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Re: AI attacking and blocking Observations

PostPosted: 03 Jun 2017, 23:22
by timmermac
Playing against the Jubilee quest opponent, she's got 3x Transguild Courier a bunch of different land types and 2x Knight of New Alara. I've just got slivers that aren't past 4/4. The AI should be attacking and killing my slivers, but it doesn't. I won the game, even though the AI should have handily crushed me.

Re: AI attacking and blocking Observations

PostPosted: 12 Jun 2017, 02:12
by fmartel
in this situation, how does Forge mangae the Stack ?
I have only the DA phase of AI lighted up.
At AI's M1 phase, it cast Molten Disaster for "1" pts of dmg
I have 10 1/1 otbf.
I have Parallel Lives also otbf.
I still have 4 mana untapped (2 Forest, Sunpetal Grove and Savannah)
In answer to his spell, I want to cast Second Harvest (knowing they will get killed)
Forge won't let me.
Why ?

Re: AI attacking and blocking Observations

PostPosted: 14 Jun 2017, 22:26
by Alterus
Even if the default AI gets dozens of 1/1 tokens, if you control at least one creature with toughness 2 or more, he will not attack with any of these tokens. This has just happened with me in quest mode with Dungeon Crawling, and earlier with one of the easy quest opponents (I don't remember which one, but lots of 1/1 green tokens were spawned).

Re: AI attacking and blocking Observations

PostPosted: 18 Jun 2017, 16:13
by Djebb
In a multiplayer game, every AI keeps attacking my planeswalkers even tho i have a bigger army. They litteraly waste all their creatures.

Re: AI attacking and blocking Observations

PostPosted: 02 Jul 2017, 15:47
by Seravy
AI seems to do significantly worse attack declarations than it used to, for example :
aiattackfail.png


I had no way to block the fliers anyway, so the ground units attacking served no purpose and had no chance to go unblocked - they were just wasted. I wasn't even low enough on health to lose if they were unblocked.

I've also noticed the AI often does such reckless "final strike" attacks, failing to win, only to lose next turn to retaliation as it left zero blockers. AI used to be smarter than this and used to leave enough blockers to survive (unless it was 100% sure to win with the attack, such as all attackers being unblockable), something probably broke it in a recent update?

Re: AI attacking and blocking Observations

PostPosted: 02 Aug 2017, 09:34
by Xyx
AI has Wei Ambush Force (a 2-mana 1/1 with an attack trigger), I have Xun Yu, Wei Advisor (a 3-mana 1/1 with irrelevant text.) AI does not attack. AI should attack because, all else being equal, AI wins the race if I don't block and AI trades up favorably if I do block.

Re: AI attacking and blocking Observations

PostPosted: 20 Aug 2017, 22:40
by Xyx
AI stopped attacking with its vigilant creature when it dropped down to a dangerously low life total (but the creature had vigilance and other than the life total the situation was the same as before.)

Re: AI attacking and blocking Observations

PostPosted: 20 Aug 2017, 22:43
by Xyx
AI rarely if ever offers a trade. If it has three Grizzly Bears and I have only one, it just won't attack even though that's clearly favorable.

Re: AI attacking and blocking Observations (infinite loop)

PostPosted: 15 Sep 2017, 18:59
by anibal314
[kiki jiki mirror breaker] + [Village Bell Ringer] VS [Essence Warden]

The AI goes crazy and create infinite copies...

I think it's because I earn life points with every copy and AI wants to beat me.

Forge version: 1.5.56-r-1

thanks for the great work.

Re: AI attacking and blocking Observations

PostPosted: 26 Sep 2017, 08:31
by lordknightstradmore
a.i. weldfadt monitor used its Menace ability on my turn.

Re: AI attacking and blocking Observations

PostPosted: 26 Sep 2017, 14:51
by Xyx
AI seems to overestimate the value of bushido and will run its 2/2 bushido 1 critter into my 3/4.

Re: AI attacking and blocking Observations

PostPosted: 27 Sep 2017, 12:27
by Agetian
Xyx wrote:AI seems to overestimate the value of bushido and will run its 2/2 bushido 1 critter into my 3/4.
Fixed :)

- Agetian

Re: AI attacking and blocking Observations

PostPosted: 27 Sep 2017, 21:39
by Magicus
I just observed, that AI is really super-aggressive with Hazoret's Favor.
It is currently being activated literally each and every turn, regardless of the actual situation, oftentimes leading to a serious card disadvantage. I also saw a lot of cases, when its effect was applied to a creature, which afterwards didn't even attack :)

AI attacking and blocking Observations

PostPosted: 30 Sep 2017, 12:49
by JeffCela
Is it just me, or is anyone else annoyed at the fact that in Dragon One, you can get attacked WHILE you are already out attacking someone else?

Re: AI attacking and blocking Observations

PostPosted: 05 Oct 2017, 22:21
by Holden85
Amazing game, congratulations to all developers and volunteers. I was playing some Ixalan, and when I used the ability of Captivating Crew I noticed that the AI would kill their "stolen for 1 turn" creature (it was a 3/3, blocked by two, rather than chump blocked)