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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 07:36
by Caranthol
I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.

Good job, people.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 12:01
by friarsol
Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 12:09
by Caranthol
friarsol wrote:
Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.
Sorry. I'm not English Spoken.
In my case, playing with the last releases, I have to wait too much time between the different game phases, as I had to do with the initial releases when we had to increase the JVM memory.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 13:44
by Chris H.
Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.

Good job, people.
`
Which OS are you using?

How do you start Forge?

How much memory does you computer have?

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 14:14
by Caranthol
Win XP. I use the Forge.exe launcher and I have 4 GB RAM. I tried to use directly the .jar but it's the same.

Thank you, Chris.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 14:18
by jester666
Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 15:04
by jendave
jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 15:16
by Caranthol
I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.

Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 18:59
by Braids
Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
i don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 19:49
by friarsol
Braids wrote:
Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 18 Jul 2011, 20:06
by Sloth
friarsol wrote:
Braids wrote:
Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.
Unfortunately characteristic defining abilities work in every zone.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 19 Jul 2011, 05:04
by slapshot5
| Open
Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil

current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.

when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil

i guess that there is a timing confusion within chains...

cheers
Taliesim

The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.

Other devs: Do we have a solution for this type of situation, or not?

-slapshot5

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 19 Jul 2011, 05:50
by jester666
jendave wrote:
jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?
Hm, I just don't like the layout very much. The automatic resizing of the cards is not my cup of tea, I think it looks too crowded when many cards are on the table and it looks much too big if only a few cards are there. And setting card size in the options doesn't do anything. Having a fixed card size with side-scrolling worked much better for me.
Would be great if it could be enabled again.
Thx.

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 19 Jul 2011, 13:54
by zerker2000
slapshot5 wrote:
| Open
Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil

current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.

when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil

i guess that there is a timing confusion within chains...

cheers
Taliesim

The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.

Other devs: Do we have a solution for this type of situation, or not?

-slapshot5
Well, that's what InputControl.inputStack is supposed to mitigate, what's happening at setInput()?

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

PostPosted: 19 Jul 2011, 17:21
by Chris H.
Caranthol wrote:I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.

Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
`
You could try to reduce the size of the deck. 500 to 1000 cards might not slow the game down too much and a deck this size could give you a large variety of cards that you could see during a game.

A deck with thousands of cards may be excessive. I would recommend that you remove any cards in the deck that are not very useful or not very important to the deck design. Try to get down to somewhere between 500 to 1000 cards at most.