New Sealed Deck Mode

Following on the success of the Draft mode revisions, I have just completed a rewrite of Sealed Deck mode.
Full cardpool, block and custom modes are supported. Custom sealed files in the res/sealed folder are exactly the same as custom draft files, except the file extension ".sealed".
A distinction may now be made between AI decks and Human decks, with the addition of a deck Metadata "PlayerType", which right now just helps by sorting human decks into the human combo box and AI decks into the AI combo box.
I fixed the main Deck Editor's bad behavior with cards reappearing in the top after clearing the filter. A similar change should be easy to apply to the quest deck editor. I removed the menu options to generate draft and sealed decks, as they are better built from Gui_NewGame. I also added my requested progress bar to the deck editor when loading the full cardpool for constructed mode. I hope to use the progress bar window for during program start-up as well.
Full cardpool, block and custom modes are supported. Custom sealed files in the res/sealed folder are exactly the same as custom draft files, except the file extension ".sealed".
A distinction may now be made between AI decks and Human decks, with the addition of a deck Metadata "PlayerType", which right now just helps by sorting human decks into the human combo box and AI decks into the AI combo box.
I fixed the main Deck Editor's bad behavior with cards reappearing in the top after clearing the filter. A similar change should be easy to apply to the quest deck editor. I removed the menu options to generate draft and sealed decks, as they are better built from Gui_NewGame. I also added my requested progress bar to the deck editor when loading the full cardpool for constructed mode. I hope to use the progress bar window for during program start-up as well.