Re: Forge 02/14/2011 (unofficial BETA) version
I cannot stress enough how much I appreciate the love you people put into this developing this game.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=4001
This is now fixed. Thanks for the report.Typical Idiot wrote:I'm having fun with all the new cards! Thanks to all you contributors.
Here's a fun bug, I can Use Tezzeret, Agent of Bolas multiple times per turn.
The file contained in the archive has no extension associated with it, so my computer has no idea what to do with it.Chris H. wrote:I am sorry to see that LovelyDwarf had a problem with the Mac version of the launcher. I can extract the archive and use the launcher myself on my Mac.I put together an updated version of forge using r6469. I first TAR'ed it and then I BZIP2'ed the archive. I can extract this archive and I can run forge r6469 using the included Mac launcher.
This may work. LovelyDwarf, can you try this version out and see if the launcher in this archive works for you? If it does not, then the file permissions refered to by Fnoed may be unique to each Mac somehow. I am not sure how this will work out but it is worth testing.
The link to:
forge-r6469.bz2
The included readme file states:This test version of forge is based on rev 6469 which can be found on the SVN. This version is a minor update to the forge 02-14-2011 beta release. There are several new cards and some bug fixes.
The main purpose of this test version is to see if all three OS' (Windows, Mac OS X and *nix) have functional launchers at this time. We have changed the archiving format to .tar.bz2 since this may help to store the file permissions for the Mac OS X launcher.
The Windows launcher in this version does not require you to rename the forge JAR file to work properly. Please keep the forge JAR file name set to "run-forge.jar".
The dev team would appreciate it if the user base could test the three launchers for us and then let us know if it worked for you or not. Thank you for your assistance. Oh, as a reward, enjoy the new cards and bug fixes that come with this test version.
.tar.bz2 are basically a double archive. One for compression and one for packaging. Usually the first one renames it to a blah.tar. But it looks like that's not the case with this file for some reason. Just try opening the software you use to unarchive files (7Zip, WinZip, WinRar) and open the file with no extension. I was able to get it working.timmermac wrote:The file contained in the archive has no extension associated with it, so my computer has no idea what to do with it.
Might as well do some testing with a simple archive to see if that'll work. It's weird that the extension disappears for the inner archive. Usually tarring things up leaves that in place.Chris H. wrote:I failed to realize this until after I had started my upload to MedisFire. I assume that I can rename the extension to ".tar.bz2" in the future and everything will just work.Fingers crossed.
`friarsol wrote:Might as well do some testing with a simple archive to see if that'll work. It's weird that the extension disappears for the inner archive. Usually tarring things up leaves that in place.Chris H. wrote:I failed to realize this until after I had started my upload to MedisFire. I assume that I can rename the extension to ".tar.bz2" in the future and everything will just work.Fingers crossed.
It extracted for me as a .tar, which then turned into the cardsfolder. Hopefully it won't be too confusing for the less tech savvy users out there.Chris H. wrote:OK, I took the cardsfolder from r6527 and TARed it, then BZIP2ed the .tar file. I renamed the archive to cardsfolder.tar.bz2. I can double click on this archive and it will auto decompress corectly on my Mac. If a few windows users could test this out and report back to me that would be great.
`friarsol wrote:Chris H. wrote:It extracted for me as a .tar, which then turned into the cardsfolder. Hopefully it won't be too confusing for the less tech savvy users out there.
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
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Java heap space
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Mac OS X Version: 10.4.11 Architecture: i386
Java Version: 1.5.0_19 Vendor: Apple Computer, Inc.
Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:99)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:393)
at java.lang.StringBuilder.append(StringBuilder.java:120)
at forge.Ability_Cost.spellToString(Ability_Cost.java:311)
at forge.Ability_Cost.toString(Ability_Cost.java:298)
at forge.AbilityFactory.getAbility(AbilityFactory.java:550)
at forge.AbilityFactory.getAbility(AbilityFactory.java:88)
at forge.CardFactory.getCard2(CardFactory.java:4904)
at forge.CardFactory.getCard(CardFactory.java:314)
at forge.CardFactory.<init>(CardFactory.java:74)
at forge.AllZone.<clinit>(AllZone.java:29)
at forge.Gui_NewGame$2.run(Gui_NewGame.java:142)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110
`cyclope wrote:Hello , i can't run this version of forge on my Macbook and I've got this message :Can anybody tell me what to do ?
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Java heap space
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Mac OS X Version: 10.4.11 Architecture: i386
Java Version: 1.5.0_19 Vendor: Apple Computer, Inc.
Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:99)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:393)
at java.lang.StringBuilder.append(StringBuilder.java:120)
at forge.Ability_Cost.spellToString(Ability_Cost.java:311)
at forge.Ability_Cost.toString(Ability_Cost.java:298)
at forge.AbilityFactory.getAbility(AbilityFactory.java:550)
at forge.AbilityFactory.getAbility(AbilityFactory.java:88)
at forge.CardFactory.getCard2(CardFactory.java:4904)
at forge.CardFactory.getCard(CardFactory.java:314)
at forge.CardFactory.<init>(CardFactory.java:74)
at forge.AllZone.<clinit>(AllZone.java:29)
at forge.Gui_NewGame$2.run(Gui_NewGame.java:142)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110