Bug (bad rule implementation)

Hi. I just got Forge last night. Feeling like getting back into MTG. The program looks great so far. Good work and thanks!
I'm not completely familiar with the new rules since I stopped playing a few years back, and am generally rusty. But I'm been trying to brush up/catch up. I noticed something in the first game I played that's inconsistent with what I've read on wizards.
I had Olivia Voldaren on the table. At EoT I used her ping ability on opponent's green creature (2/3 human) which had Sharpened Pitchfork equipped on it. Next turn I used her second ability to take control of pinged (now vampire) creature. It worked fine, except the Pitchfork became unequipped on opponent's side. Opponent did not re-equip it (and it was my turn anyway).
According to this article on Wizards (Ah! Can't post URL as new user)
transferring control of an equipped creature does not transfer control of the equipment but neither does it unequip it. As far as I can tell, at no point did the creature become and invalid target for the Pitchfork, and should have held on to it and turned its menacing pointy bits against its owner.
Sorry if this has already been discussed here. I did a search for it, but no time to delve into the forums and research today.
Thanks and GL.
EDIT: Wups. Didn't see the "how to report bugs" post. Colour-scheme of forum doesn't dintinguish stickies very well. Please move as necessary.
Additional info:
OS: WinXP
JAR file: forge-1.2.4-jar-with-dependencies.jar
Forge window title = Forge: 1.2.3-r14494
CHANGES.TXT says at top: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
I'll check back in case you need further info
BONUS BUG!!! If you try to play a land from your hand at the start of the game when Forge is still asking you if you desire a mulligan, weird stuff happens. A "crash" error window pops up. I dismissed it. Land showed up in battlefield area where I dragged it (not snap-to grid). Chose no mulligan and started. Land disappeared, turns proceeded normally, but the land was not returned to my hand. As if I had just started the game with 6 cards. Not a big deal, but there ya go. Happy coding.
I'm not completely familiar with the new rules since I stopped playing a few years back, and am generally rusty. But I'm been trying to brush up/catch up. I noticed something in the first game I played that's inconsistent with what I've read on wizards.
I had Olivia Voldaren on the table. At EoT I used her ping ability on opponent's green creature (2/3 human) which had Sharpened Pitchfork equipped on it. Next turn I used her second ability to take control of pinged (now vampire) creature. It worked fine, except the Pitchfork became unequipped on opponent's side. Opponent did not re-equip it (and it was my turn anyway).
According to this article on Wizards (Ah! Can't post URL as new user)
transferring control of an equipped creature does not transfer control of the equipment but neither does it unequip it. As far as I can tell, at no point did the creature become and invalid target for the Pitchfork, and should have held on to it and turned its menacing pointy bits against its owner.
Sorry if this has already been discussed here. I did a search for it, but no time to delve into the forums and research today.
Thanks and GL.
EDIT: Wups. Didn't see the "how to report bugs" post. Colour-scheme of forum doesn't dintinguish stickies very well. Please move as necessary.
Additional info:
OS: WinXP
JAR file: forge-1.2.4-jar-with-dependencies.jar
Forge window title = Forge: 1.2.3-r14494
CHANGES.TXT says at top: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
I'll check back in case you need further info
BONUS BUG!!! If you try to play a land from your hand at the start of the game when Forge is still asking you if you desire a mulligan, weird stuff happens. A "crash" error window pops up. I dismissed it. Land showed up in battlefield area where I dragged it (not snap-to grid). Chose no mulligan and started. Land disappeared, turns proceeded normally, but the land was not returned to my hand. As if I had just started the game with 6 cards. Not a big deal, but there ya go. Happy coding.