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10-18 version

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Re: 10-18 version

Postby Bog Wraith » 22 Oct 2008, 18:35

Thanx for the update and the new link.

I hate Rapidshare! :evil:
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Re: 10-18 version

Postby Bog Wraith » 23 Oct 2008, 21:21

Can someone compile the app with the latest fix for the Necropotence Land bug as I don't have the means to do so!

Thanks.
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Re: 10-18 version

Postby jpb » 24 Oct 2008, 01:17

I will do it after some other meaningful updates are added. Probably be a week or two.
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Re: 10-18 version

Postby Bog Wraith » 24 Oct 2008, 03:34

Ok, thanx again! :)
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Re: 10-18 version

Postby mtgrares » 27 Oct 2008, 23:52

This version is great. I tried to fix the cycling lands but I don't know where the problem is. I'm sure it has to do something with the fact that they are a land. MTG Forge usually treats lands differently that other cards. Treetop Village is a land with an activated ability and it works, but I couldn't figure out why the cycling ability doesn't show up on the new cycling lands.
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Re: 10-18 version

Postby Rob Cashwalker » 28 Oct 2008, 01:30

mtgrares wrote:This version is great. I tried to fix the cycling lands but I don't know where the problem is. I'm sure it has to do something with the fact that they are a land. MTG Forge usually treats lands differently that other cards. Treetop Village is a land with an activated ability and it works, but I couldn't figure out why the cycling ability doesn't show up on the new cycling lands.
As I pointed out in the last page, I believe this piece of code in InputUtil.java is what needs to be changed to allow a land to present abilities.

Code: Select all
        //plays activated abilities and any card including land, sorceries, and instants
        static public void playAnyCard(Card card, PlayerZone zone)
        {
       if(zone.is(Constant.Zone.Hand, Constant.Player.Human) &&
           (card.isLand()))
       {
           AllZone.Human_Hand.remove(card);
           AllZone.Human_Play.add(card);
       }
       else if(zone.is(Constant.Zone.Hand, Constant.Player.Human) &&
           card.getManaCost().equals("0"))//for Mox Ruby and the like
       {
           AllZone.Human_Hand.remove(card);
           AllZone.Stack.add(card.getSpellAbility()[0]);
       }
       else
           AllZone.GameAction.playCard(card);
        }//selectCard()
Also I noticed that adding cycling to a card with Pump, ends up asking if you want to cycle the card when you click on it to pump it.
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Re: 10-18 version

Postby Chris H. » 05 Nov 2008, 00:52

Rob Cashwalker wrote:I'm evolving this VB program to help cross-reference the text files, and make sure we've got all cards accounted for.
I fixed the problems that I found with the 10-18 card-pictures.txt file. I went through the deck editor card by card and noticed that there still was missing art. I added the following lines to my copy of the 0-18 card-pictures.txt file and this gets me all but two pictures:

Badlands.jpg http://www.wizards.com/global/images/ma ... dlands.jpg
black_vise.jpg http://www.wizards.com/global/images/ma ... k_vise.jpg
castle.jpg http://www.wizards.com/global/images/ma ... castle.jpg
convalescence.jpg http://www.wizards.com/global/images/ma ... scence.jpg
demystify.jpg http://www.wizards.com/global/images/ma ... ystify.jpg
disenchant.jpg http://www.wizards.com/global/images/ma ... nchant.jpg
drifting_meadow.jpg http://www.wizards.com/global/images/ma ... meadow.jpg
eladamris_call.jpg http://www.wizards.com/global/images/ma ... s_call.jpg
eron_the_relentless.jpg http://www.wizards.com/global/images/ma ... ntless.jpg
fire_diamond.jpg http://www.wizards.com/global/images/ma ... iamond.jpg
gerrards_verdict.jpg http://www.wizards.com/global/images/ma ... erdict.jpg
guiltfeeder.jpg http://www.wizards.com/global/images/ma ... feeder.jpg
morsel_theft.jpg http://www.wizards.com/global/images/ma ... _theft.jpg
naturalize.jpg http://www.wizards.com/global/images/ma ... ralize.jpg
plateau.jpg http://www.wizards.com/global/images/ma ... lateau.jpg
raging_bull.jpg http://www.wizards.com/global/images/ma ... g_bull.jpg
savannah.jpg http://www.wizards.com/global/images/ma ... vannah.jpg
scrubland.jpg http://www.wizards.com/global/images/ma ... ubland.jpg
senseis_divining_top.jpg http://www.wizards.com/global/images/ma ... ng_top.jpg
taiga.jpg http://www.wizards.com/global/images/ma ... /taiga.jpg
tel_jilad_exile.jpg http://www.wizards.com/global/images/ma ... _exile.jpg
tropical_island.jpg http://www.wizards.com/global/images/ma ... island.jpg
tundra.jpg http://www.wizards.com/global/images/ma ... tundra.jpg
underground_sea.jpg http://www.wizards.com/global/images/ma ... nd_sea.jpg
volcanic_island.jpg http://www.wizards.com/global/images/ma ... island.jpg
yawgmoths_bargain.jpg http://www.wizards.com/global/images/ma ... argain.jpg
culling_sun.jpg http://www.wizards.com/global/images/ma ... ng_sun.jpg

I'm still missing the art for Klaas, Elf Friend and Test Destroy. One of these cards maybe a fanatasy card and the other maybe misspelled.
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Re: 10-18 version

Postby GandoTheBard » 05 Nov 2008, 01:23

Test Destroy was made by Rares early on to test features of the game. He chose not to remove it.
Klaas is a fantasy card by Rares as is Tortuga.
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Re: 10-18 version

Postby mtgrares » 05 Nov 2008, 19:01

Thanks Chris H. for the card pictures. Since the forum shortens the long url can you either attach them to your post or e-mail them to me (mtgrares yahoo com)

The fantasy cards are Test Destroy, Tortuga, and Klaas Elf Friend. A few cards are misnamed like Leaf Glider instead of Leaf Gilder, but I hate to change the card name since it would cause an error if a deck used the old spelling.

p.s.
And if you ever wanted to remove a card from MTG Forge just delete that card from the file "cards.txt"
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Re: 10-18 version

Postby GandoTheBard » 05 Nov 2008, 19:08

mtgrares wrote:Thanks Chris H. for the card pictures. Since the forum shortens the long url can you either attach them to your post or e-mail them to me (mtgrares yahoo com)

The fantasy cards are Test Destroy, Tortuga, and Klaas Elf Friend. A few cards are misnamed like Leaf Glider instead of Leaf Gilder, but I hate to change the card name since it would cause an error if a deck used the old spelling.

p.s.
And if you ever wanted to remove a card from MTG Forge just delete that card from the file "cards.txt"
Hmmm in my experience deleting Test Destroy leads to bad things happening.
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Re: 10-18 version

Postby Chris H. » 05 Nov 2008, 23:28

mtgrares wrote:Thanks Chris H. for the card pictures. Since the forum shortens the long url can you either attach them to your post or e-mail them to me (mtgrares yahoo com)
I will download the new 11-05 version and will check the "card-pictures.txt" file for any errors that I can fix. I will attach the fixed version to a message under the "New Version 11/05" message thread. I will also e-mail you a copy.

Thank you for your continued efforts to improve the game while working on the next version. =D>
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