It is currently 07 Jul 2021, 21:53
   
Text Size

I'd like to contribute in the artistic department

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

I'd like to contribute in the artistic department

Postby choppic » 17 Dec 2010, 13:02

Hi all, my name is Agus, I'm an Indonesian and this is my first post in this forum.
I just found Forge, and I love it. Forge has great programmers working really hard, putting energy into this game.

In my humble opinion this game has some rooms for improvement in the interface (GUI) department. I'm an artist myself and I'd like to contribute for this project if possible. So if you guys need some images, avatar, or any other art piece for this game, I may be able to help.

I have some images in my website at http://www.choppic.com if any of you want to see my style.
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby Sloth » 17 Dec 2010, 13:41

Hello Chopic,
an adventure mode (similar to the Shandalar game) is in the making. After the alpha is released I'm sure we could need some help adding and improving artwork. It's still a one man project though, the known details can be found here: viewtopic.php?f=52&t=2907.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: I'd like to contribute in the artistic department

Postby Rob Cashwalker » 17 Dec 2010, 14:21

Welcome to the Forge, choppic.

The interface is relatively difficult for most of the developers to work on. The original screens were built using a long-defunct Java environment with visual layout design tools like Visual Basic. (drag-and-drop text boxes and buttons, etc...) Now that Eclipse is the primary Java IDE of choice, the GUI has remained relatively static. There's one developer who has advanced the GUI for the game window, with the dynamic card resizing and stuff, but not the other game screens.

We are currently using a number of images borrowed from another project. These are used for the quest mode screens.
We also have a couple images for the mana pool which are functional, though not 100% original.
Same with the Pet tokens used in the quest mode - they're all photographs from Googgle image search, not artwork. Also, I didn't put in the effort to indicate the change in size from 'baby' pet to 'adult' pet, not critical... just something that is easy for artistic-types with time on their hands....
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: I'd like to contribute in the artistic department

Postby choppic » 18 Dec 2010, 01:38

I'll check the adventure mode. But let me know if I can help with anything specific.
Rob, so there is not even a slight possibility to upgrade the GUI without recoding the whole thing?
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby Rob Cashwalker » 18 Dec 2010, 17:26

Yeah, there's very little that can be done to it without understanding the code.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: I'd like to contribute in the artistic department

Postby Kite » 19 Dec 2010, 00:19

Had a look at your site, that's some nice work man.
Guess this is off-topic sry for that but I had to say it!

wish I could draw like that..

Cheers
Kite
Kite
 
Posts: 7
Joined: 18 Dec 2010, 21:41
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby Rob Cashwalker » 19 Dec 2010, 03:03

Yeah, some awesome work there.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: I'd like to contribute in the artistic department

Postby choppic » 20 Dec 2010, 09:47

Thanks for the compliments guys..
Too bad we couldn't do something about the UI :(
Just let me know if anyone need some artistic touch for the adventure mode.
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby friarsol » 20 Dec 2010, 17:43

Hey choppic, could you make icon sets while we wait on the adventure mode to be ready for an artistic uplift? There's definitely parts of the UI we can pretty up.

Maybe icons for: Attacking, Blocking, Library, Graveyard, Hand, Life, Poison Counters. I think we could implement those, and maybe we can find someone who could recreate the UI for a reinvigorated feel.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: I'd like to contribute in the artistic department

Postby Sloth » 20 Dec 2010, 21:42

A symbol for summoning sickness would also be nice.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: I'd like to contribute in the artistic department

Postby Rob Cashwalker » 20 Dec 2010, 23:33

I made some various sorts of icons intended for use in my Kid Magic MSE template. Haste was rather difficult because summoning sickness is kinda hard to represent, it's rather abstract....
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: I'd like to contribute in the artistic department

Postby choppic » 21 Dec 2010, 04:39

Okay, let me sketch some symbols :)
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby choppic » 21 Dec 2010, 10:13

Guys,
Can a non-programmer like me download the latest source code for Forge?

Maybe this has been asked like hundred of times already, and I did poke around the forum but I can't find the link to the source code.

Thanks :)
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Re: I'd like to contribute in the artistic department

Postby Chris H. » 21 Dec 2010, 12:19

choppic wrote:Okay, let me sketch some symbols :)
`
Thank you. :D

Sloth put together a temporary attack icon to overlay the card graphic and it is currently displayed in the new GUI battlefield. The attack icon measures 25 x 25 pixels. I have included several pics/archives to the end of this message. I hope that they will be useful.
`
Attachments
attack.png.zip
Attack icon as a zip file that can be downloaded and used as a template
(4.88 KiB) Downloaded 127 times
Example.jpg
Four cards attacking with the attack icon overlaid on top of the card jpgs
attack.png
This is the current attack icon
attack.png (4.72 KiB) Viewed 2037 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: I'd like to contribute in the artistic department

Postby choppic » 21 Dec 2010, 13:24

Some symbol ideas, hope you guys like them.
I did them all in circle shape to have the uniformity feel :)
Attachments
symbols.jpg
User avatar
choppic
 
Posts: 48
Joined: 17 Dec 2010, 07:56
Location: East Java, Indonesia
Has thanked: 0 time
Been thanked: 0 time

Next

Return to Forge

Who is online

Users browsing this forum: No registered users and 12 guests


Who is online

In total there are 12 users online :: 0 registered, 0 hidden and 12 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 12 guests

Login Form