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Frames + Crops instead of Fulls + Text?

Posted:
04 Nov 2011, 20:37
by alexandreonly
I know that the only software to play mtg with great visuals and animations is Dotp 2012, but the modding community is dead, and Forge is alive, with a lot more cards and a active community, then i want to suggest the use of frames + crops to represent the cards, no need to use perspective and 3d effects like dotp 2012, but at least use frames with crops, and it even allow tho convert old cards to modern style automatically. It is possible?
Re: Frames + Crops instead of Fulls + Text?

Posted:
04 Nov 2011, 22:42
by moomarc
Part of the issue is that a lot of the user base likes the older frames. They were what we had when we played most of our early magic. And that is why we support the various versions of cards across sets.
Re: Frames + Crops instead of Fulls + Text?

Posted:
04 Nov 2011, 23:43
by alexandreonly
moomarc wrote:Part of the issue is that a lot of the user base likes the older frames. They were what we had when we played most of our early magic. And that is why we support the various versions of cards across sets.
It's not possible to have older and new frames, and let the user choose what to use, as a option? Also, i played Magic like 15 years ago, and now i'm back, but i still like the newer frames better.
Re: Frames + Crops instead of Fulls + Text?

Posted:
06 Nov 2011, 05:10
by Xitax
Since they're basically .jpg card scans, how is this possible? You'd need some kind of card constructor inside of Forge with all the frames, cropped pics and fonts.
Besides, I like seeing the originals.
Re: Frames + Crops instead of Fulls + Text?

Posted:
06 Nov 2011, 06:24
by Agetian
Personally I like the authenticity of Forge's display - it shows the cards as they were released, in their original form. Making the older cards display with new frames and vice-versa would detract from the atmosphere of authentic MTG.

But to answer the question from the technical standpoint - no, it's not possible, at least in the current version of Forge's GUI, because it displays .jpg files for the cards as they are instead of constructing the card from scratch using the frame, picture, and text, like Shandalar does.
Re: Frames + Crops instead of Fulls + Text?

Posted:
06 Nov 2011, 13:10
by Tranberry
I'm sure I misunderstand Agetian but from a technical standpoint it is possible, just need to make some java/forge-dev interested in coding it.
My main reason for supporting this is due to the decrease in download size I guess this would mean. And the fact that I like unity.
Re: Frames + Crops instead of Fulls + Text?

Posted:
07 Nov 2011, 19:57
by Rob Cashwalker
It's not going to look very good. Look at how bad MTGO cards are due to rendering the text dynamically - the font doesn't match real cards and sometimes the text becomes longer than the text box to hold it.
It's not terribly difficult to construct the card graphics in memory - the name, P/T, mana costs, icons and new counters are all rendered dynamically.
Could it render the entire thing? Sure. Would it be a nightmare to deal with every new frame style that Wizards decides to release to throw off the MSE folks? Yes. Would it really save a significant amount of bandwidth? Not really.
Re: Frames + Crops instead of Fulls + Text?

Posted:
07 Nov 2011, 23:52
by Tranberry
Would it really save a significant amount of bandwidth? Not really.
Well, that depends on the user. On the other part of the topic, lets say I disagree.
Re: Frames + Crops instead of Fulls + Text?

Posted:
08 Nov 2011, 22:23
by Incantus
It's definitely possible, but it requires writing your own card composition engine.