Page 7 of 10

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 01:09
by Chris H.
Keywords recognized as of MTG Forge 07-29-2009 are:

EDIT:

Some changes were recently made to this list. Please view the newer content below:

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&p=19121#p19121

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 05:56
by Marek14
Why is "This creature can block as though it had flying." there? That was replaced by reach.

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 13:35
by zerker2000
Chris H. wrote:tap: add 1
tap: add B
tap: add G
tap: add R
tap: add U
tap: add W
?{cost}?,?"tap"?: add {mana} also in progress (e.g. "W: add R", "tap: add 2", or "5, tap: add WUBRG", the first one being an easy hack-in for Sunglasses of Urza).

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 13:57
by Chris H.
zerker2000 wrote:?{cost}?,?"tap"?: add {mana} also in progress (e.g. "W: add R", "tap: add 2", or "5, tap: add WUBRG", the first one being an easy hack-in for Sunglasses of Urza).
`
Thank you for the update, I have edited the listing. :)

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 16:09
by Rob Cashwalker
Marek14 wrote:Why is "This creature can block as though it had flying." there? That was replaced by reach.
Because the code supports both... there might be one or two cards in the file that still have the old syntax.

Re: Words that Cards.txt recognizes

PostPosted: 30 Jul 2009, 19:47
by silly freak
what about "tap: add any", or somehow making "any" a legal mana identifier for the new ability? would make some cards shorter and more readable...

Re: Words that Cards.txt recognizes

PostPosted: 31 Jul 2009, 16:31
by mtgrares
Marek14 wrote:Why is "This creature can block as though it had flying." there? That was replaced by reach.
Well it was added before there was reach, lol, and not all of the cards were updated. I guess it is easy to do a simple find and replace in order to update all of the cards with reach?

Re: Words that Cards.txt recognizes

PostPosted: 30 Aug 2009, 13:16
by Chris H.
Keywords recognized as of MTG Forge 08-28-2009 are:

EDIT:

Some changes were recently made to this list. Please view the newer content below:

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&p=20852#p20850

Re: Words that Cards.txt recognizes

PostPosted: 03 Oct 2009, 18:18
by cyclope
could you update the list of the keywords that cards.txt accept in version 10.02 , please?
Is spGainLife a keyword ?

Re: Words that Cards.txt recognizes

PostPosted: 03 Oct 2009, 21:06
by Chris H.
Keywords recognized as of MTG Forge 10-02-2009 are:


EDIT:

Some changes were recently made to this list. Please view the newer content below:

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=701&p=21188#p21188

Re: Words that Cards.txt recognizes

PostPosted: 03 Oct 2009, 21:09
by Chris H.
cyclope wrote:could you update the list of the keywords that cards.txt accept in version 10.02 , please?
Is spGainLife a keyword ?
`
I just put up the newest version, I think that it is correct.

Rob has mentioned that he plans to do a gain life keyword in the future. :wink:

Re: Words that Cards.txt recognizes

PostPosted: 03 Oct 2009, 21:21
by zerker2000
#-o <Takes spLoseLifeGainLife, cuts out line 23, submits as new keyword.>(And yes, I did count which line it is, and yes it should work.)

Re: Words that Cards.txt recognizes

PostPosted: 04 Oct 2009, 06:04
by Marek14
For Fungus decks, I'd suggest a keyword for producing a Saproling by removing two spore counters. This would allow for easy implementation of Sporoloth Ancient.

Re: Words that Cards.txt recognizes

PostPosted: 05 Oct 2009, 11:34
by Rob Cashwalker
There's a keyword for removing 3 counters, which is the more common number of counters. I'm thinking it probably could be tweaked to take a number as a parameter to squeeze in just one more card....

Re: Words that Cards.txt recognizes

PostPosted: 06 Oct 2009, 15:53
by zerker2000
?{cost}?,?"tap"?: add {mana} also in progress (e.g. "W: add R", "tap: add 2", or "5, tap: add WUBRG", the first one being an easy hack-in for Sunglasses of Urza).
Should be in next version, considering Dennis now has my mana code merged into his.