How to make Forge a much more fun game

Unfortunately I am unable to code, or I would have presented a program instead of an idea:
Please implement a CARIEER mode in the following fashion. It must give the sense of starting at the bottom and working your way up. It must simulate the JOY of finally beeing able to afford that one card, or the JOY of opening a booster and getting a foiled Sorin or whatever, and also simulate the joy of taking care of your collection and trying to expand it. Of sorting it, putting it in the binders... Magic is so much more than the actual game at the table. The carieer mode must be infinite, and not like the quest mode 200 rounds or whatnot. Even if you rise and become world champion, you must try to defend the title, year after year.
1. You start as a happy teenager who just discovered MTG, with 30 dollars in your pocket and 20 Standard boosters you just received as a birthday present from a friend.
2. You build a deck and enter the local Friday Night tournament with it. Or maybe they have sealed this week. Or booster draft. It will be different every week. If you win you can collect more boosters as prize. If not, you can spend your 30 dollars in the store where the tournament is held - they sell single cards for their current real life value (fetch price list from a website that sells cards for real cash).
3. As you win matches your DCI ranking rises and the 1st every month you also get 50 more dollars as allowance which you can spend to buy more cards. If you get enough money saved, by selling cards or winning tournaments, you can maybe afford the bus ticket to a Pro Tour Qualifier or GP or similiar big tournament.
Im sure you get the idea. Its a simulation of a person who loves MTG and tries to advance in it, all the time beeing restrained by things such as not beeing rich and having to "start at the bottom".
I believe this will take Forge to a totally different level - as a GAME and not just a MTG simulation.
Please implement a CARIEER mode in the following fashion. It must give the sense of starting at the bottom and working your way up. It must simulate the JOY of finally beeing able to afford that one card, or the JOY of opening a booster and getting a foiled Sorin or whatever, and also simulate the joy of taking care of your collection and trying to expand it. Of sorting it, putting it in the binders... Magic is so much more than the actual game at the table. The carieer mode must be infinite, and not like the quest mode 200 rounds or whatnot. Even if you rise and become world champion, you must try to defend the title, year after year.
1. You start as a happy teenager who just discovered MTG, with 30 dollars in your pocket and 20 Standard boosters you just received as a birthday present from a friend.
2. You build a deck and enter the local Friday Night tournament with it. Or maybe they have sealed this week. Or booster draft. It will be different every week. If you win you can collect more boosters as prize. If not, you can spend your 30 dollars in the store where the tournament is held - they sell single cards for their current real life value (fetch price list from a website that sells cards for real cash).
3. As you win matches your DCI ranking rises and the 1st every month you also get 50 more dollars as allowance which you can spend to buy more cards. If you get enough money saved, by selling cards or winning tournaments, you can maybe afford the bus ticket to a Pro Tour Qualifier or GP or similiar big tournament.
Im sure you get the idea. Its a simulation of a person who loves MTG and tries to advance in it, all the time beeing restrained by things such as not beeing rich and having to "start at the bottom".
I believe this will take Forge to a totally different level - as a GAME and not just a MTG simulation.