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Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Accountancy » 02 Sep 2011, 15:30

I had an error trying to start the version for 2nd september, when booting up, it says that Steam Spitter belongs to a set named " " and it can't find that set. where should I post errors like this?

Edit: I tried a different save of Forge I had, I think the error may have been on my end.

Edit again: For some reason since I got the nightly update thing, my wins in draft have been stacking, so I only get to play one game against a deck and all my wins and losses since I updated are shown to be after every game.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Night Shadow » 02 Sep 2011, 16:12

. Coralhelm Commander card text level up descriptions should include Flying.
Last edited by Chris H. on 02 Sep 2011, 16:20, edited 1 time in total.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Accountancy » 03 Sep 2011, 10:05

.
Bloodfire Dwarf is an apocalypse rare in draft, it should be a common
Adaptive Automaton still pumps ALL creatures
Last edited by Chris H. on 03 Sep 2011, 10:24, edited 1 time in total.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby slapshot5 » 03 Sep 2011, 10:27

Accountancy wrote:.
Bloodfire Dwarf is an apocalypse rare in draft, it should be a common
This is now fixed in SVN.

-slapshot5
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Chris H. » 03 Sep 2011, 12:30

Accountancy wrote:I had an error trying to start the version for 2nd september, when booting up, it says that Steam Spitter belongs to a set named " " and it can't find that set. where should I post errors like this?

Edit: I tried a different save of Forge I had, I think the error may have been on my end.

Edit again: For some reason since I got the nightly update thing, my wins in draft have been stacking, so I only get to play one game against a deck and all my wins and losses since I updated are shown to be after every game.
`
The nightly builds contain new code and sometimes new bugs, it is part fo the development process. :mrgreen:

We would like people to post bug reports encountered with the bi-weekly beta release either via Mantis or to post them in the appropriate forge beta topic.

For those people who choose to stay current with the nightly builds or via using Eclipse to access the code base we would like to see a different sort of bug reporting system.

The devs post messages concerning their dev efforts on the forum Developer's Corner. It might be worthwhile if those who download the nightly builds were to read these messages as there may be an answer there explaining the bug that was noticed.

Un-noticed/new nightly build bugs can be posted to this topic Developing Bugs.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Dracontes » 03 Sep 2011, 22:00

Copyedit
Nin, the Pain Artist has two dashes in its type line
Vedalken Dismisser has a typo in its type line: "Vedlaken"
According to Gatherer:
- Latulla, Keldon Overseer 's type line should have "Human" in addition to its other types
- Pearlspear Courier should have "Human" in its type line
- Sorceress Queen is a "Human Wizard"
- Khabál Ghoul is a "Zombie"
- Skulking Ghost is a "Spirit"
- Diligent Farmhand is a "Human Druid"

Graphics
Where's the Morph card face? I know it's in my picture folder but it doesn't appear on facedown creatures.

Cards
When playing Siege of Towers on a mountain and canceling the Replicate prompt I get the Siege of Towers card in my graveyard and no actual effect though it appears on the stack.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Chris H. » 04 Sep 2011, 02:49

Dracontes wrote:Copyedit
Nin, the Pain Artist has two dashes in its type line
Vedalken Dismisser has a typo in its type line: "Vedlaken"
According to Gatherer:
- Latulla, Keldon Overseer 's type line should have "Human" in addition to its other types
- Pearlspear Courier should have "Human" in its type line
- Sorceress Queen is a "Human Wizard"
- Khabál Ghoul is a "Zombie"
- Skulking Ghost is a "Spirit"
- Diligent Farmhand is a "Human Druid"
`
Thank you. I corrected these cards on the SVN.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Max mtg » 04 Sep 2011, 17:19

Accountancy wrote:I had an error trying to start the version for 2nd september, when booting up, it says that Steam Spitter belongs to a set named " " and it can't find that set. where should I post errors like this?

Edit: I tried a different save of Forge I had, I think the error may have been on my end.

Edit again: For some reason since I got the nightly update thing, my wins in draft have been stacking, so I only get to play one game against a deck and all my wins and losses since I updated are shown to be after every game.
Hi, Accountancy

That exception is due to one of your decks. Decks allow to specify a set for cards explicitly like this CardName|SetName. One of your decks contained a line like this:
Code: Select all
Steam Spitter|(space)
That makes Forge search for a card in a set named space. Since there's no such set an exception was thrown.

I told Forge that it should ignore the set code if it is blank when looking for a card, so please take revision 10232+ and check if this error still happens.

UPD: There also was an issue with cards typed in different case, than in our DB.
Since 10233 you'll be shown a window with errors instead of exception
Single class for single responsibility.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby gos » 05 Sep 2011, 08:41

Dracontes wrote:Cards
When playing Siege of Towers on a mountain and canceling the Replicate prompt I get the Siege of Towers card in my graveyard and no actual effect though it appears on the stack.
I think this is a general bug for all replicate cards. When I replicate Pyromatics, the original copy of the spell has no effect, even though it goes on the stack (further details: I am targeting the opponent with the original and all copies).
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812

Postby Wadjet » 08 Sep 2011, 03:48

hi, after download the last version (forge-1.1.3-20110907.112113-22) I've found a bug:
when the mana cost of a card becomes zero (in my case using Mycosynth Golem or Etherium Sculptor) the reduction is completely ignored and the game make you pay the full cost of the card.
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