Apologies to everyone waiting for these. Real life work has been keeping me rather busy and occasionally with a night's less sleep. But I am still working on these in between. Should be able to post the plant walls within a week.
Chris H. wrote:I used my graphics editor to scale it down to 200 x 285 using Lanczos 3 and it looks pretty good for a LQ image.
Granted, I use a high end shareware app found in the mac world and I am sure that Photoshop has additional controls beyond what is found in GraphicConverter.
Haha! You'd think so at the price, but I've been looking around and Lanczos 3 is a feature that Photoshop users have been wanting for ages because of its excellent downscaling with detail retention. Alas, they usually resort to the various freeware products that incorporate it.

Photoshop is limited to bicubic which tends to lose a lot of the sharpness in favour of a smoother image. Also a great algorithm if the subject is right. But for this I think it might be best if I upload the HQ cards and you convert to LQ (if that's fine with you).
DennisBergkamp wrote:moomarc wrote:Are there any opinions as to whether I should change the rarity indicated by the set icons for different tiers of the pets, or just leave them all as commons?
I think it's a great idea to give increasing levels higher rarities... maybe common - uncommon - rare - mythic? Or common - uncommon - uncommon - rare? Assuming there's 4 levels for the plant that is (I can't remember).
The plant wall actually has 6 iterations as far as I can tell. I personally think that we should avoid mythic rarity as they're still bought pets. My proposal for the rarities is this:
- Code: Select all
Crocodile
1/1; None; Common_______________________________________[b_1_1_crocodile_pet.jpg]
2/1; None; Common_______________________________________[b_2_1_crocodile_pet.jpg]
3/1; None; Uncommon_____________________________________[b_3_1_crocodile_pet.jpg]
3/1; Swampwalk; Rare____________________________________[b_3_1_crocodile_pet_swampwalk.jpg]
Plant Wall
0/1; Defender; Common___________________________________[g_0_1_plant_wall.jpg]
0/2; Defender; Common___________________________________[g_0_2_plant_wall.jpg]
0/3; Defender; Uncommon_________________________________[g_0_3_plant_wall.jpg]
1/3; Defender; Uncommon_________________________________[g_1_3_plant_wall.jpg]
1/3; Defender, Deathtouch; Rare_________________________[g_1_3_plant_wall_deathtouch.jpg]
1/3; Defender, Deathtouch, Tap: Gain 1 life; Rare_______[g_1_4_plant_wall_deathtouch.jpg]
Wolf
1/1; None; Common_______________________________________[g_1_1_wolf_pet.jpg]
1/2; None; Common_______________________________________[g_1_2_wolf_pet.jpg]
2/2; None; Uncommon_____________________________________[g_2_2_wolf_pet.jpg]
2/2; Flanking; Rare_____________________________________[g_2_2_wolf_pet_flanking.jpg]
Hound
1/1; None; Common_______________________________________[r_1_1_hound_pet.jpg]
1/1; Haste; Common______________________________________[r_1_1_hound_pet_haste.jpg]
2/1; Haste; Uncommon____________________________________[r_2_1_hound_pet.jpg]
2/1; Haste, Gets +2/+0 until EOT if attacks alone; Rare_[r_2_1_hound_pet_alone.jpg]
Bird
0/1; Flying; Common_____________________________________[w_0_1_bird_pet.jpg]
1/1; Flying; Common_____________________________________[w_1_1_bird_pet.jpg]
2/1; Flying; Uncommon___________________________________[w_2_1_bird_pet.jpg]
2/1; Flying, First Strike; Rare_________________________[w_2_1_bird_pet_first_strike.jpg]
(I included token file names just to confirm that I have them all correct. I've seen the final plant wall named g_1_4_plant_wall somewhere on the forums so let me know if that's the correct name instead.)
If you want to have mythic rare pets I'd incorporate it some other way, perhaps as a quest reward. That way it would fit better flavorwise. The quester could meet a strange hermit after some advanced quest who sells/gives him strange seeds that effectively upgrade the plant wall to the deathtouch-lifegain version. You'd have to remove it from the bazaar, but it is extra incentive for doing longer quests.
