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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby EspyPsyche » 19 Apr 2020, 15:11

Two AI issues I've noticed.

1) The AI cannot see counters on non-creatures.

If I have two or more copies of Myth Realized on the board, and the AI has removal that can destroy Myth Realized while it's an enchantment, the AI targets the Myth Realized with the lower number of counters when it should target the one with more counters. Enchantments that don't become creatures but get stronger with counters (haven't tested with artifact noncreatures yet) also are affected by this such as Aria of Flame.

(I have Myth Realized with 4 counters and another with 1 counter. AI plays Abrupt Decay. It should target the one with 4 counters, but it targets the one with one counter instead. The AI does the same thing with bounce effects like Jace TMS. It properly targets when it's a creature, such as with Swords to Plowshares.)

2) The AI cannot use Veil of Summer properly.

Veil of Summer should be used in response to blue or black removal spells or in response to spells that use the word "counter". Instead, the AI plays Veil of Summer off the top of the library as soon as it is drawn.
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Re: Card AI (Improvements) Requests

Postby shteev » 29 Apr 2020, 14:15

AI played Orzhov Basilica, returning a (second) Orzhov Basilica to hand, instead of one of the other lands it had in play.
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Re: Card AI (Improvements) Requests

Postby HarlequinCasts » 30 Apr 2020, 04:29

It's probably been mentioned already, but the AI tends to waste a Phantasmal Image by playing it on an empty battlefield and thus it goes straight to the graveyard as a 0/0.
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Re: Card AI (Improvements) Requests

Postby shteev » 01 May 2020, 16:53

AI cast Bladewing the Risen, and resurrected a second Bladewing the Risen from it's graveyard; it then entered an infinite loop and I had to quit the game to get it to stop.
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Re: Card AI (Improvements) Requests

Postby astral2 » 10 May 2020, 03:45

walking ballista and wren and six both remove counters to ping you for 1 life. this should only be done for lethal damage, since otherwise it's a complete waste.
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Re: Card AI (Improvements) Requests

Postby shteev » 11 May 2020, 20:54

AI doesn't realise it can use Pristine Talisman to gain life
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Re: Card AI (Improvements) Requests

Postby Shadowecho » 10 Jun 2020, 00:01

Hello , I just recently downloaded forge , a question regarding difficulty, I see the AI personality tab but is there a difficulty option , I am not very good at Mtg but I have won 10 games in a row already lol.....playing constructed deck both random ( for me and the ai ) , never thought I would say this but I want to see myself lose ! :D .....thanks for any tips !
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Re: Card AI (Improvements) Requests

Postby boblol126 » 24 Jun 2020, 22:44

Nyxbloom ancient sometimes triggers a loop requiring the player to repeatedly pick a color.

AI often picks "time" for Expropriate, which is almost always the worst option over "money".

When casting Torment of Hailfire, the AI always chooses to first sacrifice permanents and discard rather than lose life, which, similarly to the case above with Expropriate, is almost always the worst option. It's weird because it doesn't behave this way in response to Remorseless Punishment.
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Re: Card AI (Improvements) Requests

Postby joey4track » 25 Jun 2020, 12:00

Shadowecho wrote:Hello , I just recently downloaded forge , a question regarding difficulty, I see the AI personality tab but is there a difficulty option , I am not very good at Mtg but I have won 10 games in a row already lol.....playing constructed deck both random ( for me and the ai ) , never thought I would say this but I want to see myself lose ! :D .....thanks for any tips !
The random decks aren't that great. I would download some net decks and play against some better constructed decks. The AI can only do so much and I find the difficulty comes mostly from the deck itself. There are a lot of great decks compiled in this thread here: viewtopic.php?f=48&t=29814
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Re: Card AI (Improvements) Requests

Postby mcrawford620 » 25 Jun 2020, 19:51

Shadowecho wrote:Hello , I just recently downloaded forge , a question regarding difficulty, I see the AI personality tab but is there a difficulty option , I am not very good at Mtg but I have won 10 games in a row already lol.....playing constructed deck both random ( for me and the ai ) , never thought I would say this but I want to see myself lose ! :D .....thanks for any tips !
One key thing to remember is that generally, if the AI can cast something, it will cast it. So if it has Murder and you have something it can remove, it will cast it. Whereas obviously a human will wait until the creature is a problem before using the removal.

In the Quest mode there are a lot of decks that are great for the AI. I think a lot of these are decks with crazy synergies, where "cast what you can" works well. The AI just keeps casting what it has, and that all works together to give you a very difficult opponent.

So yeah, the random decks are not great for the AI. But people have made lots of decks that the AI can pilot very well.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 01 Jul 2020, 03:01

The AI does not seem to know which colors are logical to choose with Hall of Triumph for their deck.
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Re: Card AI (Improvements) Requests

Postby MrMystery314 » 08 Jul 2020, 16:16

The AI will choose to fight with Warbriar Blessing even when it will kill their own creature but not mine.
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Re: Card AI (Improvements) Requests

Postby A14113 » 11 Jul 2020, 00:02

AI will continuously attack with 1/1 creatures when you control Revenge of Ravens killing themselves.
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