think I managed to get it in the last version, but it doesn't work anymore. The file for the token is named "bg_1_1_worm.jpg" Any ideas?
---
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Hellfish » 08 Dec 2010, 16:32
Adding another _ between b and g will do it.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge 11/30/2010 (unofficial BETA) version
by SwordFishData » 08 Dec 2010, 16:47
Wow, what a difference; I just sorted by file size, and wiped the HQ versions. Re-downloaded the LQ versions, and it's MUCH faster now.Try this. Remove the old pics from the /res/cardsfolder/ and use the "Download Card LQ Pictures" command. This should give you all of the LQ card pics but only a few of the LQ token pics.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Corwin72 » 08 Dec 2010, 17:12
What image are you using for the worm token?Kersed wrote:When using Venser, the Sojourner's +2 ability, you can't target Venser himself.
One thing that's been bugging me for the past few versions: I can't get the pictures for the tokens made by Creakwood Liege to show up. I think I managed to get it in the last version, but it doesn't work anymore. The file for the token is named "bg_1_1_worm.jpg" Any ideas?
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Re: Forge 11/30/2010 (unofficial BETA) version
by friarsol » 08 Dec 2010, 18:04
Venser can now Target himself in the SVN. Jhoira no longer calls outdated functionality that doesn't work with the new Phase structure.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Chris H. » 08 Dec 2010, 21:19
`Kersed wrote:One thing that's been bugging me for the past few versions: I can't get the pictures for the tokens made by Creakwood Liege to show up. I think I managed to get it in the last version, but it doesn't work anymore. The file for the token is named "bg_1_1_worm.jpg" Any ideas?
I updated the code for Creakwood Liege, it now creates a token named "bg_1_1_worm.jpg". We should be releasing a new beta in a couple of days.
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Re: Forge 11/30/2010 (unofficial BETA) version
by Professor » 09 Dec 2010, 19:27
I did this about a month ago. I highly recommend it for everyone, regardless of what you think your super-mega-processor can do!SwordFishData wrote:Wow, what a difference; I just sorted by file size, and wiped the HQ versions. Re-downloaded the LQ versions, and it's MUCH faster now.Try this. Remove the old pics from the /res/cardsfolder/ and use the "Download Card LQ Pictures" command. This should give you all of the LQ card pics but only a few of the LQ token pics.

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Re: Forge 11/30/2010 (unofficial BETA) version
by RedSypher » 10 Dec 2010, 18:35
Some problems I have run into:
when using effects that increase the number of lands you can play in a turn, the maximum seems to go back down when the effect is removed (such as using Unsummon on Azusa, Lost but Seeking) it should treat it as a new source, raising your lands/turn cap by an appropriate amount again. It currently does not.
Also, sometimes when using those effects, the next game I will not let me place my first land of the game. My theory is that the lands per turn cap thinks i have already set too many lands.
P.S. thanks for making the best version of forge yet! I love what you have done with ability factory, as it has let me make some of my favorite cards possible, Like Pernicious Deed, Raven's Crime and Tortured Existence! Great Job!
Edit: also, Life from the loam seems to require 3 targets in order to work.
when using effects that increase the number of lands you can play in a turn, the maximum seems to go back down when the effect is removed (such as using Unsummon on Azusa, Lost but Seeking) it should treat it as a new source, raising your lands/turn cap by an appropriate amount again. It currently does not.
Also, sometimes when using those effects, the next game I will not let me place my first land of the game. My theory is that the lands per turn cap thinks i have already set too many lands.
P.S. thanks for making the best version of forge yet! I love what you have done with ability factory, as it has let me make some of my favorite cards possible, Like Pernicious Deed, Raven's Crime and Tortured Existence! Great Job!
Edit: also, Life from the loam seems to require 3 targets in order to work.
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Re: Forge 11/30/2010 (unofficial BETA) version
by friarsol » 10 Dec 2010, 19:32
I added an issue for the Additional Lands thing.
I've fixed the code that Life from the Loam (and others) use. To say [FINISH TARGETING] last in the list. If someone thinks of a more elegant solution we'll swap that in. But this should at least be functional.
I've fixed the code that Life from the Loam (and others) use. To say [FINISH TARGETING] last in the list. If someone thinks of a more elegant solution we'll swap that in. But this should at least be functional.
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Re: Forge 11/30/2010 (unofficial BETA) version
by atar » 10 Dec 2010, 23:55
I noticed that natural selection doesn't work at all, even though i own green creatures in the field.
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