Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Xyx » 01 Aug 2016, 00:04
AI casts Roots of Life. I have 5 Swamps, no Islands. AI chooses Islands.
Re: Card AI (Improvements) Requests
by xbon » 01 Aug 2016, 21:46
AI continuously uses Grindclock's 2nd effect without placing any counters on grindclock.
Re: Card AI (Improvements) Requests
by Xyx » 02 Aug 2016, 09:42
AI correctly waits until I have a knight, then casts Knight of the Mists, correctly targets my knight, and then pays U.
Re: Card AI (Improvements) Requests
by Hanmac » 02 Aug 2016, 11:10
i tried to fix that in trunk with r31841.Xyx wrote:AI correctly waits until I have a knight, then casts Knight of the Mists, correctly targets my knight, and then pays U.
you might checkout if its better now.
Edit:
the logic was missing for Basic Lands ... and while i was doing it, i improved the other logics for ChooseType too.Xyx wrote:AI casts Roots of Life. I have 5 Swamps, no Islands. AI chooses Islands.
now the check for Valid/InvalidTypes is better.
Re: Card AI (Improvements) Requests
by xbon » 12 Aug 2016, 07:03
Opponent will attach Prison Term (multiple at the same time) to newest entered creature you play, even if it was attached to something more significant, and MULTIPLES of them, if more than one in play. it's not so bad to attach to newest played card so to speak, but attaching two to the same newest played card when they were both on better creatures is bad imo.
Re: Card AI (Improvements) Requests
by Xyx » 14 Aug 2016, 22:47
I cast Trostani's Summoner and get a load of creature tokens. AI casts Volcanic Hammer targeting... not my 3/3 centaur token, but my 1/1 Trostani's Summoner. I know it's technically a 7-drop while the centaur is a 0-drop, but still.
Re: Card AI (Improvements) Requests
by Shukal » 16 Aug 2016, 13:23
The AI doesn't seem to care much about commander damage at all sometimes. It often doesn't block a commander even if it would deal lethal commander damage just because the AI opponents life total would still be above 0.
Re: Card AI (Improvements) Requests
by Xyx » 17 Aug 2016, 08:27
AI is holding 3 Thundering Wurm and already has 11 Forest on the battlefield. Still insists on playing every Forest it draws.
Re: Card AI (Improvements) Requests
by Xyx » 17 Aug 2016, 08:30
AI will not cast Stone Rain except under very specific circumstances that I have yet to figure out. It'll sometimes kill my second land, but at other times it'll just not cast it, refusing even to destroy manlands.
Re: Card AI (Improvements) Requests
by Ldcs8T4EAnj8h5ZMD8rf » 20 Aug 2016, 18:14
Nykthos, Shrine to Nyx and Rattleclaw Mystic
The AI insists on unmorphing the Mystic and using the Devotion ability on Nykthos during its upkeep phase. Would it be possible to add code to the cards or AI that would only permit the AI to do the above only during a main phase so as not to waste as much mana? While obviously not perfect this might improve AI's playability.
The AI insists on unmorphing the Mystic and using the Devotion ability on Nykthos during its upkeep phase. Would it be possible to add code to the cards or AI that would only permit the AI to do the above only during a main phase so as not to waste as much mana? While obviously not perfect this might improve AI's playability.
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Re: Card AI (Improvements) Requests
by tojammot » 20 Aug 2016, 22:47
AI will prioritize alternate casting costs if it's cheaper than the spells original mana cost. Although it will pay WUBRG for expensive spells if Fist of Suns is in play, it will still pay its more expensive mana cost if it has enough mana sources anyway.
By extension, the AI must not cast anything for full price (except for X-spells) when an Omniscience is in play.
By extension, the AI must not cast anything for full price (except for X-spells) when an Omniscience is in play.
Re: Card AI (Improvements) Requests
by Shukal » 28 Aug 2016, 16:21
The AI sacrifices Harvester Troll to itself.
Re: Card AI (Improvements) Requests
by tojammot » 06 Sep 2016, 06:40
AI shouldn't add any more charge counters to Aether Vial if it'll exceed the highest CMC of a creature spell in its deck. A second Aether Vial, if possible, will not exceed the second-highest CMC, and so on.
Alternatively, the AI will no longer add any more charge counters if it'll exceed the CMC of the most common creature cost in its deck. The next Aether Vial will not exceed the CMC of the second-most common creature cost and so on.
Alternatively, the AI will no longer add any more charge counters if it'll exceed the CMC of the most common creature cost in its deck. The next Aether Vial will not exceed the CMC of the second-most common creature cost and so on.
Re: Card AI (Improvements) Requests
by tojammot » 12 Sep 2016, 11:52
AI should use Greater Good on creatures that are about to be sacrificed (i.e. Ball Lightning) if available.
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