Forge Beta: 07-05-2011 ver 1.0.15 SVN rev 10392
Forge Beta: 07-05-2011 ver 1.0.15 SVN rev 10392
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
8500 cards in total.
This version is based upon the revision number 10392 which is found on our SVN.
We have added greater card availability for the card shop at the beginning of a quest. We have a few new quest opponent decks and several of the older quest decks have been drastically changed and should now be more challenging.
The beginning of a min-max system is now in place. This is a work in progress and we all will have to wait to see how this turns out. The current hinting system used by forge may help to prune out some branches. The min-max code currently is located in a separate branch on the SVN and most of this work has not yet made it into the main Forge branch.
Several of the set pics had somehow become corrupted on the server. The original pics have been re-uploaded to the server and this should take care of this problem.
Marc continues to work on a new and original set of pet pics for quest mode. He also recently made a set of overlays that can turn any of the existing card pics to a foil like type of image. This might provide an interesting type of reward for quest mode. This is a work in progress.
Added draft pick data collection. Added UI option and preference to allow user to disable (default is to collect if network available). Added HttpUtil to house methods to help deal with cardforge.org website interaction, which will become more useful. Right now, the AI makes some simple evaluations that compare p/t to the mana cost, with bonuses for keywords and abilities.
Rob recently implemented a method to track what the human chooses, then uploads the pick data to cardforge.org, where it's averaged in a database. While the data collection period is going on, Rob will be modifying the draft AI to use the generated data for sorting the cards presented.
Rob and Braids have implemented a new thermometer type window which will be displayed at launch and when the deck editor is opened. These two actions tend to take some time to complete and this new thermometer will help to notify people that forge is not frozen but is busy at the moment.
We have changed the archiving format to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
The Mac OS application version:
We have packaged the Forge 07/05/2011 BETA version as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process. This version should only require java 1.5.
You can move a copy of your pictures and decks over to the Forge.app application. Right click or control click on the Forge.app icon. Select Show Package Contents form the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
/Contents/Resources/Java/res/
Your decks can be placed in the decks folder, your pics can be placed in the pics folder, etc.
Many people helped with this version. A special thank you goes out to them:
Sloth
Braids
JenDave
Hellfish
Rob Cashwalker
Friar Sol
Slapshot5
Jeff Wadsworth
Agetian
SoulStorm
Starcrash
ZzzzSleep
Marc
DeadSpeak
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set
http://raindropmemory.deviantart.com)
8500 cards in total.
This version is based upon the revision number 10392 which is found on our SVN.
We have added greater card availability for the card shop at the beginning of a quest. We have a few new quest opponent decks and several of the older quest decks have been drastically changed and should now be more challenging.
The beginning of a min-max system is now in place. This is a work in progress and we all will have to wait to see how this turns out. The current hinting system used by forge may help to prune out some branches. The min-max code currently is located in a separate branch on the SVN and most of this work has not yet made it into the main Forge branch.
Several of the set pics had somehow become corrupted on the server. The original pics have been re-uploaded to the server and this should take care of this problem.
Marc continues to work on a new and original set of pet pics for quest mode. He also recently made a set of overlays that can turn any of the existing card pics to a foil like type of image. This might provide an interesting type of reward for quest mode. This is a work in progress.
Added draft pick data collection. Added UI option and preference to allow user to disable (default is to collect if network available). Added HttpUtil to house methods to help deal with cardforge.org website interaction, which will become more useful. Right now, the AI makes some simple evaluations that compare p/t to the mana cost, with bonuses for keywords and abilities.
Rob recently implemented a method to track what the human chooses, then uploads the pick data to cardforge.org, where it's averaged in a database. While the data collection period is going on, Rob will be modifying the draft AI to use the generated data for sorting the cards presented.
Rob and Braids have implemented a new thermometer type window which will be displayed at launch and when the deck editor is opened. These two actions tend to take some time to complete and this new thermometer will help to notify people that forge is not frozen but is busy at the moment.
We have changed the archiving format to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these archives.
The Mac OS application version:
We have packaged the Forge 07/05/2011 BETA version as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process. This version should only require java 1.5.
You can move a copy of your pictures and decks over to the Forge.app application. Right click or control click on the Forge.app icon. Select Show Package Contents form the contextual menu. A Finder window will open and will display a folder named Contents. Navigate to the folder:
/Contents/Resources/Java/res/
Your decks can be placed in the decks folder, your pics can be placed in the pics folder, etc.
Many people helped with this version. A special thank you goes out to them:
Sloth
Braids
JenDave
Hellfish
Rob Cashwalker
Friar Sol
Slapshot5
Jeff Wadsworth
Agetian
SoulStorm
Starcrash
ZzzzSleep
Marc
DeadSpeak
Chris H
Added many cards, including:
- NEW CARD LIST | Open
The links to the various archives:
The Forge 07/05/2011 archive (requires java 5, possibly java 6):
forge-1.0.15.tar.bz2 (8.6 MB, at GoogleCode cardforge)
(? MB, at cardforge.org)
Forge 07/05/2011 BETA packaged as a Mac OS application:
forge-1.0.15.osx.tar.bz2 (9.6 MB, at GoogleCode cardforge)
The quest opponent icons (New version, includes additional icons for the new opponents):
Quest_Opponent_Icons 07-05-2011.7z (1.42 MB, at MediaFire)
The quest pet icons (Original version, revision 2):
Pets 06-12-2011 rev 2.7z (1012.1 KB, at MediaFire)
.
