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editing quest data

Posted:
22 May 2011, 08:46
by theonerayman
I was just curious if there was anyway to edit the quest data? I've built up a few of my RL decks and im just curious if there was a way to go in and edit the file as to give the needed cards.
P.S. I understand this isnt the purpose of quest, but I finished one round (about 20 hours) through using a deck I built and while it was fun, im curious as to how my normal decks would work.
Re: editing quest data

Posted:
22 May 2011, 16:22
by lazylockie
I think hex edit is the only way to go, since the data is saved as binary file. You can have access to how it's structured (which helps when mapping through hex), since the source code is available.
Re: editing quest data

Posted:
23 May 2011, 01:13
by Night Shadow
You could export your decks from the main deck editor, and re-import it on the quest deck editor, although there seems to be a bug with it in the latest beta version (0517), if you use any previous version it should work fine.
Re: editing quest data

Posted:
23 May 2011, 01:21
by Chris H.
It may not be so much a bug but a feature.
The idea being that at some point in the near future with some additional coding we will have a choice when we start a new quest. We will be able to use either the normal randomly generated pool of cards or instead we will be able to import a .dck file and the cards in that deck we be the starting pool of cards.
Re: editing quest data

Posted:
23 May 2011, 17:07
by Rob Cashwalker
Hex editing the file wouldn't work too well. The data is not structured by Forge, it's structured by Java, due to it being serialized. If you made changes to the binary, Java would likely throw exceptions when it tried to read it back.