Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Good job, people.
Good job, people.
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Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Sorry. I'm not English Spoken.friarsol wrote:Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
`Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Good job, people.
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI
In this version it's not possible to deselect it anymore. Could you please enable this again?
i don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.Braids wrote:I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
Unfortunately characteristic defining abilities work in every zone.friarsol wrote:Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.Braids wrote:I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
Hm, I just don't like the layout very much. The automatic resizing of the cards is not my cup of tea, I think it looks too crowded when many cards are on the table and it looks much too big if only a few cards are there. And setting card size in the options doesn't do anything. Having a fixed card size with side-scrolling worked much better for me.jendave wrote:I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI
In this version it's not possible to deselect it anymore. Could you please enable this again?
Well, that's what InputControl.inputStack is supposed to mitigate, what's happening at setInput()?slapshot5 wrote:
- | Open
The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.
Other devs: Do we have a solution for this type of situation, or not?
-slapshot5
`Caranthol wrote:I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.
Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.