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Major Bug Report

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Re: Major Bug Report

Postby GandoTheBard » 13 Oct 2008, 19:17

I assume this is a bug...when faced with no creatures that are safe to attack with, 1 card in hand and no land the computer goes into "Computer thinking" mode during its second main phase and never comes out again...the loop needs to end after a time limit otherwise it could literally loop forever. Basic programming 101...end your loops.
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Re: Major Bug Report

Postby jpb » 13 Oct 2008, 19:18

no timing involved, no loops either. This is a logic problem and will need a debug session to figure out. Functional testing 101: don't assume you know the cause of a defect.
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Re: Major Bug Report

Postby GandoTheBard » 13 Oct 2008, 19:23

English lesson 101...Don't assume I know anything. :)
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Re: Major Bug Report

Postby GandoTheBard » 16 Oct 2008, 21:33

So apparently the program has a brand new way to cheat...or rather I never caught it doing this before. It runs more than the maximum of 4 cards in its decks. This happened during a draft. Now I realize that the AI is not strictly by the book to begin with but this is a real basic part of the game.

Hmmm turns out that it was some very strange display glitch. Though it involved the computer tapping out for 7 turns in a row to play the same creature each turn. I finally managed to kill one and all the others disappeared. of the seven cards only 3 went to the graveyard...the rest disappeared into oblivion. If they were really all there, only one should have perished.
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Re: Major Bug Report

Postby Rob Cashwalker » 17 Oct 2008, 01:39

I'm not sure it's exactly a cheat.... I think in Limited, the 4-of rule doesn't apply.... But in general, I know MTGForge doesn't check for deck legality... I've thrown together a deck with 12-ofs to test a certain card interactions.
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Re: Major Bug Report

Postby GandoTheBard » 17 Oct 2008, 03:41

Rob Cashwalker wrote:I'm not sure it's exactly a cheat.... I think in Limited, the 4-of rule doesn't apply.... But in general, I know MTGForge doesn't check for deck legality... I've thrown together a deck with 12-ofs to test a certain card interactions.
No. the rule of 4 always applies. I may not be the best player ever but I played enough serious limited tournaments to know the basic rules. :D
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Re: Major Bug Report

Postby Mr.Chaos » 17 Oct 2008, 08:50

Gando, did that creature that showed up more than 4 times have flash?
Because that is a known bug, that creatures with flash get recast at the start of each of the AI's next turns until you kill the original.
Just my thought on this.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Major Bug Report

Postby GandoTheBard » 17 Oct 2008, 14:21

Mr.Chaos wrote:Gando, did that creature that showed up more than 4 times have flash?
Because that is a known bug, that creatures with flash get recast at the start of each of the AI's next turns until you kill the original.
Just my thought on this.
Known to whom? Yes that is what happened. It was a Vine Dryad and it took me a bit of time to kill it as I needed my third pinger and he never blocked with it.
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Re: Major Bug Report

Postby GandoTheBard » 19 Oct 2008, 03:37

The Keyword Unblockable does not work.
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Re: Major Bug Report

Postby Mr.Chaos » 19 Oct 2008, 05:47

GandoTheBard wrote:
Mr.Chaos wrote:Gando, did that creature that showed up more than 4 times have flash?
Because that is a known bug, that creatures with flash get recast at the start of each of the AI's next turns until you kill the original.
Just my thought on this.
Known to whom? Yes that is what happened. It was a Vine Dryad and it took me a bit of time to kill it as I needed my third pinger and he never blocked with it.
Known to me and Forge at least. :roll:
I e-mailed him about this a while ago and thought I mentioned it here too. Apparently, I did not. :oops: Sorry.
:shock: What the??? Oh, unglued probably.
(I just previewed this post, and saw "sorry" highlighted. Never knew there was a card named "sorry". :lol:)
Did I just take 4 damage?
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Major Bug Report

Postby GandoTheBard » 19 Oct 2008, 06:19

Mr.Chaos wrote:
GandoTheBard wrote:
Mr.Chaos wrote:Gando, did that creature that showed up more than 4 times have flash?
Because that is a known bug, that creatures with flash get recast at the start of each of the AI's next turns until you kill the original.
Just my thought on this.
Known to whom? Yes that is what happened. It was a Vine Dryad and it took me a bit of time to kill it as I needed my third pinger and he never blocked with it.
Known to me and Forge at least. :roll:
I e-mailed him about this a while ago and thought I mentioned it here too. Apparently, I did not. :oops: Sorry.
:shock: What the??? Oh, unglued probably.
(I just previewed this post, and saw "sorry" highlighted. Never knew there was a card named "sorry". :lol:)
Did I just take 4 damage?
Yep! :P
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Re: Major Bug Report

Postby Rob Cashwalker » 20 Oct 2008, 02:05

GandoTheBard wrote:The Keyword Unblockable does not work.
Could you expand on that thought? I've been attacked by unblockables... and couldn't select any blocker.
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Re: Major Bug Report

Postby GandoTheBard » 20 Oct 2008, 05:58

Woops I see what happened...somehow the
Jhessian Infiltrator
U G
Creature Human Rogue
no text
2/2
Unblockable <===keyword

got lost in translation when I transfered the changes to Cards.txt from the old version to the new. (This is one thing I really dislike about MTG Forge...having to reupdate every version with corrections to Cards.txt, and the frequence txt files. Very time consuming and tedious and error prone.
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Re: Major Bug Report

Postby Rob Cashwalker » 20 Oct 2008, 20:00

GandoTheBard wrote:This is one thing I really dislike about MTG Forge...having to reupdate every version with corrections to Cards.txt, and the frequence txt files. Very time consuming and tedious and error prone.
So this was a card you added yourself?
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Re: Major Bug Report

Postby GandoTheBard » 20 Oct 2008, 20:39

No...I was adding Cycling to the Chartooth Cougar card that should have it but doesn't.
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