I've been noticing questionable blocks that the AI has been making against trample creatures when it is on low life recently. Here's a good example of one:
The AI seems to be somehow prioritizing reducing the damage done by the trampling
Charging Monstrosaur, but without killing it, instead choosing to kill the deathtouch
Deadeye Brawler. (It didn't have any combat tricks up it's sleeve, and used it's mana to activate the Atzal, Cave of Eternity after combat).
I think it would be better for the AI to prioritize *killing* the
Charging Monstrosaur (in this case, by blocking with the
Orazca Frillback +
Blossom Dryad). It could then chump block the
Deadeye Brawler with a single creature, giving it a couple of turns to find an out.