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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby geq » 25 May 2021, 07:54

AI casts Soul Shatter even when there's no creature or planeswalker on the battlefield
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Re: Card AI (Improvements) Requests

Postby tojammot » 02 Jun 2021, 07:26

AI should stop adding charge counters to Aether Vial if it would exceed the highest CMC among creatures in his deck. If it has multiple vials, the second one should have 1 less maximum charge counter (minimum of 1).

This is mostly to make the Nick Fury challenge deck a little more powerful.
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Re: Card AI (Improvements) Requests

Postby squee1968 » 23 Jul 2021, 03:03

I had 4 Banshee's Blade out, with different amounts of counters (13,8,1,0). The AI played Viridian Shaman, and targeted the one with 0 counters.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 01 Aug 2021, 09:33

The AI only play one side of the double faced lands right now. For example, even if it has only green cards in hand, it will only play Cragcrown Pathway instead of Timbercrown Pathway and in the end not cast a single spell in 5 turns.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 10 Aug 2021, 11:13

The option by default for the Coffin Queen at the upkeep shouldn't be untap but tap, like for Vedalken Shackles. Or maybe untap if mana value is under 2 or 3. Because the AI keeps removing creatures from play instead of using them fully.
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Re: Card AI (Improvements) Requests

Postby someguyinahat » 10 Aug 2021, 22:38

In Commander games, if you have played your commander and the AI hasn't, it will consistently use Witch's Clinic to give your commander lifelink.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 29 Sep 2021, 10:04

The AI will always fetch a companion if it has one, rather than play more useful cards, like a creature or a removal. I think it should fetch a companion only if it can't play any other cards.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 15 Oct 2021, 13:05

The AI will try to boost a creature (like Figure of Destiny or Knight of the Ebon Legion) when that creature is enchanted by something like Pacifism or Luminous Bonds, rather than play another one for example.
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Re: Card AI (Improvements) Requests

Postby AStrangerIsHere » 17 Oct 2021, 21:34

The AI will level up a class in priority instead of playing any cards, leaving itself defenseless. I think it should level up if there's no cards to play.
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Re: Card AI (Improvements) Requests

Postby someguyinahat » 27 Oct 2021, 12:17

The AI will repeatedly pay to give Sungold Sentinel protection from the same colour in the same turn. (I was playing an all-white deck and the AI would give it protection from white two or three times.)
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Re: Card AI (Improvements) Requests

Postby hypercross » 02 Nov 2021, 15:43

Was trying to build a standard mill deck with Bloodthirsty Adversary from MID and Plargg, Dean of Chaos from STX.
Either card has an ability to cast a card for free. The intention was to use them to cast Tasha's Hideous Laughter.

The AI seems to target Tasha's Hideous Laughter, but won't cast it.
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Re: Card AI (Improvements) Requests

Postby pedito » 05 Feb 2022, 10:23

When the AI casts God-Eternal Bountu, it sacrifices all its lands.
The simplest, but not best, fix I can think of:
Force the AI to keep at least 4 mana sources when it plays Bontu.
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Re: Card AI (Improvements) Requests

Postby l33t3rth4nur1111 » 14 Feb 2022, 22:10

  • AI doesn't seem to understand not to target a creature with ward if it doesn't have the mana available to overcome the ward.
  • AI frequently (always?) skips Rings of Brighthearth triggers.
  • AI activates Forcefield on a single unblocked attacker multiple times until available mana sources are exhausted.
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Re: Card AI (Improvements) Requests

Postby Alastor » 17 Feb 2022, 19:26

When AI cast Suncleanser and I have on battlefield a creature with +1/+1 counter and a creature without counters, AI choose the creature without any counter to remove counters of it.
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Re: Card AI (Improvements) Requests

Postby Squaresoft » 22 Feb 2022, 21:39

The AI will move it's +1/+1 counters from Steel Dromedary to my creatures, hahaha. Not worth in almost any case, and even if worth it, it does so even with other creatures under it's control.
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