[{cost}:]regenerate [target] ability for one card to regenerated if its controller pays {cost}
[{cost}:]bury [target] : destroys target, cannot be regenerated
[{cost}:]destroy [target]: destroy target
bury all(targets) : destroys all cards of type “targets”, cannot be regenerated.targets is anything that would be accepted by the “target=” line.
destroy all(targets): destroy all cards of type “targets”. targets is anything that would be accepted by the “target=” line.
[{cost}:]Damage:n [target] Does n damage to target
[{cost}:]n/m [target] : gives +n/+m to creature. n and m can be negative values. For auras, instants and sorceries, cost is usually empty. For instants, sorceries, and activated abilities, the effect lasts until end of turn. For auras, it lasts as long as the aura is present.
[{cost}:][-]ability [target] : gives ability to target. “ability” can be any of the keywords described in the ability section previously. For auras, instants and sorceries, cost is usually empty. For instants, sorceries, and activated abilities, the effect lasts until end of turn. For auras, it lasts as long as the aura is present.If a minus sign is used, this removes the ability from target.
[{cost}:]add{mana} : Mana producer. Adds mana if the user pays {cost}. {cost} can be emtpy, or contain only {t}, which is the case for basic lands
lord(targets) n/m [includeself]: n and m are values for power and toughness. For example, lord of Atlantis is lord(merfolk) 1/1. includeself is used if the ability is valid for the lord too.
lord(targets) ability [includeself]: ability is any ability. For example, lord of Atlantis is lord(merfolk) islandwalk.includeself is used if the ability is valid for the lord too.
[{cost}:]moveTo(zone) [target]: moves target card into specified zone.
[{cost}:]tap [target]: taps a target. if no target is provided, taps self
[{cost}:]untap [target]: untaps a target. if no target is provided, untaps self
[{cost}:]life:n you gain n life. if n is negative, you lose n life
[{cost}:]token(name,types, p/t,abilities colors)[*n] puts n tokens with name “name”, types “types”, power p, toughness t, abilities “abilities” and colors “colors. For example, for
Dragon Roost (10E): auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red). Default value for n is 1.
[@]Draw:n: you draw n cards
(values inside brackets are optional)