Forge 03/18/2011 (unofficial BETA) version

Forge 03/18/2011 (unofficial BETA) version
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
7594 cards in total.
This version is based upon the revision # 7720 which is found on our SVN.
Work continues on Ability Factory and Trigger. Hellfish and Slapshot have added additional code which allows additional cards using the Ability Factory code. Over 5200 cards now use the Ability Factory code via scripting. The forge JAR file has decreased in size over the last several months. Cards that used to require their own section of code to implement and now handled via scripting.
Rob continues to improve and bug fix the set info portion of Forge. You should now be able to download all of the various set pics via the menu command found at the new game window.
There are plans to include drafting by block/set and custom card pool. The deck errors seen in draft mode should be fixed in due course, once this groundwork is done.
We have a number of new cards and bug fixes with this new beta release. The quest portion of the project does not include any substantial changes to the quest mode. Several improvements to the computer's attacking and/or blocking code were made to this version. The AI will now predict the interaction of first strike and wither/infect. The AI should also block much better now if attacked for lethal damage.
Fnoed moved the source code files for the quest mode into packages over the last several beta release. This should help to make the project more organized. Sol moved additional non-quest source code files into organized packages for this release.
I found a utility to remove the hidden Mac-related files. I removed the ".SVN" and the /res/lib/ folders from this archive as they are not needed. We have changed the archiving format to ".tar.bz2" since this may help to store the file permissions for the Mac OS X launcher. There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
Many people helped with this version. A special thank you goes out to them:
Rob Cashwalker
Slapshot5
Friar Sol
Hellfish
Sloth
Jeff Wadsworth
SoulStorm
ZzzzSleep
Zirbert
Jaedayr
jhhh
Replika
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
7594 cards in total.
This version is based upon the revision # 7720 which is found on our SVN.
Work continues on Ability Factory and Trigger. Hellfish and Slapshot have added additional code which allows additional cards using the Ability Factory code. Over 5200 cards now use the Ability Factory code via scripting. The forge JAR file has decreased in size over the last several months. Cards that used to require their own section of code to implement and now handled via scripting.
Rob continues to improve and bug fix the set info portion of Forge. You should now be able to download all of the various set pics via the menu command found at the new game window.
There are plans to include drafting by block/set and custom card pool. The deck errors seen in draft mode should be fixed in due course, once this groundwork is done.
We have a number of new cards and bug fixes with this new beta release. The quest portion of the project does not include any substantial changes to the quest mode. Several improvements to the computer's attacking and/or blocking code were made to this version. The AI will now predict the interaction of first strike and wither/infect. The AI should also block much better now if attacked for lethal damage.
Fnoed moved the source code files for the quest mode into packages over the last several beta release. This should help to make the project more organized. Sol moved additional non-quest source code files into organized packages for this release.
I found a utility to remove the hidden Mac-related files. I removed the ".SVN" and the /res/lib/ folders from this archive as they are not needed. We have changed the archiving format to ".tar.bz2" since this may help to store the file permissions for the Mac OS X launcher. There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
Many people helped with this version. A special thank you goes out to them:
Rob Cashwalker
Slapshot5
Friar Sol
Hellfish
Sloth
Jeff Wadsworth
SoulStorm
ZzzzSleep
Zirbert
Jaedayr
jhhh
Replika
Chris H
Added many cards, including:
- NEW CARD LIST | Open
The links to the various archives:
The Forge 03/18/2011 archive (requires java 5, possibly java 6):
forge03182011.tar.bz2 (at MediaFire)
forge03182011.zip (13 MB) (at cardforge.org)
Forge 03/18/2011 BETA packaged as a Mac OS application:
Mac Forge 03182011.7z (at MediaFire)
The quest opponent icons (Same as the previous betas, unchanged):
Quest_Opponent_icons_02-14-2011.7z (at MediaFire)
.