Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Forge Beta: 02-03-2012 ver 1.2.3 rev 13774
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10188 cards in total.
The thread safety issue should now be fixed. This should prevent the crash reports that were stating that "Buffers have not been created".
We now have a tab system for sub-menus in the home screen. Quest mode refactored to fit this tab system. It's now considerably easier to use - less cramped, less clicks, more functionality. Multiple quest files are now supported. QuestPreferences has been refactored to use an enum structure, with data validation as well. Win streaks implemented for quest mode. PreCon decks can now be purchased in quest mode. There are a few precon decks available with more decks to follow.
We have merged the new cards from the new Dark Ascension set into the main trunk of the forge project. We were able to add 149 of the new Dark Ascension cards.
Some of the LQ pictures for the new Dark Ascension cards are available. The "Download LQ Card Pictures" button will download the pictures but the "Download LQ Set Pictures" buttons will not download the new Dark Ascension cards at this time. Be patient as it takes time for these pictures to come online.
An Anouncement from the Forge dev team:
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Dave
DeadSpeak
Doublestrike
Friar Sol
Hellfish
Jeff Wadsworth
Marc
Max mtg
Skiera
Slapshot5
Sloth
SoulStorm
Squee1968
ZzzzSleep
Chris H
Added many cards, including:
The links to the various archives:
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
10188 cards in total.
The thread safety issue should now be fixed. This should prevent the crash reports that were stating that "Buffers have not been created".
We now have a tab system for sub-menus in the home screen. Quest mode refactored to fit this tab system. It's now considerably easier to use - less cramped, less clicks, more functionality. Multiple quest files are now supported. QuestPreferences has been refactored to use an enum structure, with data validation as well. Win streaks implemented for quest mode. PreCon decks can now be purchased in quest mode. There are a few precon decks available with more decks to follow.
We have merged the new cards from the new Dark Ascension set into the main trunk of the forge project. We were able to add 149 of the new Dark Ascension cards.
Some of the LQ pictures for the new Dark Ascension cards are available. The "Download LQ Card Pictures" button will download the pictures but the "Download LQ Set Pictures" buttons will not download the new Dark Ascension cards at this time. Be patient as it takes time for these pictures to come online.
An Anouncement from the Forge dev team:
`The Forge team is very proud to announce that more than 10,000 cards are now available for play! This is an impressive amount, particularly considering that as of October 2011, the official game has produced 12,246 unique cards.
Rares, the creator of Forge, generously shared his work as an open source project about five years ago. Since then, dozens of people have contributed their talents to evolve the codebase to the point it's reached today: a game engine that can successfully juggle10^510^4 unique cards, available for free.
The honor of writing the 10,000th card has gone to an unnamed hero, which is suitable since it's these brave code warriors that make the game what it is. A well-deserved thanks to anyone who has volunteered their time to script, test, maintain, report, code, suggest, debug, design, or in any way contribute to this project.
A special thanks in particular to the CCGH web site and its administrators for providing us with the Forge forum, and to the unsung team of people who quietly maintain the servers which assist this project in one fashion or another.
With this in mind, we move onward and upward. Enjoy your next game of Forge!
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
ArsenalNut
Dave
DeadSpeak
Doublestrike
Friar Sol
Hellfish
Jeff Wadsworth
Marc
Max mtg
Skiera
Slapshot5
Sloth
SoulStorm
Squee1968
ZzzzSleep
Chris H
Added many cards, including:
- NEW CARD LIST | Open
The links to the various archives:
The Forge 02/03/2012 archive (requires java 6):
forge-1.2.3.tar.bz2 (26.2 MB, at cardforge.org)
Forge 02/03/2012 BETA packaged as a Mac OS application:
forge-1.2.3-osx.tar.bz2 (27.3 MB, at cardforge.org)
.