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More Implementations

PostPosted: 07 Oct 2008, 06:42
by GandoTheBard
Mountain Bandit
R
Creature Human Soldier Rogue
no text
1/1
Haste

Raging Cougar
2 R
Creature Cat
no text
2/2
Haste

Renegade Troops
4 R
Creature Human Soldier
no text
4/2
Haste

Ardent Militia
4 W
Creature Human Soldier
no text
2/5
Vigilance

Armored Griffin
3 W
Creature Griffin
no text
2/3
Flying
Vigilance

Jhovall Queen
4 W W
Creature Cat Rebel
no text
4/7
Vigilance

Standing Troops
2 W
Creature Human Soldier
no text
1/4
Vigilance

Windseeker Centaur
1 R R
Creature Centaur
no text
2/2
Vigilance

Game-Trail Changeling
3 G G
Creature Shapeshifter
Changeling
4/4
Trample

Vine Dryad
3 G
Creature Dryad
no text
1/3
Flash
Forestwalk

Darksteel Citadel
no cost
Artifact Land
no text
Indestructible
tap: add 1

Darksteel Ingot
3
Artifact
no text
Indestructible
tap: add G
tap: add U
tap: add B
tap: add R
tap: add W

Blistering Barrier
2 R
Creature Wall
no text
5/2
Defender

Drift of Phantasms
2 U
Creature Spirit
no text
0/5
Defender
Flying

Keen-Eyed Archers
2 W
Creature Elf Archer
no text
2/2
Reach

Mounted Archers
3 W
Creature Human Soldier Archer
no text
2/3
Reach

Orbweaver Kumo
4 G G
Creature Spirit
no text
3/4
Reach

Spitting Gourna
3 G G
Creature Beast
no text
3/4
Reach

Re: More Implementations

PostPosted: 08 Oct 2008, 18:22
by Rob Cashwalker
There are a few there that I can't believe I missed when I submitted all the french vanilla creatures. But the other cards that have other abilities, shouldn't be added until their abilities work. Yes, there are already a few cards that aren't completely implemented, but I don't think it's worth adding more of them.