Page 2 of 2

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 04 Apr 2011, 17:45
by Chris H.
Corwin72 wrote:I thought that the April 1 release date might be affecting it...
`
In some parts of the world the temperature is starting to warm up and some people might want to spend some time outside. :D

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 04 Apr 2011, 18:11
by Corwin72
My desk job disagrees.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 04 Apr 2011, 20:21
by mtgrares
Another great release, thanks! I plan to post this version to my blog Monday, 4/11.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 08 Apr 2011, 22:44
by Night Shadow
Great work is nice to see all the improvements

some slight text mistakes:
nacrolepsy.txt filename should be narcolepsy.txt
Necrogen Mists.txt filename should be necrogen_mists.txt
Wolf-Skull Shaman card text has "kinship Ñ" instead of "Kinship -"
Warren Instigator card text repeated
Commune with Nature, card text has "rest of the bottom" instead of "rest on the bottom"

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 09 Apr 2011, 01:21
by Chris H.
Night Shadow wrote:nacrolepsy.txt filename should be narcolepsy.txt
Necrogen Mists.txt filename should be necrogen_mists.txt
Wolf-Skull Shaman card text has "kinship Ñ" instead of "Kinship -"
Warren Instigator card text repeated
Commune with Nature, card text has "rest of the bottom" instead of "rest on the bottom"
`
Thank you. All five are now fixed.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 09 Apr 2011, 18:56
by Shamzi
Resounding Silence cost is 2W,must be 3w

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 09 Apr 2011, 21:49
by Chris H.
Shamzi wrote:Resounding Silence cost is 2W, must be 3w
`
Fixed.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 14 Apr 2011, 09:26
by Shamzi
Cowardice targeting anything,not only creatures.Even if they're from graveyard(Sun Titan or each other reanimate spells)they're returning to hand.
Bramblesnap doesn't have trample.
Omnath,Locus of Mana doesn't lose P/T at the end of the game,he has P/T of the last match without any mana in pool.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 14 Apr 2011, 12:13
by Chris H.
Shamzi wrote:Cowardice targeting anything,not only creatures. Even if they're from graveyard (Sun Titan or each other reanimate spells) they're returning to hand.
Bramblesnap doesn't have trample.
Omnath, Locus of Mana doesn't lose P/T at the end of the game, he has P/T of the last match without any mana in pool.
`
I was able to add the missing Trample to Bramblesnap. The other two bugs are trickier.

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 20 Apr 2011, 01:09
by Night Shadow
There is an error in the card code for Identity Crisis:


Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


There is an error in the card code for Identity Crisis:



Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: AllZone : getZone() invalid parameters Library null
   at forge.AllZone.getZone(AllZone.java:112)
   at forge.card.cardFactory.CardFactory_Sorceries$6.canPlayAI(CardFactory_Sorceries.java:224)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:181)
   at forge.ComputerAI_General.getMain2(ComputerAI_General.java:147)
   at forge.ComputerAI_General.playCards(ComputerAI_General.java:37)
   at forge.ComputerAI_General.main2(ComputerAI_General.java:33)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:67)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:33)
   at forge.GuiInput.setInput(GuiInput.java:29)
   at forge.GuiInput.update(GuiInput.java:23)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.Phase.nextPhase(Phase.java:375)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.Phase.nextPhase(Phase.java:378)
   at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:770)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge 04/01/2011 (unofficial BETA) version

PostPosted: 23 Apr 2011, 10:21
by Sloth
Shamzi wrote:Cowardice targeting anything,not only creatures.Even if they're from graveyard(Sun Titan or each other reanimate spells)they're returning to hand.
This is fixed! Thanks Shamzi.