Suggestions for Quest mode
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: Suggestions for Quest mode
by anikitin » 18 Jan 2011, 20:57
I noticed that some cards have SVar.Rarity:Mythic. I guess this means Mythic Rares from Alara. How are those treated - as a separate group or just simple Rares?
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Re: Suggestions for Quest mode
by friarsol » 18 Jan 2011, 21:00
For now they are just handled as rares. We do have a plan in place to use them as appropriate in certain situations. (Drafting etc)
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Re: Suggestions for Quest mode
by anikitin » 18 Jan 2011, 21:08
Thanks for quick response, friarsol.
I noticed that the last string of quest preferences file lists a 500 credit reward for MullToZero. What does it mean? I played milling decks quite a lot and never got that bonus.
Also, is there a way to regulate amount of cards offered for sale in Card Shop?
I noticed that the last string of quest preferences file lists a 500 credit reward for MullToZero. What does it mean? I played milling decks quite a lot and never got that bonus.
Also, is there a way to regulate amount of cards offered for sale in Card Shop?
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Re: Suggestions for Quest mode
by friarsol » 18 Jan 2011, 21:18
MullToZero is short for Mulligan to Zero. If you mulligan your whole hand away before you start a game, and then manage to win you get a bonus.anikitin wrote:Thanks for quick response, friarsol.
I noticed that the last string of quest preferences file lists a 500 credit reward for MullToZero. What does it mean? I played milling decks quite a lot and never got that bonus.
Also, is there a way to regulate amount of cards offered for sale in Card Shop?
All I know about the Card Shop is the number of cards offered is somehow based off how many matches you've played (or maybe how many wins you've had) this formula is currently not affected by quest.prefs
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