still working on user interface
by mtgrares
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still working on user interface
by mtgrares » 31 Mar 2011, 18:02
I started out having 3 game libraries but 2 of them have major flaws, so I'm down to the third one which doesn't have same flaws. The game library is called GTGE. Nothing is done yet but I still plan to copy Magarena. I wanted to do something fancier than Magarena but right now just copying it sounds hard enough. It would be great to copy the Incantus gui but we can only do what we can do and I don't have the programming chops (for now). 
The fly library I couldn't get it to load an image because it tries to make things "easy" but instead makes things hard because it doesn't work.
The other game library, Ucigame, didn't let you use for loops in the draw() method. I presume it was a threading issue or something.

The fly library I couldn't get it to load an image because it tries to make things "easy" but instead makes things hard because it doesn't work.
The other game library, Ucigame, didn't let you use for loops in the draw() method. I presume it was a threading issue or something.
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Slick
by mtgrares » 08 Apr 2011, 21:16
Changed to Slick and I'm learning the basics again. Slick is currently updated and the newest library. I got the background image to be tiled if smaller than the screen and to resize it if it is bigger. Tiling is a small thing but it looks very nice. Next I'm going to work on the "player statistics" window that shows the number of cards in the graveyard, library, flashback, etc... Apparently drawing text in a videogame is very complicated and I'm hoping that I can figure it out in Slick.
So I'm still trekking on but I don't have much to show for it. (Trekking...Star Trek...well you get it.)
So I'm still trekking on but I don't have much to show for it. (Trekking...Star Trek...well you get it.)
- mtgrares
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