It is currently 07 Jul 2021, 21:53
   
Text Size

Great Dev Team

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Great Dev Team

Postby mtgrares » 02 Dec 2010, 19:01

Forge has attracted many good coders and I just wanted to say thanks to all of them. I'm amazed at the dev team and what they have been able to do. =D>

DennisBergkamp
Rob Cashwalker
Friar Sol
Slapshot5
Sloth
Snacko
Hellfish
Zerker2000
Jeff Wadsworth
Silly Freak
PhoenixAvenger
Bladescape
Chris H
mtgrares

SoulStorm wrote:Yes, I follow the SVN regularly and noticed how much work was being done to convert all the cards. I've watched a lot of open source games develop (or more often collapse) over the years, but I've never seen a team as dedicated as this one.
The team has done a great job adding cards and fixing bugs. I don't know all of the coders personally but ever since DennisBergkamp added protection I knew that he had a passion for Magic. I also know that Rob Cashwalker has been a big influence and has pushed Forge's scripting initiative. Chris. H. has also been a big help with decks. He taught himself Java and has coded a few cards.

The team seems to work well together because they respect and help each other out. I personally think that Magic + computers is just a great combination.
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Great Dev Team

Postby Jaedayr » 02 Dec 2010, 23:59

I agree with everything mtgrares wrote. =D> =D> =D>
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: Great Dev Team

Postby Hellfish » 03 Dec 2010, 08:45

Hey, you started it! ;) Don't sell yourself short, at least put yourself on the list too. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Great Dev Team

Postby mtgrares » 03 Dec 2010, 16:37

Ha, yeah I added myself to the list. :D

I also feel a little unsure because the current devs have to deal with many of my design decisions.
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Great Dev Team

Postby Rob Cashwalker » 03 Dec 2010, 21:40

rares - When you first posted, I was actually thinking of adding you to the list....
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: Great Dev Team

Postby silly freak » 03 Dec 2010, 23:09

mtgrares wrote:I also feel a little unsure because the current devs have to deal with many of my design decisions.
Don't. The one thing that sets forge apart from so many other projects (including mine...) is that it works. Surely the design could be better, but that's not the point. Just look how much can be squeezed out of it!

btw, I feel a little proud to be on the list, though I didn't commit any code for quite some time. I have to admit that the "interesting" design is a reason that drove me away, but I try to help with suggestions where I think my know-how is needed.
___

where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
silly freak
DEVELOPER
 
Posts: 598
Joined: 26 Mar 2009, 07:18
Location: Vienna, Austria
Has thanked: 93 times
Been thanked: 25 times

Re: Great Dev Team

Postby mtgrares » 06 Dec 2010, 19:57

Rob Cashwalker wrote:rares - When you first posted, I was actually thinking of adding you to the list....
Now I think of myself as more of a publicist than a coder. :D

silly freak wrote:Don't. The one thing that sets forge apart from so many other projects (including mine...) is that it works. Surely the design could be better, but that's not the point. Just look how much can be squeezed out of it!
Tons has been squeezed out of Forge. For some reason I envision a big orange being squeezed. :lol: Eventually Forge will have all of the cards that its architecture can support but who knows what that magic number is.
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times


Return to Forge

Who is online

Users browsing this forum: No registered users and 12 guests


Who is online

In total there are 12 users online :: 0 registered, 0 hidden and 12 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 12 guests

Login Form