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New Sealed Deck Mode

PostPosted: 16 Jun 2011, 05:13
by Rob Cashwalker
Following on the success of the Draft mode revisions, I have just completed a rewrite of Sealed Deck mode.

Full cardpool, block and custom modes are supported. Custom sealed files in the res/sealed folder are exactly the same as custom draft files, except the file extension ".sealed".

A distinction may now be made between AI decks and Human decks, with the addition of a deck Metadata "PlayerType", which right now just helps by sorting human decks into the human combo box and AI decks into the AI combo box.

I fixed the main Deck Editor's bad behavior with cards reappearing in the top after clearing the filter. A similar change should be easy to apply to the quest deck editor. I removed the menu options to generate draft and sealed decks, as they are better built from Gui_NewGame. I also added my requested progress bar to the deck editor when loading the full cardpool for constructed mode. I hope to use the progress bar window for during program start-up as well.

Re: New Sealed Deck Mode

PostPosted: 16 Jun 2011, 10:21
by Chris H.
Thank you Rob.

Re: New Sealed Deck Mode

PostPosted: 16 Jun 2011, 12:59
by slapshot5
Oooooh. I like the new progress bar. It's shiny.

But it appears in a weird place in the screen (pretty close to top left). I think it would be better if it were centered.

-slapshot5

Re: New Sealed Deck Mode

PostPosted: 16 Jun 2011, 15:13
by Rob Cashwalker
I'll work on that... And it's shiny because the Look and Feel manager is over-ruling my color choices... I was hoping for blue.

Re: New Sealed Deck Mode

PostPosted: 16 Jun 2011, 15:17
by rafl
is the new sealed deck mode available yet? can't wait to try it! :D gj

Re: New Sealed Deck Mode

PostPosted: 16 Jun 2011, 16:06
by Rob Cashwalker
In the SVN