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New Cards suggestions / requests

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New Cards suggestions / requests

Postby DennisBergkamp » 07 Oct 2008, 02:52

Alright, so I've finished a bunch of cards for my MTGForge, including:

Duress
Bad Moon
Dark Confidant
Crusade
Reya Dawnbringer
Zur the Enchanter
Yore-Tiller Nephilim
Sensation Gorger
Wolf-Skull Shaman
Leaf-Crowned Elder
Treefolk Harbinger
Sensei's Divining Top

Hopefully, these cards will make it into a compiled version of MTGForge someday....

What I do is make a list of cards I think are cool (and doable), and I just randomly start implementing cards from that list. Now, I've done so many cards in the last week or so, that this list is shrinking rapidly. So I was wondering, maybe you guys have some suggestions or requests of nice cards I could work on?
I'll add them to the list and see what I can do :)
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Re: New Cards suggestions / requests

Postby GandoTheBard » 07 Oct 2008, 03:27

Well I listed my picks on the Blogspot Rares runs. :)

here is a recap:
Autumn Willow,
Blastoderm (and the later white version)
Ernham Djinn
Icy Manipulater
all the Jester's items
Scroll Rack
Cursed Scroll
Tradewind Riders (quite awesome)
Oath of Ghouls
Living Death
Survival of the Fittest
The Rack
Hypnotic Specter (and like cards)
Shadow Mage Infiltrator (and like cards)
Quirion Rangers (quite good support card, nothing quite like being able to double use a land, save it from destruction and or untap a mighty blocker.)
Mother of Runes
Soltari Monk and Priest
Voice of All
(the other voices less so but still great)
Morphling
Masticore
the Abyss, Drop of Honey (and like cards)
Time Walk (and like cards)
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Re: New Cards suggestions / requests

Postby Mr.Chaos » 07 Oct 2008, 05:54

No idea if they are doable, but I just made a real deck with them and the combo is SOOOO mean!
Vigor
Mycoloth
Arena
Nemata, Grove Guardian
The idea: activate Arena, choose Mycoloth and load it with +1/+1 counters thanks to Vigor. Then start the assault with the tokens which can be boosted with Nemata's 2nd ability.
Also combines very nice with the already present Essence Warden.

Sad note: Stuffy Doll is NOT a friend of this combo!
(Stuffy Doll and Essence Warden are already in MTG Forge)
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: New Cards suggestions / requests

Postby jpb » 07 Oct 2008, 06:01

I will suggest Donate and Illusions of Grandeur so we can do a necro deck. I do not think either will be extremely difficult to do. Donate should be pretty easy. It's fantastic that you did Reya the Dawnbringer, now the Wrath of God decks can have a true finisher.
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Re: New Cards suggestions / requests

Postby GandoTheBard » 07 Oct 2008, 06:39

jpb Im not sure Reya Dawnbringer is that great a finisher though it does have uses...Mainly the once a turn effect is too slow to be a true finisher but it can be a good way to recover from Wrath as you said....expensive though :D
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Re: New Cards suggestions / requests

Postby DennisBergkamp » 07 Oct 2008, 07:07

Ah, Reya Dawnbringer is fun, just discard her into your grave and get her into play with a Breath of Life or Zombify :)

Donate = easy
Illusions of Grandeur = hmm, I dunno, not sure how to do cumulative upkeep, but I'll have a look at it it should definitely be possible.. does MTGForge do counters?
Arena = should be easy
Nemata, Grove Guardian = doable
Mycoloth = tricky
Vigor = very tricky

From Gando's cards, I can do these right off the bat (I think so, anyway) :

Erhnam Djinn
Icy Manipulator
Oath of Ghouls
Scroll Rack
Cursed Scroll
Living Death
Survival of the Fittest
Drop of Honey

I'll have to look at the other ones, some of those are really difficult / seemingly impossible. Especially "protection from x" cards, this hasn't been implemented yet at all, and would be a real pain to do so :(

I was gonna look into making Doran, the Siege Tower myself, since it's probably my number one favorite card and Treefolk decks are a lot of fun (Indomitable Ancients, Treefolk Harbinger, Leaf-Crowned Elder, ... ).

Anyway, thanks guys, these are some good suggestions!
Feel free to add more.

And jpb/Rob/anyone, feel free to help me out with any of these cards :D
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Re: New Cards suggestions / requests

Postby GandoTheBard » 07 Oct 2008, 08:47

Cool I hope someday I can play with the compiled version of these :D
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Re: New Cards suggestions / requests

Postby jpb » 07 Oct 2008, 09:05

You are absolutely right about MTG Forge lacking protection, and I am currently unclear as to how possible it is to implement it under the V1 framework. From the card's perspective there is no way to know the source of something, so you would have to implement it by having every card check if it's targets have protection against one of it's attributes (ie. colors). One possibility would be to have the selectTarget method take in an extra parameter, the source card of the action, and have this method check for protection. If the card has protection from one of the source's attributes do not let it be selected. Problem is, this would only cover human's selecting targets, not AI, and would not account for any protection given while something is on the stack. Not worth the trouble in my opinion. Hopefully Forge designs V2 with protection in mind.
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Re: New Cards suggestions / requests

Postby GandoTheBard » 07 Oct 2008, 09:44

I dunno...it should be doable...For example Terror which has a built in protection for artifacts and black cards works as intended. Basically part of the targetting module needs to account for shroud (illegal target). When it encounters such it needs to fail gracefully.

Other than that you check during event/spell/effect resolution for damage reduction.

The only aspect Im not sure of is how to deal with Auras which are suddenly the wrong color...IE: animate dead on white knight. That could be problematic since it would require a check for every single creature in order to prevent that one instance.

Currently that isnt a problem though since there are no enchant creature spells.
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Re: New Cards suggestions / requests

Postby DennisBergkamp » 07 Oct 2008, 15:55

Yeah, either way, it would have to be a humongous makeover. Hopefully V2 will support it :)
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Re: New Cards suggestions / requests

Postby Rob Cashwalker » 08 Oct 2008, 18:37

We could implement limited protection. For example, it's easy enough to manipulate the canBlock code to check for protection, (attacker with protection can't be blocked by the protected color) that's 25% of the protection rules. In setAssignedDamage we can check for protection, (blockers with protection don't take damage from the protected color) there's another 25%.... But targeting, enchanting and equiping (the other 50% of protection) is handled individually for nearly every card, and they would all need to be updated. And non targeted damage would be rough too.
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Re: New Cards suggestions / requests

Postby DennisBergkamp » 09 Oct 2008, 05:14

I'll attempt to look into this more deeply... I've been trying to familiarize myself with the Combat and CombatUtil classes anyway.

The Combat class is pretty tricky though, it's very difficult to see what's going on.
However, after a bunch of tries I just now managed to get Doran, the Siege Tower to work :D Nasty hack, but it works... one thing that's left to do is change some of the AI code accordingly that checks whether it should block/attack or do nothing at all whenever Doran is in play.
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Re: New Cards suggestions / requests

Postby GandoTheBard » 09 Oct 2008, 08:04

I look forward to checking it out sometime. :) Meanwhile Ive been making a miniset of my own cards which I may post a spoiler for soon.
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