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Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Rob Cashwalker » 24 Jun 2011, 19:01

Maven makes a big file.... Last beta was 12 megs, even in regular ZIP.

forge.exe shouldn't be 11-something MB
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby tchiseen » 24 Jun 2011, 22:19

Was there a significant change to the Deck Editor? It seems to be a lot faster to load for me now.

Im still having the issue where after finishing a draft or two I have to restart Forge to get the deck to load in Editor though.

Good beta this
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby jendave » 25 Jun 2011, 02:29

Rob Cashwalker wrote:Maven makes a big file.... Last beta was 12 megs, even in regular ZIP.

forge.exe shouldn't be 11-something MB
I'll look at this. It is very likely that the Maven build is including too many dependencies.
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Kersed » 25 Jun 2011, 13:51

I can't even run this version. Whenever I double click the forge.exe launcher, I get a java heap space error. I haven't had any problems whatsoever with heap space errors on the computer I'm using now until this version.
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Nordos » 25 Jun 2011, 20:18

.
Sword of Feast and Famine costed 10
Ummm - w00t? o.O
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Hellfish » 25 Jun 2011, 20:26

Nordos:
Sounds... excessive. :o
Can you post what else was happening in that game?

Kersed:
How much RAM does your computer have?Are you using card images?
Try pasting the following text into notepad, then save it as "something.bat" (with the quotation marks) in your forge folder and try to run it.
Code: Select all
java -Xmx1024m -jar forge.jar
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby jendave » 25 Jun 2011, 20:37

Kersed wrote:I can't even run this version. Whenever I double click the forge.exe launcher, I get a java heap space error. I haven't had any problems whatsoever with heap space errors on the computer I'm using now until this version.
What version of Windows are you running? Is it 32 or 64 bit?
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Nordos » 25 Jun 2011, 20:54

@Hellfish:
I reopened the Card Shop and now its value is 200. I have an error, when I start the quest, though (or continue anyway):
Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


QuestData : readFile() error, file null is too short, it must contain at least 3 ai deck names


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.Exception
   at forge.quest.data.QuestBattleManager.readFile(QuestBattleManager.java:124)
   at forge.quest.data.QuestBattleManager.<clinit>(QuestBattleManager.java:26)
   at forge.quest.gui.main.QuestBattle.getBattles(QuestBattle.java:417)
   at forge.quest.gui.main.QuestMainPanel.createBattlePanel(QuestMainPanel.java:348)
   at forge.quest.gui.main.QuestMainPanel.refreshNextMatchPanel(QuestMainPanel.java:494)
   at forge.quest.gui.main.QuestMainPanel.refresh(QuestMainPanel.java:487)
   at forge.quest.gui.main.QuestMainPanel.initUI(QuestMainPanel.java:74)
   at forge.quest.gui.main.QuestMainPanel.<init>(QuestMainPanel.java:70)
   at forge.quest.gui.QuestFrame.<init>(QuestFrame.java:37)
   at forge.Gui_QuestOptions.continueQuestButton_actionPerformed(Gui_QuestOptions.java:198)
   at forge.Gui_QuestOptions$2.actionPerformed(Gui_QuestOptions.java:110)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Seems that I screwed my quest data, I guess
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Hellfish » 25 Jun 2011, 20:59

Oh, I misunderstood, I thought you meant casting cost #-o
Not sure what's going on with the prices.. :?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Chris H. » 25 Jun 2011, 21:06

Nordos wrote:.
Sword of Feast and Famine costed 10
`
The New Game -> Menu -> Update Price command will update the prices for the cards. Failing to update the card prices before entering quest mode can lead to this issue.

We hope that you took advantage and purchased a nice sword for a bargain bin price. 8)
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby jmartus » 25 Jun 2011, 23:19

How do I do a custom draft with Like Tempest, Stronghold and lets say Exodus
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Kersed » 26 Jun 2011, 04:07

I'm running 32-bit Vista Ultimate with 4 gigs of RAM.
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Rob Cashwalker » 26 Jun 2011, 16:08

jmartus-

That's not easy in the current version. You would have to create a deck file that includes 1 of each of those cards, then create a custom draft definition file that includes that deck file.
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby friarsol » 26 Jun 2011, 16:18

Rob Cashwalker wrote:jmartus-

That's not easy in the current version. You would have to create a deck file that includes 1 of each of those cards, then create a custom draft definition file that includes that deck file.
Isn't Tempest, Stronghold, Exodus just a Block Draft? You don't want a Custom Draft at all. I guess specifically you can't have the order currently, but you can have those three in your Draft pool.

Start a Draft, Choose Block/Set, Choose Tempest, Select the option that says EXO/STH/TMP, and there you have it.
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Re: Forge Beta: 06-24-2011 ver 1.0.14 SVN rev 10003

Postby Rob Cashwalker » 26 Jun 2011, 16:41

I didn't check the sets he listed, so I wasn't thinking they were from the same block. I did add all the possible combinations.
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