Custom Card Creation

Is there a way to create my own custom cards in Forge? I tried making one and putting it in the cards folder but I got an error message saying it couldn't find the card or something?
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It SHOULD work. Posting the exact error log would also help resolve the issue. Perhaps posting your script would help too as one of the scripting guru's here might see what's causing it to fail (there's possibly a missing mandatory field). If there's no problem with the script, just make sure that the card is in the correct folder within cardfolder and that the original zip file has been deleted.sagephoenix wrote:Is there a way to create my own custom cards in Forge? I tried making one and putting it in the cards folder but I got an error message saying it couldn't find the card or something?
Name:Kasimir's Wolf
ManaCost:W U
Types: Creature Wolf
Text: CARDNAME gets +2/+2 as long as you control a permanent named Kasimir the Lone Wolf.
PT:2/2
SVar:BuffedBy:Permanent.named
SVar:Rarity:Common
SVar:Picture: http://i53.tinypic.com/11l2yqf.jpg
SetInfo:LEG|Common| http://i53.tinypic.com/11l2yqf.jpg
Oracle: Kasimir's Wolf gets +2/+2 as long as you control a permanent named Kasimir the Lone Wolf.
End
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.namedKasimir the Lone Wolf | Description$ CARDNAME gets +2+/+2 as long as you control a permanent named Kasimir the Lone Wolf.
SVar:BuffedBy:Permanent.namedKasimir the Lone Wolf
Name:Kasimir's Wolf
ManaCost:W U
Types: Creature Wolf
Text:
PT:2/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.namedKasimir the Lone Wolf | Description$ CARDNAME gets +2+/+2 as long as you control a permanent named Kasimir the Lone Wolf.
SVar:BuffedBy:Permanent.namedKasimir the Lone Wolf
SVar:Rarity:Common
SVar:Picture: http://i53.tinypic.com/11l2yqf.jpg
SetInfo:LEG|Common| http://i53.tinypic.com/11l2yqf.jpg
Oracle: Kasimir's Wolf gets +2/+2 as long as you control a permanent named Kasimir the Lone Wolf.
End
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Kasimirs | Description$ CARDNAME gets +2+/+2 as long as you
SVar:Kasimirs:Count$Valid Card.YouCtrl+namedKasimir the Lone Wolf
It'd probably be easier to post what you have and that way you can learn from it, but I know the Exploration ability isn't scriptable. The first ability you can get from Avalanche Riders. The second is a combination of some cards.randallross420 wrote:greedy squatter 3r/w
creature - goblin nomad mythic
When greedy squatter enters the battlefield, destroy target land.
At the beginning of your upkeep, you draw a card and you gain one life.
You may play an additional land on each of your turns.
2/2
will do. this is what i came up with.friarsol wrote:It'd probably be easier to post what you have and that way you can learn from it
can anyone see what i did wrong?Name:Greedy Squatter
ManaCost:3 RW
Types:Creature Goblin Nomad
Text:You may play an additional land on each of your turns.
PT:2/2T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When Greedy Squatter enters the battlefield, destroy target land.
SVar:TrigDestroy:DB$Destroy | ValidTgts$ Land | TgtPrompt$ Select a land.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you draw a card and you gain 1 life.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ SVar=DBGainLife
SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1SVar:Rarity:Mythic
SVar:Picture:http://imageshack.us/photo/my-images/853/greedysquatter.jpgSetInfo:M12|Mythic|http://imageshack.us/photo/my-images/853/greedysquatter.jpgOracle:When Greedy Squatter enters the battlefield, destroy target land.\nAt the beginning of your upkeep, you draw a card and you gain 1 life.\nYou may play an additional land on each of your turns.End
randallross420 wrote:will do. this is what i came up with.friarsol wrote:It'd probably be easier to post what you have and that way you can learn from itcan anyone see what i did wrong?Name:Greedy Squatter
ManaCost:3 RW
Types:Creature Goblin Nomad
Text:You may play an additional land on each of your turns.
PT:2/2T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When Greedy Squatter enters the battlefield, destroy target land.
SVar:TrigDestroy:DB$Destroy | ValidTgts$ Land | TgtPrompt$ Select a land.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you draw a card and you gain 1 life.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ SVar=DBGainLife
SVar:DBGainLife:DB$GainLife | Defined$ You | LifeAmount$ 1SVar:Rarity:Mythic
SVar:Picture:http://imageshack.us/photo/my-images/853/greedysquatter.jpgSetInfo:M12|Mythic|http://imageshack.us/photo/my-images/853/greedysquatter.jpgOracle:When Greedy Squatter enters the battlefield, destroy target land.\nAt the beginning of your upkeep, you draw a card and you gain 1 life.\nYou may play an additional land on each of your turns.End
thanks in advance
Jeff, this isn't true. In fact, I recommend using a DB for certain Triggers, so they can be tested properly (specifically the Foul Imp type cards, but most ETB abilities really). And if you use a DB then the Cost parameter isn't required.jeffwadsworth wrote:The Execute$ TrigDestroy should point to a AB$, not a DB$.
AB$ Destroy | Cost$ 0 | ...........