Adding Cards
by mtgrares
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Adding Cards
by wilsonbiggs » 15 Jan 2012, 23:14
Yesterday I downloaded Forge. It's neat and has almost every card, but was missing Windbrisk Heights (i needed it for my deck)! I went into its files and saw that it was in every file EXCEPT cardsfolder.zip. I then extracted the files, added Heights, then re-archived them. Now Forge crashes on startup with:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.1.8-r12235
OS: Mac OS X Version: 10.6.8 Architecture: x86_64
Java Version: 1.6.0_26 Vendor: Apple Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.CardRulesReader.parseLine(CardRulesReader.java:65)
at forge.CardReader.loadCard(CardReader.java:388)
at forge.CardReader.loadCard(CardReader.java:565)
at forge.CardReader.loadCardsUntilYouFind(CardReader.java:307)
at forge.CardReader.run(CardReader.java:235)
at forge.card.cardfactory.PreloadingCardFactory.readCards(PreloadingCardFactory.java:90)
at forge.card.cardfactory.PreloadingCardFactory.<init>(PreloadingCardFactory.java:60)
at forge.AllZone.getCardFactory(AllZone.java:286)
at forge.view.swing.ApplicationView.setModel(ApplicationView.java:142)
at forge.view.swing.Main.main(Main.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at apple.launcher.LaunchRunner.run(LaunchRunner.java:116)
at apple.launcher.LaunchRunner.callMain(LaunchRunner.java:51)
at apple.launcher.JavaApplicationLauncher.launch(JavaApplicationLauncher.java:52)
- Code: Select all
Name:Windbrisk Heights
ManaCost:no cost
Types:Land
Text:no text
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ ChangesZone | Cost$ W T | Produced$ W | SpellDescription$ Add W to your mana pool.
SVar:TrigDig:AB$ Dig | Cost$ 0 | DigNum$ 4 | ChangeNum$ 1 | DestinationZone$ Exile | ExileFaceDown$ True | DestinationZone2$ Graveyard | LibraryPosition2$ 0
SVar:Rarity:Land
SVar:Picture:[url]http://www.wizards.com/global/images/magic/general/windbrisk_heights.jpg[/url]
SetInfo:LRW|Land|[url]http://magiccards.info/scans/en/shm/281.jpg[/url]
Oracle:Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)/n{T}: Add {W} to your mana pool./n{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
End
- wilsonbiggs
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Re: Adding Cards
by friarsol » 15 Jan 2012, 23:33
Please place questions about scripting cards in Card Development Questions thread in the Developer's Forum. But right now, Hideaway is not scriptable because we don't have Play as an AbilityFactory. To stop it from crashing I'd recommend deleting the txt file you added, it's clearly causing the crash.
- friarsol
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Re: Adding Cards
by friarsol » 15 Jan 2012, 23:41
Don't worry there's only 10000 other cards that we do have. And more get added all the time.wilsonbiggs wrote:Thanks, that's a shame.
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